Pixelation
Critique => Pixel Art => Topic started by: entivore on January 08, 2006, 03:14:07 am
-
Anyone who knows me has seen these before.
(http://entivore.xepher.net/j.gif)
I have more, but the quality varies a lot. I'll post them later once I give them a once over. I'll also post animations later.
Post Script: Update
(http://entivore.xepher.net/j2.gif)
(http://entivore.xepher.net/tilecrap2.gif)
-
One more update.
(http://entivore.xepher.net/j3.gif)
And another
(http://entivore.xepher.net/iha2.gif)
-
More update, not that anyone really cares :P
(http://entivore.xepher.net/hardest.gif)
(http://entivore.xepher.net/iha.gif)
-
Hi! I don't know you and I haven't see these before, but I'm glad I have now.
She's a very appealing character and I'd love to play with her in an RPG. The images of her on the tiled ground with the shadow are very enticing.
The side-view looks a little off to me, like she's leaning unnaturally forward. I would suggest moving her butt inward (or forward, depending on how you look at it) a little bit, arching her back slightly more and angling her legs at a more backward slant. I think the most important consideration is just to assure her heels line up perfectly with her neck -- or slightly behind (as you have them now) but again the posture is off a little and it throws the whole thing out of whack.
Other than that, I think the only improvements she might need are MAYBE a little bit more creative anti-aliasing to soften pixels in places like her elbow and, of course, some walking and fighting animations.
Great job. I look forward to seeing more.
-
Her neck might be too long and with the pink dress she seems way too tall. In the other poses I can find no fault, except for what Garsh said about leaning forward. Very nice overall, keep up the good work.
-
You want to make clothes changable? This isn't easy.
Nice piece by the way. :thumbsup:
-
(http://entivore.xepher.net/update.gif)
Been a long time since an update. Anyway, she's taller while wearing the pink dress due to her shoes (done on purpose). Also I figured out I needed to tone down the glare on her hair. Otherwise, not much has changed
-
Hey entivore, I remember these.
There was always something that bothered me about your sprites' faces. They just seem... indistinct, particularly in the facing down frames. The side views are much better, I think. Part of it may be how the chin does not meet at the same line for each view. The down views seem too look like they're looking up at us, the viewer, and not straight ahead, where they're going. Try lowering the chin line and the eye line. This problem is most obvious in the rotation animation, where the eyes go up as the girl faces downward, when if anything they should go down (but probably keeping them at the same level would work best... though it wouldn't hurt to experiment).