Pixelation

Critique => Pixel Art => Topic started by: Bag Man on October 15, 2008, 06:50:34 pm

Title: Bag Man Walk Cycle
Post by: Bag Man on October 15, 2008, 06:50:34 pm
Hi !

Well i'm working on a walk cycle of my character, it took me a long time, and this one is the best i did.

I would be happy if you critic it.

Thank you!

(http://img58.imageshack.us/img58/2985/bagmanwalkinglo0.gif)
Title: Re: Bag Man Walk Cycle
Post by: Yo-Yo-Master on October 15, 2008, 07:40:13 pm
Look at the torso of your guy there. Try walking while only moving your arms and legs and not shifting your middle up and down or from side to side at all (or your head for that matter).  Difficult, eh?  :D
His right arm also seems to appear a bit choppy, as it comes forward too fast.
Might I recommend a peek at this fine specimen? -> http://www.biomotionlab.ca/Demos/BMLwalker.html  Also take a look at some sprite sheets of walk cycles from games that have good ones (Spriter's Resource?).  Or you could muck around on this forum, as there's tons of great stuff on walk cycles.   ;)
Title: Re: Bag Man Walk Cycle
Post by: Bag Man on October 17, 2008, 01:43:43 am
Ok thaks for the critic. Well, i was thinking about moving his belly and his head too.

I forgot to say it was not finished. Sorry

Well, i would put the animation later.


Title: Re: Bag Man Walk Cycle
Post by: Badassbill on October 19, 2008, 07:53:50 am
Lol, I used to know someone nick named bagman.

The floppiness of it is making me recommend you looking at BOBs mario and luigi animations at pixeljoint.
Title: Re: Bag Man Walk Cycle
Post by: Bag Man on November 16, 2008, 12:13:32 am
So long since i didn't edit it, i was making my comics and some other things for the game.

So here's an update, hope you like it.

(http://img407.imageshack.us/img407/6318/bagmanwalkanimationyd9.gif)

Have to edit, i like how it looks on this forum, believe it.
Title: Re: Bag Man Walk Cycle
Post by: Souly on November 16, 2008, 04:35:33 am
This is probably the weirdest walking animation I have seen.
His hands are opening and closing.

Is he constantly saying No?
Why does every walk cycle have to have a head rotation.
There are no joints it's just rubber.

His left leg (furthest from us) is just kind of kicking out.
With so much movement going on his body just looks like it's hovering there.
Title: Re: Bag Man Walk Cycle
Post by: Bag Man on November 16, 2008, 05:22:38 am
Ups, i totally for got to close his hands, wll i'm working on the left leg.

I didn't like the idea of head rotation, but it looks good, i'm thinking of adding up-down movement.

Hey, theres walking animation worst than mine! lol. Souly, I appreciate that you post in my threads ^^.
Does it mean you have interest in the main character & other characters?

I´m going to move his belly.

Thanks for the critics.
Title: Re: Bag Man Walk Cycle
Post by: Kazuya Mochu on November 17, 2008, 12:32:36 am
you should turn his shoulders a bit and his hip/belly. also the arms look a bit like rubber cause they are arched.
if he is walking, he doesnt bend and unbend his arms. he has them slightly bent, and then they just rotate on the shoulder. dont change the angle at the elbow.
Title: Re: Bag Man Walk Cycle
Post by: Bag Man on November 19, 2008, 02:32:15 am
I worked on it for 2 days, obviously, with in short time xD.

I don't stay happy with the results in the left arm.

Update:

(http://img151.imageshack.us/img151/9451/bagmanwalkingtb5.gif)
Title: Re: Bag Man Walk Cycle
Post by: Twinspiration on November 19, 2008, 02:51:02 am
It's kind of odd that everything moves except for his torso.

Also, when your left leg is out, it's natural for your right arm to also come out.
Same applies to right leg/left arm. ;)
Title: Re: Bag Man Walk Cycle
Post by: Bag Man on November 19, 2008, 04:56:19 am
I didn't say it was finished, xD. Well i'm working on moving his belly, thanks for the critics, i feel that you make me work to progress and that's good xD.

Maybe on Tuesday i can finish it or in a 80%.

Thanks.