Pixelation

Critique => Pixel Art => Topic started by: I Am Uh on December 11, 2008, 12:39:13 am

Title: Fable Hobbe (WIP) Working Again
Post by: I Am Uh on December 11, 2008, 12:39:13 am
Oldest(http://img367.imageshack.us/img367/2067/newbitmapimage856531827hx3.gif) Finished(http://img138.imageshack.us/img138/1363/hobbe.gif)
I think I just want to do a upper body portrait, or should I do the whole thing? Either way, I need criticism.
Oh, the Ref. http://img839.imageshack.us/content_round.php?page=done&l=img839/2028/hobbe.jpg&via=mupload
Title: Re: Fable 2 Hobbe, Help me out here.
Post by: bengo on December 11, 2008, 01:35:21 am
Not much to critique on, maybe make the pose a bit more interesting than just a typical front view. Work some more on it first.
Title: Re: Fable 2 Hobbe, Help me out here.
Post by: I Am Uh on December 11, 2008, 08:43:44 pm
Okay, so I tried to make it a little more interesting.
(http://img222.imageshack.us/img222/2151/hobbe6007491726iazaty2.gif)
Gave him a sort of tensed up don't f**k with me kind of pose.
Title: Re: Fable 2 Hobbe, Help me out here.
Post by: bengo on December 11, 2008, 10:14:02 pm
Once again not much to critique on, only thing I can critique on once again are the lines, which not much has changed, you should attempt to make it more of an actiony pose, like:
(http://i234.photobucket.com/albums/ee166/manlygaming/fable2alienthing.png?t=1229034822)
What you need to do mainly though is attempt some work on this, i.e. coloring it, etc. until you do that once again I stress, I won't be able to help you that much. Its looking good so far, from what I see, so keep with it.
Title: Re: Fable Hobbe, Help me out here.
Post by: I Am Uh on October 28, 2010, 10:57:40 pm
Bump from along time ago. Decided to start working on some stuff again, so...  ::)
Let me know what'cho think in terms of colors and shading and I'll keep working on it.
(http://img151.imageshack.us/img151/849/newbitmapimagega.png)
Title: Re: Fable Hobbe (WIP) Working Again
Post by: dpixel on October 29, 2010, 02:27:38 am
Very cool.  How about more dramatic shading?
(http://imgur.com/L6ofY.gif)
Title: Re: Fable Hobbe (WIP) Working Again
Post by: Rejected Skeleton on October 30, 2010, 03:25:27 pm
Very cool.  How about more dramatic shading?
(http://imgur.com/L6ofY.gif)

I like the shading! Very simpel but yet very effective in a dramatic way as you said. Awesome.
Title: Re: Fable Hobbe (WIP) Working Again
Post by: I Am Uh on October 30, 2010, 06:06:33 pm
(http://img812.imageshack.us/img812/6751/newbitmapimageta.png)
I tried working on the Shading a bit, but i still need some help.
Title: Re: Fable Hobbe (WIP) Working Again
Post by: SwapBrain on October 30, 2010, 06:17:05 pm
Part of the issue here appears to be that you are shading every part independently rather than shading the whole image, which leads me to believe that you do not have the volumes involved firmly in mind. It might not be a bad idea to break this image down into three-dimensional shapes and do a 4-value gray scale study of just the volumes, then transfer what you find there back onto the image you are working on now, and then start coloring from there.

Overall i think the head-on pose that you have chosen is working against you because the volumes are hard to make out. I, for one, am not familiar with the character and so have no idea what the volumes might be, and have a hard time judging from your image.
Title: Re: Fable Hobbe (WIP) Working Again
Post by: Dusty on October 31, 2010, 06:16:44 pm
I think dramatic sharp shadows are going to be the best thing for this, given the plain pose.
Title: Re: Fable Hobbe (WIP) Working Again
Post by: Elk on November 01, 2010, 02:24:28 am
I don't know what a hobbe is...never played Fable but I hope this here helps a little

(http://img809.imageshack.us/img809/2383/summat.png)
Title: Re: Fable Hobbe (WIP) Working Again
Post by: I Am Uh on November 04, 2010, 07:52:39 pm
So I tried a really unusual shading style and i really like it, but it's still nowhere close to done. I really like the front on pose, I think a lot of detail can be put into it. I really wanna hear what you guys think.
(http://img80.imageshack.us/img80/6025/hobbe.png)
Best viewed at 2x Zoom
Title: Re: Fable Hobbe (WIP) Working Again
Post by: Cure on November 04, 2010, 08:24:34 pm
I'd take another look at Elk's edit. Block out general areas of light and shadow before worrying about dither patterns. and define a definite light source.
right now you've got very small areas of highlight and very small areas of shadow. these should correspond roughly to your brightest highlights and darkest shadows, but there should still be other areas of highlight and shadow that aren't as extreme.
try to define the forms with your shading and not just the line work.
Elk's edit is probably more helpful than any of my rambling though.
Title: Re: Fable Hobbe (WIP) Working Again
Post by: I Am Uh on November 04, 2010, 10:08:29 pm
Well I'm really going for a more cartoony stylized type look, but I am tying do define the light source more. The source is supposed to be coming essentially from above him. (Well Slightly behind him) I think I'm nearing completion at this point.
(http://img408.imageshack.us/img408/6025/hobbe.png)
Title: Re: Fable Hobbe (WIP) Working Again
Post by: EvilEye on November 05, 2010, 07:02:14 am
Elks edit was pretty instructive. Even if you're going for a cartoony style, his edit is still valid because it defines the volumes much better.

Here's the problems that stick out to me the most. In order.

(http://www.anti-soft.com/graphics/pixelation/edit21385351.png)

A. The vertical line here seems to have no real purpose ( same for the other side ). My only guess is it's to define form, but then you highlighted the left side of it for no apparent reason. Judging by the mouth I would expect this to be in a shadow ( since the light source seems to be coming from above ). This is confusing to the viewer.

B. The top of his head is highlighted, but what about those ridges? You would expect them to be highlighted too because they are sticking up.

C. Based on the highlighting, I bet if I did a 3d extrapolation of that pectoral it would be sticking out of his chest 1-2 feet.
Title: Re: Fable Hobbe (WIP) Working Again
Post by: I Am Uh on November 05, 2010, 08:49:02 am
Well "EvilEye" I'm trying my best to make Light sources work while following my own style. The problem you labeled as (b) I think made look a bit better. I think I fixed the problem you labeled as (c) by moving the entire pectoral muscle up a few pixels, because you were right about that. The rest I feel is my own stylistic choice that I rather like. I would like to thank everyone for helping me along the way. (And all because I didn't do exactly the things you suggested it has given me ideas as where to go next.) I feel I'm done with this piece and i find it fairly satisfactory.

The final result is as follows.
(http://img138.imageshack.us/img138/1363/hobbe.gif)
Ps: I look forward to all comments to it on Pixel Joint, I should hope fully have it up by tonight or tomorrow. I also plan on revising the Fable Troll I made a while back. I think that'll be my next project... Alotta' people liked that  :)