Pixelation

Critique => Pixel Art => Topic started by: Mathias on January 16, 2010, 03:29:00 am

Title: SFX Dept. Weapons
Post by: Mathias on January 16, 2010, 03:29:00 am
GFX Dept. Weapons (COMPLETE) (http://www.wayofthepixel.net/pixelation/index.php?topic=8045.0)

Coder Dept. Weapons (WIP) (http://www.wayofthepixel.net/pixelation/index.php?topic=8960.0)

Project Leader Weapons (WIP) (http://www.wayofthepixel.net/pixelation/index.php?topic=9781.0)



SFX Department Weapons

The 3rd set to be fully pixelled.

I'm coming up short with ideas I actually like here.

Same format - 3 weapons, each more powerful than the last. This set is using the medieval "chopping" weapons class, which is typically axes/cleavers of some sort.

It's power/element is: Sonic. As in sound waves, sonic weaponry, etc.

Since these represent the prowess of the sound effects department, in a game development setting, I thought it would be interesting to choose 3 medieval chopping weapons and cross them with a medieval instrument, such as crossing a battle axe with a lute (http://www.music.iastate.edu/antiqua/lute.htm) (bottom right of reference sketches). But, I think I've dropped that concept. Too early to tell yet.

reference sketches (http://img684.imageshack.us/img684/7020/axes.png)


Here we go . . .

(http://img16.imageshack.us/img16/5452/01sfxweaponsupdate.png)



Title: Re: SFX Dept. Weapons
Post by: iggybork on January 16, 2010, 08:41:14 am
What about a stone axe? Nothing beats a sharp rock tied to a stick.

http://www.injuryslight.com/images/photos/stone-axe.jpg

Probably more fun to create, too - stone has imperfections and rope can be tied creatively (as a guitar, even).
Title: Re: SFX Dept. Weapons
Post by: Stefano on January 16, 2010, 10:54:00 am
I have (http://media.photobucket.com/image/fantasy%20axes/phyreblade_blog/Weapons/Fantasy%20Axe%20Real/FantasyAxe.jpg) found (http://grendelscave.net/armory/i/axkr0022b/axkr0022b-01.jpg) some (http://whattroll.files.wordpress.com/2009/04/_wwwpalgraphicsareacom.jpg) interesting (http://www.japanese-samurai-swords.net/store/images/T/lord-of-the-rings-battle-axe-gimli.jpg) fantasy (http://thumb15.shutterstock.com.edgesuite.net/display_pic_with_logo/419473/419473,1253637291,2/stock-photo-fantasy-halberd-in-the-medieval-style-ink-on-paper-37517071.jpg) axes (http://www.by-the-sword.com/acatalog/images/cd-1045b.jpg) and halberds (http://eagleswords.com/library/AlienFantasyAxe.jpg) . I think all your blades are currently too eliptical.
Title: Re: SFX Dept. Weapons
Post by: Dex on January 17, 2010, 02:06:00 am
I agree with Stefano; you have many more options for the design of your weapons, use them! Make them as wild and imaginative as possible, make them embody power and gleam terror!

I really love your way of designing so far, though, but I do feel the last two could be a tad more interesting. The last especially- make it show how powerful and destructive a weapon it is!

Looking forward to updates! :)
Title: Re: SFX Dept. Weapons
Post by: Mathias on February 01, 2010, 06:51:03 am
Gee Stefano . . . thanks . . . hehe (those are some nice ones)

It's true, I have confined myself to only a short range of variation in creating the 3 axes, but it was because I wanted a strong and simple look, using that general style. Though now, it seems I should drop these "ruiles" and focus on aesthetics and originality a wee bit more.

Just casually searching for better concepts here. Sat down to revise, since talk is cheap, here's the version #2 set:    (used a Bayonetta axe weapon as reference for #3's spiky blades)

(http://img7.imageshack.us/img7/4338/02sfxweaponsupdate.png)