Pixelation

Critique => Pixel Art => Topic started by: balls01 on January 30, 2009, 09:58:31 am

Title: pixel pusherer[wip]
Post by: balls01 on January 30, 2009, 09:58:31 am
hey hey,

i dont know if this has already been done but if it has, well im doing it again

(http://img217.imageshack.us/img217/9972/keeponpushingiy0.png)

ive been right into saying pixel pushing lately, (note:i am planning on changing palette this is the default vista palette for paint
Title: Re: pixel pusherer[wip]
Post by: 32 on January 30, 2009, 12:06:09 pm
You could probably make it more obvious its a pixel, even after I read your post I didnt understand :-[ Maybe colouring it with red, green and blue or something might make it more clear. And the cracks dont help with the pixel thing, maybe a pattern representing the gaps between subpixels would make it more pixel like and more interesting.

Also his legs are a big problem, on that angle I doubt youd see any of his feet and I think thats partialy whats throwing it off.
Title: Re: pixel pusherer[wip]
Post by: balls01 on January 30, 2009, 12:22:50 pm
yeah ive like literally started again,

here is le new(as the french call it)
(http://img519.imageshack.us/img519/8928/keeponpushingnc7.png)

the dudes pushing it to dither, and theres spare 'cubes/pixels' down the bottom.
Title: Re: pixel pusherer[wip]
Post by: 32 on January 30, 2009, 12:39:42 pm
I liked the old one better, guy pushing a pixel through a desert or whatever seems cooler to me. New one seems like your dumming it down (as in trying to make the pixel pushing reference TO obvious) and probably leaves less room to make it more interesting.
Title: Re: pixel pusherer[wip]
Post by: balls01 on January 30, 2009, 12:42:13 pm
i could make it a dude pushing brightly cool colored blocks through the desert, ad some cracks so on so on? personally i think the first one is more clearer of the point

i thought up a way to make us both happy, i sort of like it like that too, ill add cracks and so on now?
(http://img519.imageshack.us/img519/4255/keeponpushingmi4.png)(http://img222.imageshack.us/img222/5210/keeponpushingif5.png)
and i thought with the spare cubes, they join before theyre not in place so what makes those random cubes so different that they dont?
Title: Re: pixel pusherer[wip]
Post by: Mathias on January 30, 2009, 04:24:45 pm
If you did this well, the resulting peice would have a nice use somewhere, I'm sure.

I think it should be animated - have a bunch of guys pushing together iso blocks to make a space invader or some other stereotypical pixel thing, not a 50/50 dither pattern, people will just think "checkboard" when they see it. Also, I think adding detail to the cubes, like cracks, does detract from the overall effect. Why complicate it? It's a common downfall to clutter in unnecessary detail, don't fall into that trap. Your concept will get dilluted. Go for some less bland shading
Title: Re: pixel pusherer[wip]
Post by: balls01 on January 31, 2009, 02:07:28 am
good idea, ill try it, ive always wanted to do iso and animating, :D so this is a perfect opportunity.

as for the shading, what do you mean? should i plonk up the contrast or saturation?
Title: Re: pixel pusherer[wip]
Post by: balls01 on January 31, 2009, 04:34:52 am
this is a reference to the cracks which i will end up with: http://img292.imageshack.us/img292/8180/thisisjustatestew7.png done by JonathanOfDrain

and ive decided i want to do pacman because i have a shirt with the ghost at like 8x magnified so its pretty hand :y:

(http://img403.imageshack.us/img403/9499/keeponpushingoj2.png)
-oops i got the our-right eye wrong

also choosing which pixel hes going to push in is hard because there is alot...
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 02, 2009, 10:44:15 am
i havent done a super amount of work in it, schools starting up again stopping my progress.

(http://img291.imageshack.us/img291/6765/keeponpushingdh2.png)

i think that the cracks should go over the individual pixels, i think that woul be more correct, since each pixel is different
Title: Re: pixel pusherer[wip]
Post by: ptoing on February 02, 2009, 02:16:14 pm
The main problem this has atm is that it looks VERY boring. You should try to shade your blocks more interestingly and give them little tints and highlights and all that good stuff.

(http://ptoing.net/edit/isoblock.png)

Also, your blocks are not square.

Keep on pushing.

Title: Re: pixel pusherer[wip]
Post by: Dr D on February 02, 2009, 09:21:23 pm
Ah how you can amaze me with edits with something as simple as blocks. That edit is perfect. (In my eyes)

If you HAVE to add in cracks, do it moderately, don't cover the entire thing in cracks as it tends to distract.
Title: Re: pixel pusherer[wip]
Post by: JonathanOfDrain on February 02, 2009, 11:08:37 pm
I'm going to try to have the good advice keep coming at a steady stream.

