Pixelation

Critique => 2D & 3D => Topic started by: vierbit on December 11, 2008, 09:43:26 pm

Title: A car (yeah, how original!)
Post by: vierbit on December 11, 2008, 09:43:26 pm
Getting a bit again into 3d stuff recently.

Made in blender, 312 triangles. A bit of an hassle to avoiding these damn distorted textures.
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/car_textur.png)
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/car_solid.png)
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/car_wireframe.png)

Not really an optimized texturlayout, maybe editing that later
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/textur_final.png)
Title: Re: A car (yeah, how original!)
Post by: ptoing on December 11, 2008, 10:10:49 pm
Very nice. Not too hot on the colour tho, it looks very DDR :D
you could save some tris on the wheels.

http://ptoing.net/edit/safetris.png
Title: Re: A car (yeah, how original!)
Post by: TrevoriuS on December 11, 2008, 10:15:10 pm
Wheels could also deal with 8 divisions instead of 12. I like your texturing on this =)
Title: Re: A car (yeah, how original!)
Post by: vierbit on December 14, 2008, 01:56:25 pm
update
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/car_textur-1.png)
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/animation.gif)
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/textur_final-1.png)

@ptoing
haha, well now that you mention it  ;)
Good point on the wheels.

@TrevoriuS
The wheels have now 10 divisions, think thats a good compromise.
Title: Re: A car (yeah, how original!)
Post by: Kazuya Mochu on December 15, 2008, 10:11:18 am
well I think it looks great. even with the reflections painted on, I think the texture looks so solid and consisten that you sort of forget about it and just see it as a whole.

well done. probably try more colors of the paintjob, and maybe some stripes or something? :)
Title: Re: A car (yeah, how original!)
Post by: huZba on December 15, 2008, 11:47:00 am
I really like this. Maybe you could try going for extreme UV optimizing. Like 1/3 of the top texture could be mirrored for the other side, the wheels would work with just half a wheel texture and the wheel treads would do just with a really small texture for a single wheel division.

Oh and i think you need some big exhaust pipes for the rear or the sides  ;D
Title: Re: A car (yeah, how original!)
Post by: snader on December 16, 2008, 08:44:24 pm
very spiffy sir, very spiffy indeed.
i'm sort of missing mirrors though, i think if you optimize the side a bit you could make the mirrors and not add to the polycount,
you could also take a few polies off of the tires as previously mentioned.

and a note on the texturing.. the dithering and dither-aa doesnt work well in a 3d environment, it gets messy really fast
it might be nice to study http://www.kennethfejer.com/lowpoly.html (http://www.kennethfejer.com/lowpoly.html) stuff a bit to see how he does texturing

with proper mirroring etc you could compress your texture into a 128x128

*rummages*
http://www.20threed.com/images/tuts/ds_optimization/Ds_optimization01.gif
Title: Re: A car (yeah, how original!)
Post by: nelis on December 27, 2008, 04:02:22 pm
the blue texture looks great!

made an edit to pack the uvs closer together, resized for 256x128 which saves on memory.
(http://img120.imageshack.us/img120/8139/cartextureexamplezf2.jpg)
Title: Re: A car (yeah, how original!)
Post by: ptoing on December 27, 2008, 06:12:51 pm
D: You killed the pixels!! D:

EDIT:
(http://ptoing.net/edit/cartexture.png)

The pixels, THEY LIVE!!
Title: Re: A car (yeah, how original!)
Post by: nelis on December 27, 2008, 07:01:50 pm
meh! just use sharpen filter :D
Title: Re: A car (yeah, how original!)
Post by: Kazuya Mochu on December 29, 2008, 02:45:59 am
WHAT? Sharpen? you kill the zombie pixels then!!!
Title: Re: A car (yeah, how original!)
Post by: Dex on December 29, 2008, 06:14:25 am
Heh, no matter how "unoriginal" you claim this to be I still love it!

Now make a racing game and earn my respect forever :D