Pixelation

Critique => Pixel Art => Topic started by: bgill31 on November 28, 2009, 10:08:12 pm

Title: Help with Sprite Base
Post by: bgill31 on November 28, 2009, 10:08:12 pm
(http://i272.photobucket.com/albums/jj196/bgill31/Ogmictp.png)

I can't seem to get the body portions or the 3/4 perspective.  Also the colors look off to me. 

CnC
Title: Re: Help with Sprite Base
Post by: Gil on November 28, 2009, 10:29:22 pm
(http://fto.game-designer.org/graphics/base_all.gif)
(http://art.game-designer.org/pixelart/rpg/POSE_Fit_Standing.gif)
(http://art.game-designer.org/pixelart/rpg/POSE_Fat_Standing.gif)

I made these a few years ago, you can use them as a reference.
Title: Re: Help with Sprite Base
Post by: bgill31 on November 28, 2009, 11:05:29 pm
Hmm... If I used that as a reference it would probably turn out exactly like that seeing how sexy it is xD.  I want to make the legs straight but I can't stand how boring that looks.
Title: Re: Help with Sprite Base
Post by: bgill31 on December 05, 2009, 11:23:03 pm
Sorry for DB.  This is what I have for walking so far.

(http://i272.photobucket.com/albums/jj196/bgill31/Walkingavi.gif)

(http://i272.photobucket.com/albums/jj196/bgill31/Bwalkingavi.gif)

What do you think?
Title: Re: Help with Sprite Base
Post by: WM on December 05, 2009, 11:51:44 pm
Sorry for DB.  This is what I have for walking so far.

(http://i272.photobucket.com/albums/jj196/bgill31/Walkingavi.gif)

(http://i272.photobucket.com/albums/jj196/bgill31/Bwalkingavi.gif)

What do you think?

Try making the feet point forward as he walks. More times than often you cant use the idle frame in the animations.
Title: Re: Help with Sprite Base
Post by: bgill31 on December 06, 2009, 12:40:41 am
K I completed changed the sprite but kept some portions the same.

(http://i272.photobucket.com/albums/jj196/bgill31/walkNewtavi.gif)


Made it 8 frames and replaced the idle frame with another walking frame.
Title: Re: Help with Sprite Base
Post by: linx on December 06, 2009, 12:41:52 am
His shoulders arent moving at all which makes the arm movement look weird  :-\
Title: Re: Help with Sprite Base
Post by: WM on December 06, 2009, 12:51:51 am
K I completed changed the sprite but kept some portions the same.

(http://i272.photobucket.com/albums/jj196/bgill31/walkNewtavi.gif)


Made it 8 frames and replaced the idle frame with another walking frame.

It definitely has a more natural feel thanks to the editing you did, but now he needs a little bounce in his step. Vertical movement in a walking cycle can breathe an incredible amount of liveliness into a picture; even just a vertical shift of 1 or 2 pixels down when his feet are their furthest apart will do wonders.
Title: Re: Help with Sprite Base
Post by: Gil on December 06, 2009, 05:48:30 am
Here's how I solved it for mine. More or less the same base.

(http://www.game-designer.org/resume/portfolio/pixel/WL/ACTION_Bandanna_S_Walking.gif)
Title: Re: Help with Sprite Base
Post by: bgill31 on December 06, 2009, 07:13:25 am
(http://i272.photobucket.com/albums/jj196/bgill31/walkNewtnewavi2.gif)

Head bob, made hands smaller, and fixed the legs.


First character with front view

(http://i272.photobucket.com/albums/jj196/bgill31/DreAniavi.gif)
Title: Re: Help with Sprite Base
Post by: Photocopier on December 06, 2009, 11:17:08 am
Here's how I solved it for mine. More or less the same base.

(http://www.game-designer.org/resume/portfolio/pixel/WL/ACTION_Bandanna_S_Walking.gif)
that's some nice subpixel work!  ;D
Title: Re: Help with Sprite Base
Post by: Gil on December 06, 2009, 06:46:57 pm
(http://i272.photobucket.com/albums/jj196/bgill31/walkNewtnewavi2.gif)

It's looking pretty nice animation wise. The only problem that really needs fixing is the way the feet jump around horizontally.

Here's an edit:
(http://www.game-designer.org/art/pixelart/edit/walkNewtnewavi2.gif)
Title: Re: Help with Sprite Base
Post by: bgill31 on December 06, 2009, 10:49:48 pm
K I fixed that and made the back view.... and made him taller


(http://i272.photobucket.com/albums/jj196/bgill31/Walkv3.gif)

(http://i272.photobucket.com/albums/jj196/bgill31/Bwalk.gif)



Thanks for all the help guys :D
Title: Re: Help with Sprite Base
Post by: Gil on December 06, 2009, 11:22:10 pm
Focus just on his feet. why are they jumping around like crazy?

Also, the head is moving up and down on the body, people don't do that when walking. The head bob should be a result of the whole body going downwards, not just the head.

The foreshortening on the arms isn't really working yet either, it sometimes seems as though the arms change length.
Title: Re: Help with Sprite Base
Post by: bgill31 on December 06, 2009, 11:49:40 pm
(http://i272.photobucket.com/albums/jj196/bgill31/Bwalk-1.gif)

(http://i272.photobucket.com/albums/jj196/bgill31/Walkv3-1.gif)


As for the feet, I tried to make it look like he pushes off his back leg.  I think I fixed it now.
Title: Re: Help with Sprite Base
Post by: Gil on December 06, 2009, 11:55:15 pm
The feet still stutter and the head still moves up and down. What did you change?
Title: Re: Help with Sprite Base
Post by: bgill31 on December 07, 2009, 12:01:12 am
Which one are you talk about lol.
On the back view I changed the way the feet move.

On the front view idk what i changed lol.  1 sec lemme upload.

(http://i272.photobucket.com/albums/jj196/bgill31/2deil-1.gif)

Grr... It's not fixed yet.

EDIT:

(http://i272.photobucket.com/albums/jj196/bgill31/2deil-2.gif)


I give up.
Title: Re: Help with Sprite Base
Post by: Gil on December 07, 2009, 01:03:07 am
I'm talking about the front view. The feet just don't move correctly. Watch my edit and compare. Also, the head still moves up and down on the front view.

I have no problems with the back view, looks okay to me (animation wise)
Title: Re: Help with Sprite Base
Post by: bgill31 on December 07, 2009, 04:42:22 am
What wrong design wise?


Side view.  Made it sloppily.

(http://i272.photobucket.com/albums/jj196/bgill31/sidewalkav.gif)