Pixelation

Critique => Pixel Art => Topic started by: x-death on July 08, 2009, 03:37:58 am

Title: [WIP] Robot Assasin Platformer
Post by: x-death on July 08, 2009, 03:37:58 am
welcome to my topic.

I've began work on the graphics to this game of mine, so far it mostly just a background and a tileset. and i will provide you all with a download link to my graphics so far. also i wanted to make this the character about 35 pixels in height. but i wasn't good enough to pull it off. i have provided a sketch of it below. i don't like the eyes that are on the sketch but it gives you a good idea of what it would ideally look like.

character sketch: Click Here (http://static.flickr.com/36/111715067_1aacd2b602_b.jpg)

My Graphics:
(http://willhostforfood.com/zips/8105041/bg%20night.png)
(http://willhostforfood.com/zips/5335675/bg%20day.png)
(http://img140.imageshack.us/img140/1917/possibletiles2.png)

listed in order the graphics above are: forest background(bg) at night, forest bg in day, grass tiles for the game so far. i still need to do a bit of work for the tiles that is about 10 mins of work so i need to do more work on it other then that it seems all good. but in the grass tiles ignore the bricks and door and all that it was for a castle level i decided not to go on with.

here is a screenshot of the graphics in use:
(http://img156.imageshack.us/img156/1097/possibletiles.png)

now if anyone can help with the character that would be great otherwise all comments and feedback on my existing designs are welcome. this was has a total of like 3 or 4 colors so far. and looks pretty good in my opinion.
Title: Re: robot assasin platformer
Post by: Beoran on July 08, 2009, 06:03:28 am
Could you please host your images in a different way, so e can see them immediately. Look at "Things of importance and interest".
Title: Re: robot assasin platformer
Post by: x-death on July 08, 2009, 06:35:07 am
there ya go, i uploaded something quickly. until i make more tiles to make a bigger level that will have to do. feel free to use the graphics in the download to experiment with.
Title: Re: robot assasin platformer
Post by: xhunterko on July 08, 2009, 06:57:31 am
He means something more like this

(http://farm1.static.flickr.com/36/111715067_1aacd2b602_b.jpg)

Image tags are useful. And people are too lazy to click on a link. I have nothing right now. Maybe later. However, background is nice. Maybe a bit more detail to cut out some repetiveness.
Title: Re: robot assasin platformer
Post by: x-death on July 08, 2009, 07:04:06 am
ok i've put up the sketch. but what do you mean by more detail? could you show me?
Title: Re: robot assasin platformer
Post by: eckered on July 08, 2009, 12:33:42 pm
step 1:  go to imageshack.us (http://imageshack.us)
step 2: host your images
step 3: grab the top link, paste it into your post and put "[img.] and [./img]" before and after it (remove the periods)
step 4: ...
step 5: profit?!
Title: Re: robot assasin platformer
Post by: x-death on July 08, 2009, 12:39:39 pm
the hell is the matter with you people i have done everything you asked for. EVERYTHING!!! and you still complain. and you say uplaod images at imageshack and do the whole image tag, well look past your bloody eyes! i did that before you posted. i did that ages ago!

god, please people if your going to reply try to help me. i'm getting sick of people replying posts that aren't helping me at all.

and why would there be money involved? seriusly i'm just asking for a bit of help, it isn't like I've asked you to go out and make a whole game or anything. so no there won't be any profit. except name in the credits of course.
Title: Re: robot assasin platformer
Post by: Skyfort on July 08, 2009, 01:15:25 pm
They mean, I think, that you should host your tile images and put them up here instead of making people go to that download page.
Title: Re: robot assasin platformer
Post by: 32 on July 08, 2009, 01:19:08 pm
Don't worry about the profit thing, its just an internet meme ;)

Anyway, they were asking you to post up your pixel art, so we don't have to download the zip file, generally its good to link to large images like your concept sketch.

