Pixelation
Critique => Pixel Art => Topic started by: Opacus on February 09, 2006, 02:49:38 pm
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(http://img231.imageshack.us/img231/3715/threeships8cg.gif)
For a game I'm making with gamemaker.
13 colours including transperacey.
C&C apreciated.
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Neat ship designs. I like the middle one the most. Are you going to be making a mockup with them soon?
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I might do that, yes.
But I´m having some problem with nature objects.
I´m very bad at trees and rocks and stuff.
Furthermore, I AM actually making a game with these,
I´m working on it right now.
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The third one looks odd. Like it has more defined outlines than the other two. It's pretty much shaded differently too, methinks.
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Probably cause it has some more round forms.
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I love the designs, but I think your contrast is a little low. This is making the ships looks a little flattened out and grey... If you just increase the range between colours, they should really "pop" more with a lot of depth.
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Nice sihps you made there. The ships would need more conttrast, yes. Since metallic surfaces are applied, they should have high contrast and less shades.
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(http://www.doomworld.com/gbd2/misc/swolfedit.png)
I agree with the posts calling for more contrast. I did an edit with just a bit of a contrast hike and I added a bit of white around the edges.