Pixelation

Critique => Pixel Art => Topic started by: TPoe on February 14, 2010, 03:26:52 am

Title: [WIP] Dinosaur
Post by: TPoe on February 14, 2010, 03:26:52 am
I'm makin' this here dinosaur, and I cannot figure out a good way to shade the body, and also maybe you guys could give me advice to fix my shading technique as it is. It's not supposed to be realistically proportioned.

(http://img229.imageshack.us/img229/6992/dinosaurus.png)
Title: Re: [WIP] Dinosaur
Post by: ProblemOfficer? on February 14, 2010, 05:14:18 am
As I've just started pixeling I can't really offer any advice (also, awesome pixel dino). However...

I know you said it's not supposed to be realistically proportioned but it looks like that dino is on its way to muscle beach  :D

Anyways, good job on the dino.

Title: Re: [WIP] Dinosaur
Post by: TPoe on February 14, 2010, 05:23:52 am
Haha I was trying to make it seem as though it had huge muscles, thank you  :)

also, update.
(http://img5.imageshack.us/img5/6992/dinosaurus.png)
Title: Re: [WIP] Dinosaur
Post by: Arne on February 14, 2010, 03:55:54 pm
Here's a very rough paintover.

(http://androidarts.com/other/TPoe_PO.gif)

My approach would be to use the mid red as a thin shadow/light edge color, with a warmup in the light areas and a cold gray magenta in the shadow. It's a rather typical approach though, especially for me. I also added a gray because hue and saturation variation is nice. I think it's fun to throw a gray in there to keep things from becoming too monotonously saturated.

Another thing I changed was: flattening some regions into flat shadow, and other into flat light. This describes volume better I feel. You're going from shadow to light in a lot of places.

n.m. the highlights. I don't know what I was thinking.

I like how the legs become thinner, it's consistent with the neck and tail, and it adds an unique, kind of Belgian Blue feel.