Pixelation

Critique => Pixel Art => Topic started by: Savaril on November 03, 2008, 07:55:39 am

Title: duck
Post by: Savaril on November 03, 2008, 07:55:39 am
(http://img208.imageshack.us/img208/1966/duckln5.png)


I'm having trouble with the duck's feet and body.

Help?
Title: Re: duck
Post by: Ben2theEdge on November 03, 2008, 02:46:11 pm
You're having trouble because you've started with an image of a duck in your mind that is abstract, not real. It's okay to change things from the way they are in reality to give them a little style or emphasize something you think is important, but you should start by looking at what a duck really looks like, and work from there:
(http://i.pbase.com/u49/wangi/upload/40767363.P1150275small.jpg)

Take a look at the overall shape, especially the silhouette. A duck has a very distinct silhouette!

Then, if you want to get more technical, take a look under the hood and see how its legs, wings, and neck are actually connected to the body under all those feathers:

(http://www.makab.se/binhold/graphics/zoology/t30035.gif)

Instead of trying to draw a cartoon duck you remember from your childhood, try to draw what you see in real life, but adding exaggeration to the parts you think are funny or interesting. That is true cartooning.
Title: Re: duck
Post by: Savaril on November 03, 2008, 11:22:35 pm
(http://img145.imageshack.us/img145/6621/ducklc7.png)

Any suggestions?
I'm not going for an entirely anatomically correct duck here.
Title: Re: duck
Post by: Kazuya Mochu on November 03, 2008, 11:39:54 pm
thats like 10 times better!

right now it just looks a bit out ot ballance. maybe bring the legs a bit to the front