Pixelation

Critique => Pixel Art => Topic started by: mozzy on January 18, 2009, 04:51:55 pm

Title: Wipppah!
Post by: mozzy on January 18, 2009, 04:51:55 pm
Help me make this not suck :C
(http://i154.photobucket.com/albums/s268/mozzymuradyasin/Untitledfds.gif)

Frames:
(http://i154.photobucket.com/albums/s268/mozzymuradyasin/ladi-1.png)

It should move fast enough to work well in a platforming environment, but it just looks very off.
She's holding a wip, I don't know why it slows down after the first swipe.
Title: Re: Wipppah!
Post by: balls01 on January 18, 2009, 04:55:54 pm
the return of the whip i think is whats doing it,

also the actual whip is more a wrist action instead of an arm actuin
Title: Re: Wipppah!
Post by: mozzy on January 18, 2009, 06:14:19 pm
Better?:

(http://i154.photobucket.com/albums/s268/mozzymuradyasin/Untitledfds-1.gif)
Title: Re: Wipppah!
Post by: NaCl on January 18, 2009, 09:43:44 pm
Hey Mozzy,

I think the main issue is that you have a lot of frames after the motion blur, moving the whip just a little bit. This makes it look like the whip slows down for no reason. Here I removed frames 4, 5, and 6, and a bunch of the frames after the whip. I also modified the motion blur so there was more of it at the tip then the base. I think it gives the whip more pop:

(http://i44.tinypic.com/2n15kc1.gif)

The other issue is what is going on after the whip hits. It looks like he is sort of moving it up, then down and back, but it is not very readable. I would add one motion after the actual whip crack, where he is pulling the whip back to the idle position, and probably wouldn't motion blur it.

Hope this helps a little.
Title: Re: Wipppah!
Post by: Souly on January 18, 2009, 11:15:20 pm
Better?:

(http://i154.photobucket.com/albums/s268/mozzymuradyasin/Untitledfds-1.gif)

(http://i41.tinypic.com/5orymw.gif)
I moved frame 4, made it frame 2, changed it up so the whip had that slack before the snap.
Also changed frame rate to 8
Title: Re: Wipppah!
Post by: ndchristie on January 18, 2009, 11:44:24 pm
how is this whipping motion happening?  what are the forces behind it?  motion blur and quick frames isn't enough to convince the eye that this arm is a proper whip.
Title: Re: Wipppah!
Post by: mozzy on January 19, 2009, 12:15:51 am
Thanks souly (:

ndc, I'm not sure I get what you mean.
Title: Re: Wipppah!
Post by: Dusty on January 19, 2009, 12:23:39 am
I've messed with the timing a bit, as I think that's the major problem here. You're not portraying the energy being built up and released at all, every frame has the same time on it, and it all just blurs into one fast animation that has no 'oomph' behind it.
(http://i42.tinypic.com/2cnce4l.gif)
Title: Re: Wipppah!
Post by: Conzeit on January 19, 2009, 12:47:07 am
just research it. Do you know how a whip works? do you know why it makes it's crackling sound?

The whip grows gradually thinner towards the tip, this makes it a movement amplifier, so weilding a whip is all about the technique, with proper technique the tip will reach supersonic speed and make a Sonic Boom, THIS is the so familiar crackling sound.

So go, find out whip weilding techniques and how whip weilders make archs of movement in order to build up the supersonic speed.

If you want animation examples for a whip look for "whip" in KOF the chinese emugif page is bound to have plenty.
Title: Re: Wipppah!
Post by: mozzy on January 19, 2009, 05:54:28 pm
(http://i154.photobucket.com/albums/s268/mozzymuradyasin/lala.gif)
One swipe then putting it away.
Unintentionally made it look like shes inching a little bit each time.
Title: Re: Wipppah!
Post by: TrevoriuS on January 19, 2009, 06:08:37 pm
What's with the sliding back leg? I can image a sliding leg only if it is in reality lifted a very slight bit from the ground, enough to decrease it's weight by so much the slide is not obstructed by friction, and that only if the leg is not stood upon. In this case the other leg is floating mid-air. Making a slide impossible
Title: Re: Wipppah!
Post by: dock on January 19, 2009, 06:12:53 pm
This looks great, but it doesn't seem to be a 'whip' necessarily. It's more like a bendy piece of rubber or a chain perhaps. I love the motion blur though.
Title: Re: Wipppah!
Post by: Emtch on January 19, 2009, 06:37:25 pm
This doesn't look like a whipping motion. Your animation looks like someone using a sword, a whip is used in a completely different way. When whipping, you should pull back before the whip is straighted out, to give it that supersonic whipping hit.