Pixelation

Critique => Pixel Art => Topic started by: I Am Uh on November 15, 2008, 09:53:48 am

Title: Fable 2, Troll - W.I.P, Need Critique!
Post by: I Am Uh on November 15, 2008, 09:53:48 am
(http://img185.imageshack.us/img185/1759/newbitmapimage100585286yg3.gif)

Well I love the Fable Series, I have played and beat the first one, And am currently waiting for Christmas to get the second.
But I decided to try and pixel a troll, I think they're my favorite monster from the game, and I was wonder if I'm headed in the right direction. Any tips, crits, or anything else will help. (Clearly I'm putting my own twist on it.)

Newest:
(http://img155.imageshack.us/img155/5149/newbitmapimage847211010qv4.gif)
Title: Re: Fable 2, Troll - W.I.P
Post by: Souly on November 15, 2008, 10:08:23 am
Face is looking a bit wide his eyes are too far apart, the roots are no where nearly enough rooty.
They look more like fat curved spikes then roots, I like the third root out of all of them.
Title: Re: Fable 2, Troll - W.I.P
Post by: TrevoriuS on November 15, 2008, 12:24:49 pm
No offense but... what part am I looking art in them lines?
Title: Re: Fable 2, Troll - W.I.P
Post by: Opacus on November 15, 2008, 12:46:06 pm
No offense but... what part am I looking art in them lines?

The face.
It's too wide though.
Title: Re: Fable 2, Troll - W.I.P
Post by: Arachne on November 15, 2008, 01:43:30 pm
Personally, I prefer to start out with basic shapes and colors instead of starting out with detailed line art. Even when I draw line art, I start out on paper so that it's easier to sketch out the forms of the creature before I start filling in details.

(http://www.retinaleclipse.com/fabletree.gif)

I'd start with the shape of the tree as a whole, then add the largest parts, like the hat, the arms and the face. Then gradually add more and more details. I think placing the different parts in relation to each other and getting proportions right is much easier this way, and I can see what I'll end up with fairly quickly. You can get advice on colors, composition and such pretty much right away. It also leaves some room for vagueness, as opposed to line art.

I don't know if you'd be more comfortable with working that way, but it's something to think about. ;D
Title: Re: Fable 2, Troll - W.I.P
Post by: TrevoriuS on November 15, 2008, 02:53:45 pm
Love how you did the face there Arachne:D However, though I begin to grasp the concept of the lines, they're still unclear to me, adding depth and detail should either wait for a later stadium, or be done in a less black and white way.
Title: Re: Fable 2, Troll - W.I.P
Post by: I Am Uh on November 15, 2008, 07:43:50 pm
Wow, Thanks Arachne. While I work better with line art, I think you were right about adding the full shape of the body first. I also Shortened up the face. TrevoriuS, No offense but if you wanna be a bitch go do it somewhere else.
(http://img146.imageshack.us/img146/9413/fable2troll3531017392iahq6.gif)
This is all I can do right now, cause I got stuff to do but I'll be back on later today, feel fre to critique while I'm gone, Thanks.

Update:
(http://img293.imageshack.us/img293/3629/fable2troll5771554089iazc3.gif)
Starting upper body detail now.
Title: Re: Fable 2, Troll - W.I.P Update!
Post by: Kazuya Mochu on November 16, 2008, 02:41:10 am
allready the proportions are messed up, and you have put so much work into it. :\

obviously you are open to interpretation, but you really should consider Arachne's sugestion. cause it does get alot more done in alot less time. also, you may be gettin rid of lots of that linework in the end.
Title: Re: Fable 2, Troll - W.I.P Update!
Post by: I Am Uh on November 16, 2008, 05:02:16 am
(http://img516.imageshack.us/img516/5992/fable2troll1801135999iatc0.gif)
Okay, so I think I'm gonna stick with the black outline thing instead of the paintbrush tool since I've already come this far. Besides, most of everything that's black now is going to stay black. I think the legs are going to give me trouble.