(http://willhostforfood.com/zips/8105041/bg%20night.png)
(http://willhostforfood.com/zips/7092581/grass%20corners.png)
(http://willhostforfood.com/zips/1146437/grass%20tile.png)
(http://willhostforfood.com/zips/6771725/possible%20tiles.png)
(http://willhostforfood.com/zips/5335675/bg%20day.png)

Its probably a good idea to let us know what you intend to do with the art, just let us know where your aiming.

At this point I'd say you've got a nice style going on, would suggest purging the noise in the dirt tiles, its unreadable, and with a low colour count it would look fine as just a single colour. Try defining the forms on your trees better, this isn't really the place to discuss how shading works, but I'm sure you already know or can find it pretty easily, of course we can help once you give us something to work with though.

Love the design of the mech guy, can't wait to see it pixelled, although if you wanna keep that level of detail you might wanna up the dimensions of your tiles a bit.

Keep it up.
Title: Re: robot assasin platformer
Post by: x-death on July 08, 2009, 01:30:16 pm
ohh, ok. i put the sketch up because everyone was telling me to. but i will link it again if that's what you want.

um what i'm aiming to do? hmm...not really understanding the question but i'm planing to make a mario kind of game only i'm making my own enemies and my own character and changing stuff within the game . might add a few elements as well. but yeah i'm planning on using it for the game and hopefully in the end i will have enough stuff made in the peice to make a basic level.

i didn't understand what you were saying about the dirt and shading. i can shade stuff but i'm not that great at it. i'm still learning. i didn't give the trees any form because they are mean't as a background image and by not giving them form it alls me to easily make scenary and characters stand out rom the background. or at least that's what i was going for.

if anyone has any more comments on improving this that would be great, if it means to reshade i might need to be shown visually as i'm still working on my shading abilities lie mostly in lineart. so yeah...

also two of those graphics i'm no longer using for this project right now because i found out that the other ones worked better, when i tested it with background and i would rather just do some more work and get the other tiles finished.
Title: Re: robot assasin platformer
Post by: xbogx on July 08, 2009, 02:43:40 pm
the thing i like least about what you have so far is that there is no variation in the trees. i think simple one-color design like that could work fine but i'd like to see them in different sizes.

there's also some banding where the grass meets the earth (check this out: http://www.wayofthepixel.net/pixelation/index.php?topic=8110.msg92434#msg92434)
Title: Re: robot assasin platformer
Post by: x-death on July 09, 2009, 03:26:36 am
the background is suppose to make it look like a forest. so how do you think i could change the background in order to fix this repetitive thing from happening?
Title: Re: robot assasin platformer
Post by: 32 on July 09, 2009, 03:42:15 am
As far as breaking up the monotony of the trees, just make two or three silhouettes then tile them in a random order.

As far as keeping them less defined, to make sure they don't look playable, it's more a question of contrast than definition (but that definitely plays a role) So say you've got a four colour pallet, make background objects two shades that are right next to each other, foreground objects (tiles) three shades (they don't necessarily have to be next to each other)
then interactive elements the whole range, or at least the lighter colours. Obviously this is just an example and not a set in stone rule, but I hope you get what I mean.

You came here looking for help on the mech though, have you got any attempts (even failed ones) that you can show us? Hopefully if I get the motivation today I'll give it a shot to show you what I'm talking about with the contrast.
Title: Re: robot assasin platformer
Post by: x-death on July 09, 2009, 04:14:07 am
when i say i failed i don't mean it looked bad i mean like it was so bad it not only looked bad but you could tell what it was suppose to be not even a little bit. so i deleted it.because essentially if you get a three year ol to draw it with the pencil tool and scale it it would wind out looking like a big mess the same as my actual attempt. for the mech all i really need help with is the line art i should be able to get the shading done myself.

as for the background i still don't get what you mean. sorry i'm not great at understand people when they talk all advance with there artist words. so i get lost when there used. even if i look them up it still does nothing i still get lost when people use them. lol. but yeah hopefully you can show me what you mean.

