Pixelation
Critique => Pixel Art => Topic started by: balls01 on February 15, 2009, 05:45:35 am
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heyall,
well ive been always wanting to do a "jad/alkaline" styled avatar, so i decided why not?
(http://img4.imageshack.us/img4/1801/jadatargi2.png) (x2) (http://img504.imageshack.us/img504/802/jadatarbight5.png)
i did a square, i heavily referenced of sir jad
right now not animated but i do wish to do so, and for reference for the style
(http://img.photobucket.com/albums/v490/jadmadeyes/jadslimeavatartrans.gif)
jad's avatar
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Yeah I always loved these avatars. Very tricky :S. I think you need to convery the translucency more by showing the (normally) obscured faces of the cube. I tried to:
(http://i188.photobucket.com/albums/z212/gastrop0d/edits/jadatargi2_ed.png)
Sort of use the contents of the cube like aerial perspective. So as the contents of the cube recedes from the eye, it reduces in contrast and increases in saturation. I think? This is hard :lol:
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i was planning on just making it square but a cude is a sweeto mosquito idea
(http://img8.imageshack.us/img8/628/jadatarwd4.gif)
heres my animation, its abit fasr i may slow downinate
i think if it was a cube from perspective woudnt it be like: (http://img3.imageshack.us/img3/2503/perscf9.jpg)
i dunoo if thats understandable
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i think if it was a cube from perspective woudnt it be like: (http://img3.imageshack.us/img3/2503/perscf9.jpg)
i dunoo if thats understandable
Oh man, you jpeg'd! :lol:
Yeah that's what I was trying to do with my edit. It's ambiguous, though.
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well here's how im going, please do keep in mind i am x2-ing the end result
(http://img407.imageshack.us/img407/3050/jadatarhy9.gif)
i thought, the base of the cube would be visible, i also thought the top should be more 'polygon'
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Notice how Jad's outline doesn't change at all. Might be hard to portray with a square, but you should focus on very, very subtle animation. It is the whole charm of her(or his...) avatar. Also, her outline has a bit of weight to them.
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naww i didnt wanna change the outline.
here the non moving outline, i think i needa 'exaggerate' the black
(http://img187.imageshack.us/img187/6645/jadataryt3.gif)
woops transparency again
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I think it's better not to anti-alias on the outer edges (much like how Jad's only uses AA on the inside of the sprite) because your anti-aliasing was meant for a white background, and not taking transparency into account.
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yeah i just like things smooth and i accidentaly did trans that time
(http://img14.imageshack.us/img14/5835/jadatarft6.gif)
non anti aliased
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The right eye looks kind of funny being the only thing not animated. Perhaps you could benefit from a little subpixel animation. (And if you don't know it, learning it.)
The heart is also moving a little wildly.
I feel like you should have chosen a more unique shape for this, such as a cylinder or a cone, but oh well. And you didn't have to use a heart either.
It would be interesting to see a little collection of these.
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i might need some tutorials on sub pixels please. thank you.
(http://img407.imageshack.us/img407/9493/jadatarne7.gif)
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(http://i2.photobucket.com/albums/y13/tocky/balls-jadatar.png)
I got no idea about lighting jellies, but these things are probably important:
-thicker outlines.
-the same colours used to aa hilights as used everywhere else.
-different hues for hilights and shadows.
animating the heart, try drawing it once, copying it somewhere, then erasing it and trying to draw the same heart in the same spot. do that a bunch of times to get a bunch of frames that are rendered the same way but aren't all edits of the previous frame. (Jad's heart doesn't really pivot, it just sort of jitters in place.)
On lighting, maybe look at one of them manga tutorials specifically about how to colour eyes, or jewels.
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i might need some tutorials on sub pixels please. thank you.
Essentially. Subpixel animation is moving something less than a pixel in distance. That's impossible. But if you use a midtone between the part you are moving and its surroundings it appears as if you are moving it less than a pixel. The reason for this is that the fully "opaque" original tone appears bigger than the midtone, or "transparent" tone when compared. You use the intensity of the tone to convey size, even though the actual size is the same.
Look at Jads again now, but look at how his mouth (especially) loses opacity as it shifts.
Here's a pretty bad sprite I made last summer, but it has sub-pixel animation. Granted, it wasn't very possible with my color selection, but if you were to take away the buffer above and below the eyes on the frames they move, the jumping of the eyes would have been noticeably harsher. (http://www.lolipopsicle.com/linky/bloo.gif)
Edit: asdf such an idiot only idiots overlook the search function :c
here's a nice examply by ptoing: (http://www.ptoing.net/subpixel_aa.gif)
(gleaned from topic aforeposted image was in): an easier way to put it is subpixel=aa meant to ease, really it's that simple!
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tocky's edit is a good idea - add more interesting colors and a bigger highlight. jello's pretty reflective :y:
your outline also needs to be thicker and use more AA inwards, as tocky said
the other problem is that it's halfway between mine and his shapewise - it's shaped like a cube on the outside, but it isn't shaded likewise on the inside. the inside just conveys a blob. so, you need to make up your mind on that. either make it more round in shape, or add edges.
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wow people love me =) just came back from school today.
i think i have covered most of the ponts, except alkalines comment:
the other problem is that it's halfway between mine and his shapewise - it's shaped like a cube on the outside, but it isn't shaded likewise on the inside. the inside just conveys a blob. so, you need to make up your mind on that. either make it more round in shape, or add edges.
i dont understand what you mean completely, do you mean change the shade? not sure
(http://img25.imageshack.us/img25/4742/jadatardh7.gif)
i tried the sub pixelling, and i think looks more effective in x2 zoom
edit - god knowes why theres that white line edit 2- i should ad alk-atar too
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I'm assuming you want him to look kind of like gelatin. He doesn't seem translucent enough.
Here I found some references for you for how light passes through jell-o.
1.(http://www.avarella.com/illustration/food/strawberry-jello.jpg)
2. http://farm3.static.flickr.com/2234/2218217742_a341b551f1.jpg?v=0
3. http://z.about.com/d/homecooking/1/0/g/9/1/gelatin1x.jpg
Since your guy is a square its edges are more defined so you should be able to see the definition through his body for each edge, even if its just slightly visible. In the first image you can see how the light shines brightly on the top creating a hot highlight and still shines through to the bottom but as it gets deeper it dissipates. It's kind of hard to get the grasp of and even I'm still learning it too but hopefully this helps you out a bit.