Update:
(http://img219.imageshack.us/img219/9470/fable2troll9079193538iahh4.gif)
Starting on the color, Gotta finish up the lines though, cant get sidetracked.
Title: Re: Fable 2, Troll - W.I.P New Update!
Post by: TrevoriuS on November 16, 2008, 12:44:42 pm
Ah I see it is merely your workflow then. The shapes are much clearer defined right now, though the mouth may have been stretched a bit too wide accordging to the flatness of the face right now. I don't think the legs are very properly defined in the reference you use but it should work if you sorft of copy them.
Title: Re: Fable 2, Troll - W.I.P New Update!
Post by: Souly on November 16, 2008, 07:17:38 pm
The roots still don't look like roots in your version, just curved spikes.
Title: Re: Fable 2, Troll - W.I.P New Update!
Post by: Turbo on November 16, 2008, 11:00:31 pm
I always hate to see great critique, like Arachne's, be ignored. Well, someone else other than you will surely make good use of it, for it is quite valid and useful. Keep going, your version looks nothing like the reference and you're learning nothing, but you'll do it ♫youuuuuuur waaaaaay♫.
Title: Re: Fable 2, Troll - W.I.P New Update!
Post by: I Am Uh on November 17, 2008, 01:08:17 am
(http://img217.imageshack.us/img217/7746/fable2troll7263320544iaal1.gif)
While I was planning on finishing this, I'm not sure if I will since it clearly isn't up to your guy's standards.
Title: Re: Fable 2, Troll - W.I.P New Update!
Post by: Destiny on November 17, 2008, 01:50:27 am
Stop getting so upset with people giving you critique. It's meant to help you and help you improve, they don't do it to make you upset you, and it certainly sounds like you think that. You have ignored every piece of advice given to you in this thread. If you do not wish to take the advice of those who go out of their way to try and help you, just don't bother posting it.

Now, you still need to fix the head (its too wide), the brown needs to look more like a greenish white (I can't exactly describe the color), but you don't really need to change that. The "roots" should, imo, be positioned more like in your reference, yours just go straight down, they don't overlap, the just kinda look like spikes. Also, where did the red stripe come from? I haven't played the game so I don't know if there is a variation with it having a red stripe.

If you want something closer to your reference, the arms should be positioned more like its walking forward. The one you have shaded so far just needs a little curve to look like its more behind the body, the newest one needs to have the main forearm (trunk?) bending forward a bit more.

I know you've already gotten so far into this, many people usually have to remake their work multiple times to get it right. Its not terrible, its good, it just needs fixing is all. I'm not attacking you, I'm posting this to try and help you.
Title: Re: Fable 2, Troll - W.I.P New Update!
Post by: I Am Uh on November 17, 2008, 05:46:22 am
(http://img259.imageshack.us/img259/8710/fable2troll27399080497ihp6.gif)
Ok.... I completely redid everything. Better? ???
Title: Re: Fable 2, Troll - W.I.P Completely Redone
Post by: Raytheon on November 17, 2008, 06:43:57 am
you dont notice there is a gap between the legs. thats how he moves. there is roots hanging from there just making it look like 1 leg
Title: Re: Fable 2, Troll - W.I.P Completely Redone
Post by: Terley on November 17, 2008, 08:31:01 am
yeh if you ignore the vines between the legs his body shape would look like this right?

(http://img142.imageshack.us/img142/4663/bodygf0.png)

Title: Re: Fable 2, Troll - W.I.P Completely Redone
Post by: I Am Uh on November 17, 2008, 09:50:59 am
(http://img147.imageshack.us/img147/9140/fable2troll6311229113iazj7.gif)
Okay, I'm really working with with moss textures and grass stuff right now, wood comes later. (which is what I really need help with.:yell:)
Title: Re: Fable 2, Troll - W.I.P Completely Redone
Post by: Jad on November 17, 2008, 11:31:24 am
Haha, I don't see enough praise going on here.

Yes, changing your style of blotting out shapes has yielded awesome results, it looks ten times better now!

I like the limited pallette, looks very good with surprisingly few colours.

There might be a need for another buffer shade in the dark ranges to really smooth things out though.

To make good texture in pixel art, it's a good idea to try and create the texture monochromatically; if you can make your texture by blotting out shapes that suggest light and shade, you can add more colours later to gain definition, it's a way of working that would go along with the style of defining things that you've got going on now.

Oh, also, don't forget to draw out the brighter parts of his belly, now that you're in the sketching phase.

