Pixelation

Critique => Pixel Art => Topic started by: dekutree64 on February 05, 2009, 10:28:18 am

Title: Vampire game
Post by: dekutree64 on February 05, 2009, 10:28:18 am
Howdy there pixelers and pixelerettes. I've been working on this game for the past couple months, and I think I've got enough stuff done to post for opinions/C&C. The basic story so far is that you are a vampire, who has given up her evil ways and goes on a journey of killing bad things. Gameplay/art style is much like Super Castlevania 4, because I love it and there is not enough like it in the world.

First, we have our heroine, Mist, in 15 colors+transparent, 48 pixels tall:
(http://i41.tinypic.com/2ryfqz4.gif)
I'm pretty happy with this one. That shading takes a long time to do though, so everything else is still in rough animation style.
Next is walking and crawling:
(http://i43.tinypic.com/25a8ejc.gif)
These I'm not entirely happy with. I like the shoulder/cape movement on the walk, but the unmoving head and slightly stiff legs could use some work. But a full pixel bounce up and down is a bit much, I think. The crawl is a little scrunched up, but that's more for gameplay reasons, so I don't have to widen the collision box. Might be ok as is.

Next we have shooting. There was a nice bow and arrow thread recently and I haven't made any adjustments based on the posts there, but I might as well include it anyway:
(http://i39.tinypic.com/vf887.gif)
And finally, a couple screenshots. The backdrop layers are more index painting style, but the ground could use pixel critiques. The gray platforms are unfinished, so don't mind them for now.
(http://i41.tinypic.com/33a53k7.gif) (http://i41.tinypic.com/2w1zacz.gif)

(http://i44.tinypic.com/29pdxfb.gif) (http://i42.tinypic.com/2mqp8k6.gif)
So there you have it. I'm trying to keep frame counts to a bare minimum so as not to take 10 years to make. I won't have much time to work on this game for a couple weeks, and I may be switching over to a different game after that, but hopefully I can get back to it and make at least a few full levels eventually. In any case it has at least served one purpose of giving me something to practice pixels on.
Title: Re: Vampire game
Post by: DarkFalzX on February 06, 2009, 05:39:32 pm
Mmm! I like this overall! Gloomy Castlevania-y goodness.
While I'm not a huge fan of the character design, she reads very well on screen.
Even though you would like to keep the animation frame count to a minimum, her walking animation should be improved as you see it the most often (that and the basic attack).
Can't wait to see this in action.