Pixelation
Critique => Pixel Art => Topic started by: Wuuhuu on December 22, 2009, 03:45:07 pm
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Yes! I have returned from.. wherever I came from.
So I thought of this idea of a wooden skull and this is what I have so far:
(http://i47.tinypic.com/xbld29.gif)
I am really stuck on highlights as well as the teeth.
C&C appriciated.
EDIT:
Added very little things. Touched up the teeth, attempting some highlights and AA aswell as adding a twig sort of.
(http://i50.tinypic.com/33ma0kn.gif)
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Yo.! I think I can help you out a bit with the teeth:
(http://img.photobucket.com/albums/v502/moomoochicken/teeeth.png)
if you look at those green lines you see that the upper row begins with a straight line. and a few pixels beneath the straight line there is a curved line. this line's length and distance from the upper line depends on the size of your skull ofc. then again a few pixels under the curved line is another line, this time with even more a curve.
the example is done in a few secs :P so the one with ''shading'' looks dumb, i know :P
little tip if you begin with the teeth.: do not give the teeth a real outline, that will make the teeth look like licorice if you know what i mean :D
Anyway, the skull so far looks pretty cool. Tho' i think you should pick other colors :D
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Thanks a bunch. :)
And about the colors; I am going to give it more colors, aswell as nice little details to touch it up and make it more "woodish".
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you need to use browns that came from wood, yours are little too green, maybe you can use warmer browns....and then you can also add a lighter brown for highlights. Also if you want to give the idea of wood you must add some wood grain. I hope my comments will be useful...nice drawing as well!!
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Maybe your right about to greenish browns. I cannot tell cause Im colorblind. So green and brown looks basicly the same to me :blind:
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Excuse my double post. Please.
(http://i50.tinypic.com/33ma0kn.gif)
Okay, so I added a few things, but it just looks very strange to me.
I would like to add some leaves to the twig but I am not sure about how to do the leaf.
Thanks in advance.
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finish the actual skull before you add accessories.
everything seems pretty crammed right now. make the skull smaller so you can expand on it or make the canvas bigger.
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Here's an edit I made (Note: I'm no pro, not even close). But you need to look more to your reference, and if you don't have one, google it. Here's is the one I used: link (http://www.pycomall.com/images/P/skull.jpg).
And here is the incomplete edit.
(http://img191.imageshack.us/img191/2959/33ma0kn2.png)
- The shape of the one you made looks very weird.
- The skull you made (something I didn't edit) has three central incisors.
- The skull is looking to the right, but we can see the skull's left cheek/jaw looking frontwards.
- The eye sockets are too triangular.
- The highlight is very strong and seems unnatural. (Mine isn't perfect, I know, is pretty awful :(, but maybe you'll get the idea)
And finally as twodayslate said, finish the skull, then start adding details/accessories.
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The skull is very squat and skewed. Are you using a reference?
The teeth are very flat on top and perfectly outlines, try blocking out the different shades to create depth and a more natural look.
Here's a rough idea of what I mean, perhaps use a woodgrain texture in addition to the little branch so it's clear that the skull is wooden :)
(http://i49.tinypic.com/2ztlwxz.png)
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Necro-bumping-update-time!
Okay, so I finally updated this... after alot of time.
Iam seriously stuck on highlighting the top of the skull, I cant seem to do it without making it look awkward.
Help greatly appriciated.
(http://i46.tinypic.com/rldd76.gif)
reference is there, aswell as all the other stuff.
Thanks in advance.
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The trick is to follow the reference closely, even where it's different from what your brain expects. The reference skull has a flat spot in the middle of the forehead, between and above the eyes. Your brain is telling you the top of the skull must be a dome, and it misses the flat spot altogether, which makes it look wrong.
Here's my take, I didn't attempt a wood grain:
(http://www.ixdrive.co.uk/img/527130ff4522e73110898716bf722e6e.gif)
You palette has some lights and darks, with several colors very close to each other on each end and not much in the middle. You might want a better set of midtones. Oh, and I goofed up the teeth some.
Tourist
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I've done wood icons and logos a couple times and its a material that has some tricks that make it easy to represent. You can use things like grain-lines and knots to suggest "wood." In the same way that you can suggest a brick wall with only a few bricks, you dont have to draw a lot of them. A few light accents here and there and they just end up being little details that say "I am wood."