Title: Re: robot assasin platformer
Post by: 32 on July 09, 2009, 04:51:58 am
Well, I was just giving it a go, I work from a silhouette so I'm afraid there's no lineart to give, but once I finish I'm sure it will give you a decent idea of how to attack it, I'll save my working steps for you, but around here we usually don't work off each others art, I don't mind if you do but that's not really the focus of the forum, it's just better for you if you go from scratch. Did you draw the reference?

What in my post are you unsure about?
Title: Re: robot assasin platformer
Post by: x-death on July 09, 2009, 05:10:01 am
Well, I was just giving it a go, I work from a silhouette so I'm afraid there's no lineart to give, but once I finish I'm sure it will give you a decent idea of how to attack it, I'll save my working steps for you, but around here we usually don't work off each others art, I don't mind if you do but that's not really the focus of the forum, it's just better for you if you go from scratch. Did you draw the reference?

What in my post are you unsure about?
yeah not to worry anything you provide is just to show me how it would be done ideally. ohh yeah i'm alos working on more tiles right now and water. so there should be more content coming soon!
Title: Re: robot assasin platformer
Post by: 32 on July 09, 2009, 05:48:06 am
I know I said I'd save working but it was really just a two step thing, silhouette -> detail. There's a few problems with it (particularly on the far arm, which I didn't notice till now) but hopefully it gives you some ideas, and clears up what I was talking about earlier.

(http://i157.photobucket.com/albums/t42/The_32nd_day/x-deathexample.png)
Title: Re: robot assasin platformer
Post by: x-death on July 09, 2009, 06:11:23 am
it didn't really help sorry, i'm not sure if it was to much detail the shading or what but it doesn't help. i'm going to attempt a cartoon kind of look later but like i said my main problem is the getting the general look down for the character. here is my character idea i had it isn't very evil looking and it doesn't feel destructive or anything. but it was an idea maybe it might lead somewhere with some help.
(http://i28.tinypic.com/33ok008.png)

i've uploaded the new tileset. it basically has  new tiles for the underground part of the ground tile that already exist. however the tile in the centre has tiling problems it doesn't tile very well at all. could someone help fix this?
Title: Re: robot assasin platformer
Post by: x-death on July 11, 2009, 05:35:16 am
no one replying...please i still need help. i haven't really been shown anything at all yet.
Title: Re: robot assasin platformer
Post by: Cure on July 11, 2009, 07:04:38 am
you've gotten tons of advice you just haven't applied it yet. we can't make the thing for you, this isn't a community project, this is your pixel.
Title: Re: robot assasin platformer
Post by: x-death on July 11, 2009, 07:43:44 am
if i had the skills to do it myself i would have done it, and would have never needed to be here. i came here bcause alot of what i need assistance with is my character and i can't do it. i've tried, but i just can't do it.

so if i have this topic in the wrong place it should be moved otherwise can someone lend a hand?
Title: Re: robot assasin platformer
Post by: 32 on July 11, 2009, 08:03:07 am
How exactly, do you expect us to help, you've given us nothing to work with. I made the character as an example for you, if that can't help I think you need to sit down with a pencil and paper and draw the character how it would appear in game, scan it, then draw over. If you can't do that then you really need to work on your drawing before doing this.

Your last image isn't showing up, try uploading to a different site, I think imageshack was hacked. I know in most forums double posting is looked down on, but if you've got an update its best to bump the thread or else it wont attract much attention.