Also Turbo, I get that your post was more or less in a joking tone but it came out ass-y. Damnit, remember the oldschool rules! Don't be an ass ): Especially when and if you've got good things to say.
Title: Re: Fable 2, Troll - W.I.P Completely Redone
Post by: Turbo on November 17, 2008, 11:48:57 am
Sometimes it seems to get the message across better. Notice i didn't insult "I Am Uh" himself, but his "critique ignoring" behaviour. It's not my usual style, and i'll refrain from doing so in the future.

While the previous effort was looking nice, you were losing the opportunity to grow by studying from the reference. May i suggest that you use more than one reference as well, to have a better idea of the forms of the character, so that you can properly shade it.

Also, don't AA so soon, as you did on the arm "wood holes", leave it to last so that you can add more detail to that area.
It's looking closer to the reference now. I think you will already notice how you're benefitting from this exercise! Keep going, and it's nice that you took critique, takes some courage and character to do so, but pays off (sometimes it's not evident immediately, but it'll soon become clear).
Title: Re: Fable 2, Troll - W.I.P Completely Redone
Post by: I Am Uh on November 17, 2008, 11:44:55 pm
(http://img221.imageshack.us/img221/8803/newbitmapimage779738710tt9.gif)
Okay, I'm open to giving all critique a try. I don't think I'm going to go beyond 12 colors.
Title: Re: Fable 2, Troll - W.I.P
Post by: Indigo on November 18, 2008, 07:10:17 pm
I'm really liking where this is going so far.  -probably more than your reference image even.  I can't give much in way of critique right now, but as it progresses, i'll be sure to pop back in.  Keep it up!
Title: Re: Fable 2, Troll - W.I.P
Post by: Atnas on November 18, 2008, 08:38:17 pm
You're palette has a lot of colors that are reaally close. You could cut out a lot of them without it being that noticeable. I really like the brown to purple on the body but I think the arms might be too straight of a ramp. Looking forward to more~   ;)
Title: Re: Fable 2, Troll - W.I.P
Post by: I Am Uh on November 19, 2008, 12:12:42 am
(http://img74.imageshack.us/img74/7628/newbitmapimage871494769ri1.gif)
Okay, I'm working on the arms now and would like some critique. I think the helmets posing a problem for me because I've never been good with grass type features.
Title: Re: Fable 2, Troll - W.I.P
Post by: Ryumaru on November 19, 2008, 04:02:48 am
I can barely comprehend how much you've improved this! And that technique you have for the mossy texture is splendid! Seems we got a little pixel rembrandt appearing ;]
Title: Re: Fable 2, Troll - W.I.P
Post by: I Am Uh on November 19, 2008, 10:23:35 am
Thanks for all the great comments, but I need some critique. Especially on the head and feet.
Title: Re: Fable 2, Troll - W.I.P, Need Critique!
Post by: PypeBros on November 19, 2008, 03:54:54 pm
you might want to use larger "highlight spots" on his arms. Regarding to the feet, i'd say they still aren't wide enough ... like if it was his feets when he's hanging in the air. I'd have expected him to have somehow roots that behave more like claws (curved towards the ground).
Also have the feeling that you have a bit too much contrast in the vines, especially given that they'll be shadowed by the "hat".

HTH.
Title: Re: Fable 2, Troll - W.I.P, Need Critique!
Post by: I Am Uh on November 20, 2008, 06:02:58 am
We'll I haven't had much time to work on this lately, been hunting mostly. I'm about done aside from the helmet and some touch-ups.
(http://img155.imageshack.us/img155/5149/newbitmapimage847211010qv4.gif)
I honestly have no idea what to do from here.
Title: Re: Fable 2, Troll - W.I.P, Need Critique!
Post by: Jad on November 20, 2008, 07:51:37 am
Experiment with the grass. Draw out the points of light and shade in a simple manner, experiment with a way to get nice grass texture, draw the simple forms of the stuff he's got growing on the helmet and then fill in the rest with grass texture. Something like that.

Don't forget the mossy stuff on his arms!

Coming along well, don't give up! Also you could increase the saturation on one of the green colours in the ramp, to get that nice 'light shining through grass' glowy effect. Preferrably one of the three brightest greens. Experiment!