Pixelation
Critique => Pixel Art => Topic started by: Kcilc on February 22, 2006, 01:04:35 am
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Silicon is a rayman-like robot, who wants to take over the world,
So just think Hitler and rayman put together ;D. This may or may not become a game.
Update:(see Enemy shooting and Silicon running)
Silicon:
standing
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/Robie.gif)
shooting
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/RobieShooting.gif)
running
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/RobieWalking.gif)
(edit)
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/RobieWalking2.gif)
An enemy:
standing
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/Enemy1.gif)
running
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/Enemy1Animation.gif)
shooting
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/Enemy1Shooting.gif)
Tile and mock ups:
animation mock up
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/AnimationMockup.gif)
mock up
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/Mockup.gif)
tileset
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/Tileset.gif)
cnc welcomed and appreciated
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All I got are comments. Supertastic! No crits so far for me to crit.
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Mmm, I like this one. Mini-stylishness.
The animation is as smooth as your mom. Mmm...
...
Sorry about that. >_>.
Anyways. The running looks like tiny hops sometimes. Perhaps you can modify the upper body so it goes forward, and then lags a bit, so to create the illusion that while running, the guy is speeding up when pushing with his leg, and slows a bit as he lands.
Other than that, muy muy sexy.
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Wow, that was quick!
Anyway,
@Andy-tran: Thanks, glad ya like it.
@Crazy Asian Gamer: Heh, thanks good point.
Heres an update(and a new anim):
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/RobieWalking2.gif)
(http://img.photobucket.com/albums/v350/Daroge/Fox/Icy/Kitty/Enemy1Shooting.gif)
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Is the skip of your running animation intentional? I'm not 100% sure, but if you're interested I made an edit to remove the skip in your running animation.
(http://img160.imageshack.us/img160/8590/robiewalking21wn.gif)
I really love what you have so far. The shooting animations are very nice. You've made great use of your pixels to make the most of your animations.
I think DrDerekDoctors made this point in TinyGiants shmup mockup thread, that it's confusing to the player to give an enemy the same colours as the player. I think this is a pretty good rule when testing out the colour schemes of enemies.
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@crab2selout.png: Yes, it was intentional but I DID learn something from your edit, and the colors on the enemy were going to be temporary but
I never changed them... heh.
Thanks everybody for the cnc
Updates:
darkened the place up abit, added some more tiles
(http://img.photobucket.com/albums/v350/Daroge/Mockup2.gif)
added some more tiles
(http://img.photobucket.com/albums/v350/Daroge/Tileset2.gif)
lessened the skip
(http://img.photobucket.com/albums/v350/Daroge/RobieWalking2.gif)
changed it's colors
(http://img.photobucket.com/albums/v350/Daroge/Enemy1Shooting.gif)
(http://img.photobucket.com/albums/v350/Daroge/Enemy1Animation.gif)
(http://img.photobucket.com/albums/v350/Daroge/Enemy1.gif)
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I think by "changing it's colours" it is given that the colours would have more variation. At the moment they still look the same colour.
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Heh, that is pretty cool. A bit too small for my liking, but the mockup looks great. Nice work.
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The animations are great.
The sprites are blending with the background a bit, you could make it lighter.
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@Hawken: Yeah... they do look the same color, heh.
@Krizmo: Thanks, the game(if i make it) is going to be 2x =).
125four: Thanks for the cnc.
Updates:
Updated colors
(http://img.photobucket.com/albums/v350/Daroge/Fox/Enemy1Animation2.gif)
(http://img.photobucket.com/albums/v350/Daroge/Fox/Enemy1Shooting1.gif)
(http://img.photobucket.com/albums/v350/Daroge/Fox/Enemy12.gif)
Lightened the background
(http://img.photobucket.com/albums/v350/Daroge/Fox/Mockup2.gif)
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awesome, the new colors definitely work <3
my only crit is on the background...the tops of the platforms are dark, and the bottoms are light...it strikes me as counter-intuitive lighting...
other than that, can't wait to see how this game progresses, very slick
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I liked the green spider better. Its just standing out too much right now, for me.
I hope this really becomes a game, its looking hot.
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Tiny *clear* pixel art = awesome, fantastic work here. Couple of thoughts: maybe add a light (bulb) in the background, perhaps add an AA tone of the laser beam.
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@reydragk: Thanks, and the reason its like that, is because that way they look better stacked on top of each other, but maybe I should
make some better hagy-downy wall tiles.
@Darion: Yes, it is saturated a lot right now, I hope that i'll be able to make it a decent game.
@Dhaos: Well, tiny pixel are is all I can do heh, um... theres already a light on 2nd and 3rd updates.
Updates:
added AA and fixed up the light
(http://img.photobucket.com/albums/v350/Daroge/Mockup3.gif)
added AA
(http://img.photobucket.com/albums/v350/Daroge/RobieShootingAA.gif)
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hey, if you're at all interested in letting other people work on this with you, I'd love to try doing some enemies or something for it...
it's a challenge to fit detail into such a small piece, you've done it quite well so far, kudos
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phenominal sprites man, They're so tiny and so detailed.
Hey, would you mind posting the frames so i could try and make a quick game to see how well it works?
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@Noveroth: Here you are mate. (http://img.photobucket.com/albums/v350/Daroge/Indyfames.gif)