Pixelation

Critique => Pixel Art => Topic started by: Tuna Unleashed on September 02, 2009, 04:12:04 am

Title: but its the pelvic thruuuuust
Post by: Tuna Unleashed on September 02, 2009, 04:12:04 am
that really drives you insaaaaaane
(http://www.spriters-resource.com/community/uploads/avatars/avatar_456.gif)
lets do the time warp agaiiiiin

so yeah. rip up my hopes and dreams once again, pixelation. oh yeah, also this.
(http://img8.imageshack.us/img8/4068/zanemugshot.gif)
still a wip
Title: Re: but its the pelvic thruuuuust
Post by: adcrusher524 on September 02, 2009, 04:22:38 am
is the guys left arm (our right) amputated or something? Because it kind of looks like it to me. It looks like a stump.
Title: Re: but its the pelvic thruuuuust
Post by: Tuna Unleashed on September 02, 2009, 04:26:30 am
yes it is.
Title: Re: but its the pelvic thruuuuust
Post by: samw3 on September 02, 2009, 06:36:48 am
his zipper looks like a bad case of ED, especially with the "pelvic thruuuuuust"   :-X
Title: Re: but its the pelvic thruuuuust
Post by: Helm on September 02, 2009, 02:23:26 pm
legs on animated guy animate well enough, though I don't think the left sole would be moving left and right for a pelvic trust movement. Is the dude laughing? His one arm deforms at the elbow during the cycle.

The portrait suffers from faults explored in previous threads of yours: volumes need work, facial anatomy, definition. Neck isn't a pyramid, hair would best be organised as a volume first, and strands on its surface indicative of the flow.
Title: Re: but its the pelvic thruuuuust
Post by: Tuna Unleashed on September 02, 2009, 04:12:45 pm
wait, what? i honestly expected the legs to get ripped to shreds. but yeah, he's more or less laughing/gnashing. I'm trying to convey that he's completely insane. as for the portrait the more i look at it the more im starting to dislike it so ill probably start it over.
Title: Re: but its the pelvic thruuuuust
Post by: Helm on September 02, 2009, 04:14:22 pm
I like the legs because they're not morphing around like crazy, something which was a problem with your earlier animations. I can tell where knees are and that they stay knees.

For the portrait you'd have to do some heavy studying, it won't be easy to trial and error it.