Pixelation
Critique => 2D & 3D => Topic started by: Altoontoon on November 26, 2009, 09:53:31 am
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Hello. Im making this background to add my portfolio, since i have too many sprite and animations but only a few static art saved, so i start making a series of drawings that improve this aspect. I love tihs picture so i can practice with texture and color.
You can think that its not pixel art itself, for those that think this way, i tell you im not use any type of antialias tool, this image is created using a technique i used to do in the old Autodesk Animator Pro, painting with brush at 5% of power. Of course, it requires a lot of passes for reach the desired effects, but looks very well for me. I want to show you for criticize. I will upload the progress in this post.
See you.
(http://www.fran-gonzalez.com/pixelation/castlev01.png)
and update... i also add more blue to shadow zones and adjust the tone of the roofs.
(http://www.fran-gonzalez.com/pixelation/castlev02.png)
and now, the first vegetation
(http://www.fran-gonzalez.com/pixelation/castlev03.png)
Well, i think this picture is finished. I will study the comments for highlights, but the photo model dont show those highlights, and im afraid that foliage get a plastic looking.
(http://www.fran-gonzalez.com/pixelation/castlev04.png)
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Very enjoyable. I would go over the foliage part with a highlight and a 1 pixel brush. Preferably not using the 5% opacity method for extra highlighting.
See, while you're laying a solid base with the 5% opacity brush, you can't really get the detailing. Surface textures look fine, but edge details and highlights need work.
Overall, great work so far :y:
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Looks very nice. It reminds me of the backgrounds in Monkey Island II.
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Looks nice, reminds me of older DOS games.
Some places could really need some AA, especially the diagonals on the roofs.
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Is this based off of a reference or something? It looks extremely familiar and leaning way on the realistic side of the scale.
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Is this based off of a reference or something? It looks extremely familiar and leaning way on the realistic side of the scale.
Chillon Castle, Montreux
(http://www.game-designer.org/art/pixelart/edit/stock-photo-chillon.jpg)