Pixelation
Critique => Pixel Art => Topic started by: rabidbaboy on October 28, 2008, 06:15:29 am
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(http://img515.imageshack.us/img515/6209/runmm2.gif)
(http://img509.imageshack.us/img509/6321/runhr8.png)
So, yeah, tryn'ta animate again. It's a four-legged creature, running. Baccaman mentioned I could just make the other two legs lag behind, I'll probably use that.
Pretty satisfied, except for the head, so I guess I want crits on the head's movement. The legs I'm good with, but just point out the glaring issues with it.
Used a nature book for reference, it had a stop-motion reel of a cheetah running.
Oh yeah, not my design. Doing this for someone's project.
EDIT:
Oh, yeah, looking for ways to improve this animation:
(http://img362.imageshack.us/img362/4021/sfgsp8.gif)
Again, it's for another project, the style isn't my say.
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Might I suggest a peek at your earlier work, and Baccaman21's spiffy response with those land before time runs? :D http://www.wayofthepixel.net/pixelation/index.php?topic=5387.0 Also, I would think those red and blue circles would get at least SOME up and down movement.
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you are making the front and back legs move at the same time. it shoud be offsync.
http://upload.wikimedia.org/wikipedia/commons/4/4a/Muybridge_race_horse_gallop.jpg
check this link. you will se that the legs never really join on the center. when on is touching the ground, the other has lifted off of it.
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Thanks for the quick replies, guys.
The red and blue dots do have vertical movement, though I take this to mean there isn't enough.
And Muybridge! Yeah, forgot the name, I was searching for those actually. Thanks, Kaz. I didn't notice the timing either, I'll have to rearrange the timing.
Updates tomorrow! When I have access to Graphics Gale. !yus!
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Oh, yeah, looking for ways to improve this animation:
(http://img362.imageshack.us/img362/4021/sfgsp8.gif)
Again, it's for another project, the style isn't my say.
Don't limit the animation to a few parts of the sprite, make the whole thing shudder. :) don't be afraid to redraw it all! The static outline is killing it.