The cracks you drew on your iso-block piece of blinky doesn't make any sense really. It's a bunch of individual blocks. They wouldn't share a fault line. Try using cracks sparingly, if you use them as much as you have then you'll have to show some blocks crumbled. That might be tricky.

If you have trouble getting these textures right then go buy some play-doh or clay and start making cubes. Or just google some references. Your blocks are individual blocks, they aren't fused together or anything like that so they have their own cracks and blemishes.
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 03, 2009, 11:06:04 am
hey guys, sorry we may have to put this on hold, who ever thought being in grade nine would have sooo much homework.

im actually sort of angry for me having to, but... life's harsh.
Title: Re: pixel pusherer[wip]
Post by: Mathias on February 03, 2009, 05:52:35 pm
At least you have your priorities in check, which is more than I could've said at your age.
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 05, 2009, 10:37:06 am
well ive tried some super pixels like ptoing, no homework today =D

(http://img152.imageshack.us/img152/9223/keeponpushingnh0.png)
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 07, 2009, 04:32:18 am
hey guys, week end work :)

well i became very lazy with it during the end, i started copying and pasing cubes, cube tops so on so on.

(http://img8.imageshack.us/img8/759/keeponpushingul4.png)

edit-
ive got into abit of a pickle, ire tried to remake it, with the new spaces, like ptoings example, but ive hit a part where it just wont go perfect, is it because of the non-squarity also like ptoing mentioned?
(http://img17.imageshack.us/img17/396/keeponpushinew4.png)

Title: Re: pixel pusherer[wip]
Post by: balls01 on February 08, 2009, 04:45:42 am
seriously, i cry at night oh how much i fail at this.

(http://img21.imageshack.us/img21/6520/keeponpushinon4.png)
Title: Re: pixel pusherer[wip]
Post by: TrevoriuS on February 08, 2009, 10:25:08 am
Your borders need way more transition into the top, the problem now is that you have this really dark line at the bottom left, and somehow a highlight at the lower right, creating a really weird dimension of depth. It's far more logical to have the brightest light, next to the darkest shadow imho.
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 08, 2009, 12:47:16 pm
you say what?...
i didnt understand a word of that lol, not that your english is bad, its my reading that's bad
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 12, 2009, 11:06:59 am
i remade the whole block, from scratch. i did encounter one problem of me not focusing and losing the 'grid' but i tried 'hiding' them

(http://img525.imageshack.us/img525/5962/keepinonitbz5.png)
Title: Re: pixel pusherer[wip]
Post by: Terley on February 12, 2009, 12:26:45 pm
very nice :)

think it'd be awesome if you did a few different coloured blocks, not necisserily for this one above but so you can use em to make more complex pixel art.  :y:
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 12, 2009, 12:48:14 pm
yeah, thats just the 'outline'? sort of thing i dont know how to describe. i may just have the mouth so on so on.
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 13, 2009, 09:35:56 am
ok ive been working on it in silence without homework slowing me down, ive added acouple of cracks, unsure if they look natural or like they look placed. but that's the whole reason

(http://img4.imageshack.us/img4/8589/keepinonitrd3.png)
Title: Re: pixel pusherer[wip]
Post by: surt on February 13, 2009, 09:57:09 am
You've shaded the cracks the opposite of how they should be. They presently look as though they are protruding from the block. Swap the light and dark shades. Look again at ptoing's edit.

The blocks could really do with some subtle texturing of their surfaces.

Would look more believable if the blocks weren't all perfectly aligned. You could have some sunk a pixel or two deeper, or sitting on a slight tilt.

Maybe some sand drifts blown against the blocks could better seat them in their environment.
Title: Re: pixel pusherer[wip]
Post by: balls01 on February 13, 2009, 10:07:23 am
oh my lord, i think thats bit outa my league.

ill give it a shot
Title: Re: pixel pusherer[wip]
Post by: huZba on February 13, 2009, 10:14:44 am
The cracks go over the edges of the cubes too smoothly. Have them follow the shape of the block to make them more convincing.
Title: Re: pixel pusherer[wip]
Post by: Jim16 on February 13, 2009, 04:23:39 pm
I like surts Idea.
But at the moment I think there's a lack of contrast between the two different blocks.
Also don't you guys think it would look cool if there was a build up of sand where the first block was moved? As though it was in a desert and the sand was being carried by the wind.

I'll see more of this  ::)
Title: Re: pixel pusherer[wip]
Post by: saimo on February 13, 2009, 05:19:43 pm
you say what?...
i didnt understand a word of that lol, not that your english is bad, its my reading that's bad

I think that TrevoriuS wanted to say that your highlights are misplaced, so that spatiality gets distorted.
Here's an ultra-sloppy edit showing more consistent highlighting:
(http://img87.imageshack.us/img87/193/blockseg3.png)

IMHO that is the biggest problem you have.

saimo