Pixelation

Critique => Pixel Art => Topic started by: Andy Tran on March 17, 2006, 04:05:34 am

Title: New Site Banner
Post by: Andy Tran on March 17, 2006, 04:05:34 am
 Finally, a new remake of the old one. I just got sometime last night finishing it so here it is. C+C?

 (http://filespace.org/Andy_Tran/banner2.gif)

  
Title: Re: New Site Banner
Post by: Crazy Asian Gamer on March 17, 2006, 06:13:38 am
Assuming the light source is right above the top-middle part of the banner, uh, I'd say it's pretty cool. You really should take some of those other color tones and experiment with the *supposed* light sources and secondary light sources.
Title: Re: New Site Banner
Post by: Andy Tran on March 18, 2006, 04:20:56 am
 Thanks. Can you give me an example of secondary light sources?
Title: Re: New Site Banner
Post by: Nix on March 18, 2006, 09:34:39 pm
whitecoming fromabove being ur primary..

somethingl ike red below being secondary... im guessing
Title: Re: New Site Banner
Post by: robalan on March 19, 2006, 12:47:33 pm
Methinks he actually wanted to see an example of secondary lightsourcing.  baccaman21's avatar is an excellent example of secondary lightsourcing:
(http://pete.ptoing.net/ACM_16col_PilotPortraits_%233.gif)
I'm sure there are lots of examples around, but that was one that immediately came to mind. 

That's a pretty nice looking banner, except for the fact that the right side is very obviously mirrored.  The rivets and blocks on the left are lit from the top-right, while the same on the right are lit from the top-left.  Same thing with the pole coming out the bottom, the shine on the square the blocks are in, etc.  So yea, fix the lightsource on the right part.  Good luck with this.
Title: Re: New Site Banner
Post by: ironwallaby on March 19, 2006, 08:40:19 pm
I think it's a good base, the shaping and everything -- should make a nice banner. The colors look very NES to me, which I think is good too -- oldschool. My only problem with it is that it feels flat -- I think it needs more depth.

For example, I made a 5-minute edit of the buttons (hope you don't mind), to show them to look a little deeper. I completely killed the NES feel, but I hope it gives the idea.

(http://www.rpi.edu/~laporj2/random/explain.png)

See, I used more colors to push it up a few levels. Notice how the highlight changes it's position by a pixel or two based on the position of the button -- by moving where the light reflects, it looks like the angle to the light changes, which also helps the depth a little.

With a bit more time, I'm sure it could be done even better.

Hope this helps. :)
Title: Re: New Site Banner
Post by: Dhaos on March 19, 2006, 08:57:33 pm
Pretty cool, I'm a bit lost at the purple AA around the text. I might look better if your replaced it with a more golden color.
Title: Re: New Site Banner
Post by: Andy Tran on March 19, 2006, 11:47:28 pm
 Thanks guys. It''s ok to edit mine to give an example. :)

 (http://filespace.org/Andy_Tran/banner2.gif)

 New update
Title: Re: New Site Banner
Post by: robalan on March 20, 2006, 04:08:04 am
You still have the inconsitent lightsource due to mirroring.  Here's an edit to show what I mean:
(http://img.photobucket.com/albums/v141/robalan/AndyTranBannerEdit.png)
I changed the rivets and buttons on the right part to match the lightsource on the rest of the piece.  The rest of the right part needs to be fixed; the shading on the metal pole and the highlights on the main block should probably be changed. 
Title: Re: New Site Banner
Post by: Andy Tran on March 20, 2006, 07:48:38 am
 Heh, I see some differences. Light inconsistency is important. Adding more colors to the nes feel can give it a snes feel right?

Title: Re: New Site Banner
Post by: ironwallaby on March 20, 2006, 02:23:02 pm
Not quite. It's less the number of colors and more the colors chosen, and more what you do with them. Making something look SNES is something I've not gotten down, it's a very subtle art.
Title: Re: New Site Banner
Post by: ptoing on March 20, 2006, 04:12:20 pm
Not quite. It's less the number of colors and more the colors chosen, and more what you do with them. Making something look SNES is something I've not gotten down, it's a very subtle art.

Eh? There is no such thing as making something look SNES. At least not really. The snes has 15 bit colour and 8x8 tiles with 16 colours per tile. That's as far as it goes in making something looks SNES. The NES has only 50odd colours so making something look NES is easier.
Title: Re: New Site Banner
Post by: Andy Tran on April 03, 2006, 03:42:46 am
 I've noticed games like SF, mario, sonic, megaman, etc share a similiar style in them. I want to make sprites that look like them. How do I get a NES style look?
Title: Re: New Site Banner
Post by: Crazy Asian Gamer on April 03, 2006, 03:46:53 am
I've noticed games like SF, mario, sonic, megaman, etc share a similiar style in them. I want to make sprites that look like them. How do I get a NES style look?
Simple. Get the games and play them.
Although honestly, it'd be best if you understood the limitations in which these sprites were made. Most of them were made to fit an 8x16 space with only... 3 colors + trans, thus a consistent style is somewhat unavoidable (not saying it isn't). Besides that, they may actually be radically different when you check up close.
Title: Re: New Site Banner
Post by: Andy Tran on April 03, 2006, 04:51:20 am
 Ah, so NES would be 3 colors with trans?