Pixelation
Critique => 2D & 3D => Topic started by: Wayuki on October 05, 2009, 08:55:23 am
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Hey guys! I haven't posted on this forum in forever. I figured I'd let people know I haven't died or anything, I just haven't done any pixel art lately. :crazy:
I recently finished this piece though, which seems appropriate enough for this section of the forum. It was made for a lowpoly contest where you had to create a character from an action movie. The budgets were 700 triangles and one 256x256 pixel texture. I used 700 triangles on the dot because I'm anal like that. :D
Anyway, without much further ado, here's my final contest image:
(http://www.wayuki.nl/images/forums/Cherry_Darling_final.jpg)
As you might have guessed, my user name on the other forum is Demon Princess. Lame, I know... but I came up with that 10 years ago when I was a wee noobling. :lol:
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Now that is fucking gorgeous. Beautiful texturing work. As disappointed as I was with Grindhouse/Planet Terror, I'd love to play a game based on it with this chick as main character.
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That's pretty amazing. The lack of trigger bothers me though..Why is there one in the shot from behind but not the front? ???
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Oh crap! I realised I forgot to turn on "force double-sided" in the render. The triggers are there, they're on alpha planes. :ouch:
I reuploaded the image above with correct rendering now. :crazy:
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That is ridiculously well done. Now I'd love to see a walking animation... better yet a rocket jump animation :lol:
Or a minigun-leg variant! With baby! Now I want to model...
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The face is amazing, and the way you lit the large render is really nice.
Why did the old PSX games never have as well made models as this?
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The face is amazing, and the way you lit the large render is really nice.
Why did the old PSX games never have as well made models as this?
Texture resolutions make a huge difference, huh.
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I must say I love this -- you've packed so much subtle detail onto so few polygons! The face is emphasized with detail, and it works even in the in-game size.
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Thanks for the comments, guys!
@ eobet: Back in the day people had to deal with severe palette restrictions and even smaller texture sizes. Also, there weren't any good unwrapping tools available yet. Aside from that, these techniques were all very new, so the artists still had to figure out the best way to go about things. ;)
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The gun was on her left leg!
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No it was not :P
Very nice model btw. The texture shows that you have pixel prowess as well :)
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It wasn't?
But my poster.. oh god I bet it's supposed to be wrong. :lol:
I have no 3D experience so all I can really do is parrot everyone else in saying how great this model is, nice work. :y:
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On one of the posters the image is mirrored, but if you check out the movie footage you'll notice her right leg is the gun leg. :D
@ ptoing: Yup, with such lowres textures, pixeling skills really do come in handy. Interestingly, my texturing skills improved more from pixel practice than from texturing practice itself! :lol:
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Wow, that is freaking amazing.
I wanna use her in Q3 Rocket Arena :)
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Wow! Super-gorgeous! I love it (mesh included).
I could definitely recognize Rose McGowan even if I didn't know the character. :y:
Nitpickingly speaking, I noticed you have narrowed her head breadth a bit (oh, it's quite wide! (http://goremasterfx.files.wordpress.com/2009/09/rose-mcgowan-picture-4.jpg)), and that has given her a faint Teri Hatcher aura. As I said, just nitpick silliness, to make my comment less uninteresting.