This forum is about improving your pixel work, it should go unsaid that you need to at least have something to improve on.
Title: Re: robot assasin platformer
Post by: x-death on July 11, 2009, 08:18:27 am
there i reuploaded that image and updated the post it was on. it was working yesterday because i looked at it. must have been hacked today. look i know i'm not much of an artist when it comes to characters but i've tried and failed miserably as you can already see and that is why i'm here. if no one is willing to help then i wish for it to be turned into a community project or what ever that other guy said.

i just need someone that can help actually make it.
Title: Re: [WIP] Robot Assasin Platformer
Post by: Cure on July 11, 2009, 09:54:59 am
That's not what we're here for.
http://www.wayofthepixel.net/pixelation/index.php?topic=5624.0 (http://www.wayofthepixel.net/pixelation/index.php?topic=5624.0)
Title: Re: [WIP] Robot Assasin Platformer
Post by: x-death on July 11, 2009, 10:03:40 am
i did read the rules beofre posting. and people have done this for others here before i don't understand why this is such a  problem now. even before the character was asked for people were refusing to even show me what they mean't with things whether it was on peice or not. just complete refusal.

i came here because i was told you guys were good at helping, that was clearly a lie.
Title: Re: [WIP] Robot Assasin Platformer
Post by: TrevoriuS on July 11, 2009, 10:25:55 am
You draw
You think it's imperfect (ranging from nearly perfect to total disaster, it doesn't matter)
You post
We feedback
We edit to display feedback
You process feedback
You improve the piece of art
You improve your abilities
Reiterate the process until it's perfect

So now post a drawing of your character in your next reply and we'll get to the helping. Although it doesn't work very well if you start insulting the entire forum.
Title: Re: [WIP] Robot Assasin Platformer
Post by: Jad on July 11, 2009, 11:20:59 am
Quote where someone has CLEARLY REFUSED to explain something to you and show it to me, please, because I can't see it.

If this is the patience you show and if you continue having this attitude where we're either supposed to 'help you' from absolute scratch or we're unhelpful, no wonder noone wants to help you.

People do things here out of their own free will. If they drew someone else's character for them then that's because they were in a mood to do that. Doesn't mean they're assholes when they don't do it for you. Peace out.

Seriously. Here's a strike. Prove to us that you can do some effort on your own behalf without having to insult the whole forum and it'll soon be gone. Be counting on you. (Sorry for not being helpful at all myself, I'll come back with a good feedback post later if I come up with anything. Helping someone from absolute scratch is hard, please consider that, ok?)

Title: Re: [WIP] Robot Assasin Platformer
Post by: Kcilc on July 11, 2009, 07:04:08 pm
We're not here to improve your art. We're here to improve you as an artist. We tell you what's wrong with your art, and how to fix it. It's up to you and you alone to improve your art with the material we supply.

You seem to be upset about how people have been focusing on how you've ignored every single shred of advice you've been given so far, and not the sprite you posted right after brushing off everything everyone has said. I can say this with confidence, because people have told you what you should do with your background trees; namely, add another low contrast shade to the trees to give them a small bit more extra depth, and add more variations to the trees to break up the monotony. You said you didn't understand what 32 was saying about this, and he asked you about what you didn't understand, but you didn't even try to tell him what you didn't understand. To add another low contrast shade to your trees, you go into whatever drawing program you use, select the color of your tree, make another color slightly lighter than your tree color, and draw a few leaves on your tree. To make variations of your trees, make a new image, draw a brand new tree with the same color as your other trees, then copy and paste it into your tile. repeat this process until you think it looks varied enough.

32 also went the extra mile and gave you an example of how to turn your concept art into pixel art. You said it didn't help, and left it at that. With that attitude, I'm a little wary of giving you any critique on your sprite for fear of it just getting junked. I'm with him on going with a silhouette first then shading it. If you don't understand what that means, you make a new image, take a really dark color and block out what your sprite would look like with that single color. Once you get your sprite looking like what you want with one color, you start adding more and more until it's finished. As for what you have now, it looks like a gray acorn with a black spot on its side. Is your line art finished? I don't see any legs or arms, so is it supposed to hover? If you don't give us information, we can't give you critique.