Pixelation

Critique => Pixel Art => Topic started by: robotwo on August 26, 2009, 11:32:24 pm

Title: HalfLife?
Post by: robotwo on August 26, 2009, 11:32:24 pm
Started working on a demake of HalfLife for the Sega MasterSystem ...
So far I've only used 8 colors , which seems kinda' poor since the SMS can display 32 colors on-screen.  :-\
I've asked around and some people preffer the simplistic style , but to be sure I was going to ask for C&C

(http://img21.imageshack.us/img21/8678/halflifesms.png)
Title: Re: HalfLife?
Post by: tocky on August 27, 2009, 06:17:30 am
looks like a cool thing.

currently your freeman is pretty blocky, i'd try something more like:

(http://i2.photobucket.com/albums/y13/tocky/robotwo-freeman.png)

i don't know what the sprite restrictions are, though.
Title: Re: HalfLife?
Post by: Dyble on August 27, 2009, 06:19:55 am
I kinda like the blocky version better.

@robotwo:
I like the bottom two pictures you linked more then the top right one.
Title: Re: HalfLife?
Post by: robotwo on August 27, 2009, 12:42:49 pm
I like the bottom two pictures you linked more then the top right one.

Yeah , the bottom two are more aimed towards looking like corridors while the upper right one is the armored structure around the door from the "scanning-beam room"
Title: Re: HalfLife?
Post by: miscdude on August 28, 2009, 01:31:18 am
One of the things about halflife that I love is the transition between bright and dark areas. However, the way you fade into black with the walls makes it seem as if going to a lighter color would make things look unnatural. If you made things more basic without setting yourself up with certain lighting right away it could help when youre in a bright room...For example, the Black Mesa starting rooms.