Pixelation

Critique => Pixel Art => Topic started by: Draco9898 on November 18, 2008, 10:02:13 pm

Title: Run, Mr. toucan, run!
Post by: Draco9898 on November 18, 2008, 10:02:13 pm
Running Animation - See "toucan running away in terror from something large with pointy teeth"
CC plox, kthx


(http://e.imagehost.org/0082/RunToucanRUN.gif)

(http://e.imagehost.org/0037/RunToucanRUN.gif)
frame 2- bob down 2 pixels, frame 4- bob up 2 pixels, frame 6-bob down 2 pixels, frame 8- bob up 2 pixels

beak- frames 1-4 away from us, frames 5-8 towards us

Title: Re: Run, Mr. toucan, run!
Post by: TrevoriuS on November 19, 2008, 08:47:08 am
You should stick with the upper version and give some followthrough to the head/beak.
Title: Re: Run, Mr. toucan, run!
Post by: PypeBros on November 19, 2008, 10:27:04 am
it definitely needs to have wings moving (thing of chicken in Zelda games)
i'd be tempted to say having the mouth open will help him breathing enough to run (not mentionning "croeew"ing his fear)

Unsure about his whole posture. Running birds usually have their legs more "in the middle of their body" so that their tail balance their head, and that they could have their body can be "falling forward" during the run. Toucan definitely does not look like being made for running (and thus the animation is fun) ... tail pointing upwards (or just backwards, but not downwards) might help ... maybe.
Title: Re: Run, Mr. toucan, run!
Post by: Draco9898 on November 20, 2008, 12:00:33 am
So be it, I was trying to make the head look super-3-d by turning and such but it isn't jiving, so we'll just do the simpler version first and change the posture of the berd, thanks for CCs
Title: Re: Run, Mr. toucan, run!
Post by: Conzeit on November 20, 2008, 02:38:34 am
I see in your wip you were trying to add an artificial head bobbing...do it from the hips, do it for the whole torso not just the head...I know people usually give "make his head bob" as an *advice* but it often looks artificial unless you want it to be a specific tic for your character
Title: Re: Run, Mr. toucan, run!
Post by: Draco9898 on November 20, 2008, 04:15:00 pm
thank you conceit, I didn't like the head movement much, I liked that it added more movement to look at though

(http://e.imagehost.org/0087/RunToucanRUN2.gif)
(http://e.imagehost.org/0695/RunToucanRUN2.gif)
The beak should be almost as large as it's body...I know.
Title: Re: Run, Mr. toucan, run!
Post by: TrevoriuS on November 20, 2008, 05:25:51 pm
The body bounces right now, but it has no influence from that bounce. Muscles aren't THAT static, in fact, nothing is. The tail should wave with a little delay (followthrough), the neck should swing down at impact on the ground (at the depression of the movement curve of the torso) and look back up at the peak of the lifting of the torso. The beak would go along with this as it is attached to the head, making the movement more excessively visible. The further you go in this, the more cartoony your character gets, but by the looks of the current body movement, cartoony just might be what you want for this character.

I'd love to do an edit to this as I like the sprite and where this is going, if you feel I can be of help, please post separate frames. Good luck on this :)
Title: Re: Run, Mr. toucan, run!
Post by: Draco9898 on November 20, 2008, 09:16:45 pm
Hello, Trevor #2, still a work in progress, I havent gotten around to doing anything more than replacing the body and intended to do some more expressive movement on different body parts. Thanks for your CC.
If you'd like to edit go hog toucan ...wild ->
(http://e.imagehost.org/0093/RunToucanRUN2.gif)(http://e.imagehost.org/0520/RunToucanRUN2faster.gif)
(http://e.imagehost.org/0110/ToucanSprite.png)
Reference
(http://e.imagehost.org/0451/ToucanRef1.png)
Title: Re: Run, Mr. toucan, run!
Post by: Opacus on November 20, 2008, 10:32:45 pm
You can do so much more with the body!
It's mostly just leg movement and up and down.
But the mouth can wobble down, you can make his face turn left and right a bit.
I made a sloppy quick run for you to demonstrate some ideas:
(http://img362.imageshack.us/img362/7442/edit103eu7.gif)
Title: Re: Run, Mr. toucan, run!
Post by: Draco9898 on November 20, 2008, 10:50:01 pm
Thanks. But as I said before: I haven't gotten to that part yet :) I havent gone back to work on it since the last animation.  :D

Your animation mock-up is insanely cute though, thanks, it's toucan-licious. It's actually much better than what I was trying to do on animation #2 in the first post. Reminds me of the painter boss doodles in castle crashers.

We should do a super-realistic version and a super cartoony version and then another version.

Tail movement, maybe?

(http://e.imagehost.org/0665/RunToucanRUN2-2.gif)

I couldn't resist:
(http://e.imagehost.org/0478/ToucanLaser.gif)
TOUCAN Beeeeeeam! Super duper rushed and rough idea
Title: Re: Run, Mr. toucan, run!
Post by: TrevoriuS on November 21, 2008, 10:01:47 am
I had my way with the frames, perhaps it helps you, and else at least I found it fun to do  :D Nice character to work with, certainly. I'm afraid I can't save animated gifs for ya though.
(http://img518.imageshack.us/img518/1152/toucanxd2.png)
Title: Re: Run, Mr. toucan, run!
Post by: Draco9898 on November 22, 2008, 10:41:02 pm
(http://e.imagehost.org/0552/RunToucanRUN3-1.gif)

^
I don't like the pallete, I wanted it to be more game-like and dynamic. I dunno.
Still working on beak.

(http://e.imagehost.org/0243/ToucanSpriteSingl.png)

^
What do you think of outlines?
Title: Re: Run, Mr. toucan, run!
Post by: balls01 on November 23, 2008, 02:06:06 am
sorry friend but the black/dark outline doesnt make it plonk a darker white color and then do the out line there and the beak also but this is just my opinion and im very particular because i used to get miky taken outa me because of my solid black outlines