Pixelation

Critique => 2D & 3D => Topic started by: Jakten on January 12, 2010, 06:45:20 am

Title: Streets of Fire
Post by: Jakten on January 12, 2010, 06:45:20 am
I've been sitting on this for awhile, this was for a racing game prototype for the DS that never went anywhere. I guess this would be my first work I've ever done that wasn't just for fun or learning :lol:. Anyways here's the goods:

(http://img.photobucket.com/albums/v206/MANDRAGGANON/Nicalis/Newcar02-1.gif)
Wireframe:
(http://img.photobucket.com/albums/v206/MANDRAGGANON/Nicalis/Picture1-10.png)
An Earlier Smaller Car:
(http://img.photobucket.com/albums/v206/MANDRAGGANON/Nicalis/Choroq012.gif)

I just realized I can't find the texture map but I will post it once I find it. I also forget the poly count but I think it was around 140. If I can find the files again I would like to try adding some dither to the texture possibly.

Until then ill show the texture for the yellow car (which I turned teal):
(http://img.photobucket.com/albums/v206/MANDRAGGANON/Nicalis/Choroq01textureturq.gif)

All crits are welcomed ;D
Title: Re: Streets of Fire
Post by: PypeBros on January 12, 2010, 01:27:56 pm
if you can afford a few more polys per model, i'd strongly suggest that "roof support bars" receive their own quads to avoid the texel stretching we currently see around the car's glasses