Pixelation

Critique => Pixel Art => Topic started by: aramaki on December 26, 2009, 06:57:38 pm

Title: [WIP] Dwarf Cave
Post by: aramaki on December 26, 2009, 06:57:38 pm
I've started to work over a mockup for a dwarf adventure game. Here is a cave concept:
(http://rghost.ru/758629/image.png)
Does values on the background look fine? I'm a bit confused because CRT monitor and TFT monitor shows different pictures.
C+C needed.

An old dwarf with an axe will be the main character.
(http://rghost.ru/758633/image.png)
I plan to make animation.
Title: Re: [WIP] Dwarf Cave
Post by: 7321551 on December 27, 2009, 01:29:08 am
Nice. Very Mega Drive. I like that you've given the rocks a clear light-source.

In the background, there is a big leap in saturation & hue, without any corresponding change in brightness. I reduced the saturation-difference, & added some (small) degree brightness-difference.

I also tried to smooth the transition between two of the ceiling tiles, by creating an additional tile.

(http://i489.photobucket.com/albums/rr257/xv8w1h0s/image-edit.gif)

Hope that helps.



Title: Re: [WIP] Dwarf Cave
Post by: aramaki on December 27, 2009, 02:09:54 am
7321551
Thank you! It looks much better. I've applied changes in this new update.

(http://rghost.ru/759744/image.png)
Title: Re: [WIP] Dwarf Cave
Post by: Lazycow on December 27, 2009, 01:32:28 pm
Hi Aramaki,

I really like this setting and your style. Anyway, the latest version looks still a bit washed out for me. So here's my max-contrast-edit.
(http://img686.imageshack.us/img686/2479/image2f.png)

PS: you might want to calibrate your monitors: http://epaperpress.com/monitorcal/
Title: Re: [WIP] Dwarf Cave
Post by: Gil on December 27, 2009, 06:44:20 pm
I don't like the max contrast at all. The original might need a little attention to contrast and brightness, but what you did is push everything to its limits, making it a confusing mess of priorities.
Title: Re: [WIP] Dwarf Cave
Post by: CrazyMLC on December 27, 2009, 07:46:34 pm
This is horrible!

Everyone knows Dwarfs are made out of text!
 :P

Looks okay but if this is a cave, where is all this magical light that is making everything so bright coming from?
Title: Re: [WIP] Dwarf Cave
Post by: NaCl on December 27, 2009, 09:10:41 pm
MLC is right, I tried to make an edit to reflect the true nature of a sealed off dark cave:

(http://img22.imageshack.us/img22/3924/759744image.png)

In all seriousness, it's looking good. I like the max contrast edit, I think it makes the thing look vibrant and interesting. I love the rock tiles, but maybe you went a little overboard with the stalactites. Also, I don't think the dwarf fits very well. He is more of a cartoon style, with all the lines and clean surfaces, and the rest is very gritty and real looking, with detailed complex surfaces.
Title: Re: [WIP] Dwarf Cave
Post by: aramaki on December 28, 2009, 03:26:53 am
Lazycow
Nice. It popped out very clearly, and at first I was thinking to keep it that way, but after a while my eyes started to hurt, and I left the old varient, except for adjusting levels of the columns and the rock floor.

CrazyMLC
The light source is somewhere in the upper left.  I think you've got the point about the darkness in the tightly shut cave, but I'll die rendering and thinking over local illumination.

Also, I don't think the dwarf fits very well. He is more of a cartoon style, with all the lines and clean surfaces
I'll keep it this way for a while for the purpose of animation.

Update:
(http://rghost.ru/763830/private/b06b934989d036724d749384f54efa33/image.png)
Title: Re: [WIP] Dwarf Cave
Post by: Kren on December 28, 2009, 04:34:35 am
IMO these is a really neat looking game :P, my only concern is that you have too much colours going on that it doesn't have a feeling into it of being a cave..
(http://img.photobucket.com/albums/v238/Krensprite/edit-6.png)

Probably mine is abit overdone. but I hope it helps..
Title: Re: [WIP] Dwarf Cave
Post by: twodayslate on December 28, 2009, 05:00:44 am
IMO these is a really neat looking game :P, my only concern is that you have too much colours going on that it doesn't have a feeling into it of being a cave..
Agree 100% and your example looks fine
Title: Re: [WIP] Dwarf Cave
Post by: aramaki on January 01, 2010, 11:01:21 pm
Kren
You did great by reducing colours. I've made some adjustments and now it looks more like a cave, thanks to you!
(http://rghost.ru/780801/private/beb6f341f659608e943f15dece27ffd8/image.png)

(http://rghost.ru/780794/private/877192ee61e8f40dfeeb0f3029e1c3c7/image.png)
This is a Drow princess.  C+C please.
Title: Re: [WIP] Dwarf Cave
Post by: Tuna Unleashed on January 02, 2010, 01:58:10 am
it would look fantastic if you added some lighting around the torches
Title: Re: [WIP] Dwarf Cave
Post by: aramaki on January 02, 2010, 03:18:41 am
I'm working on a dwarf slash.   Does it look any good?

(http://rghost.ru/781088/private/d6ec5eb7124ca51cfc8a11b794c20f4c/image.png)
Title: Re: [WIP] Dwarf Cave
Post by: NaCl on January 02, 2010, 03:27:39 am
That drow is great. her, the tiles, throne, torches, etc.. all work very well together but I have to say again I think the dwarf looks out of place, it's in a completely different style then everything else.
Title: Re: [WIP] Dwarf Cave
Post by: WM on January 02, 2010, 04:08:42 am
I'm working on a dwarf slash.   Does it look any good?

(http://rghost.ru/781088/private/d6ec5eb7124ca51cfc8a11b794c20f4c/image.png)


It looks wonderful except for the feet: just a little variation in the pixels making up his legs and feet will really show the object animated as one piece rather than isolated animation of the limbs, which takes away from the liveliness. I suggest making him turn or step, sort of like how you're supposed to do when you swing a baseball bat (google videos will help you here :)).
EDIT: wait, stepping would only really work with a single swing. Whoops  ::)

However, rotating feet might help.
Title: Re: [WIP] Dwarf Cave
Post by: crab2selout.png on January 06, 2010, 03:54:11 am
The swing is really nice. I like how you handled the frames on the blur. What's missing from it is a sense of weight. I think this is mainly because there aren't any slow-ins or slow-outs when the swing changes direction or reaches the max position in the current direction.

I find it a little strange how straight and angular the natural part of the cave is in your mockup. It's understandable in the floor because that is obviously polished by the dwarf people, but the straight line of stalctites(?) along the ceiling seems a bit off. The base of the stalctite tile is also a bit repetitive.. I notice you have another flat bottomed ceiling tile that could probably be edited and used to give the stalactite base some variation.

Also, I don't know what program you use to save your images, but graphics gale can't load moving png images and even has trouble with your non moving png images. I'm sending an email off to them to get that fixed, but thought you might like to know. There's a fair number of GG users and that could be hurting your chances of getting an edit. I think some browsers don't even support moving png images either.