Pixelation

Critique => Pixel Art => Topic started by: Ma3vis on November 16, 2021, 12:19:01 pm

Title: [Feedback] [CC] Fantasy iso 1bit-BW Mockup
Post by: Ma3vis on November 16, 2021, 12:19:01 pm
(https://i.imgur.com/KbYZFST.gif) (https://i.imgur.com/tJD7pj0.png) (https://i.imgur.com/vep2Owi.gif)

(https://i.imgur.com/qoX6rhQ.gif)  (https://i.imgur.com/8bFkz91.gif)  (https://i.imgur.com/ZDeNJQX.gif)

(https://i.imgur.com/tahY4IE.png)

I put together a few scenes. Let me know if they feel fantasy-like or what I should do to make them better.
I am also trying to craft an overworld with an isometric perspective, but don't know what is the best angle?

(https://i.imgur.com/Ms2jbSm.png) (https://i.imgur.com/QGhJbEp.png)  (https://i.imgur.com/gbyT4RL.png)  (https://i.imgur.com/xuHqG5f.png) 
Title: Re: [Feedback] [CC] Fantasy iso 1bit-BW Mockup
Post by: eishiya on November 16, 2021, 11:47:02 pm
The scenes feel "fantasy-like" in that they depict fantasy subjects, but I don't know what you're aiming for beyond that. When composing scenes, make sure you give characters some breathing room instead of cropping them or near them (unless making them feel boxed in is part of your storytelling goal). Scenes 1 (distant tree) and 3 (vaulted hallway) are my favourites of these, but they both have some awkward cropping on the characters.

Scenes 2 (campfire), 4 (bridge smash), and 6 (kiss) feel boring, the compositions don't really communicate any energy or emotion. If the campfire is meant to be intimate, move us closer, let us focus on the characters' faces and interactions. If it's meant to feel cold and distance, zoom out more. If the bridge smash is meant to feel grand and objective, then perhaps show it somewhat from below to make the creature feel larger, and to show the stakes (the distance to fall). If the bridge scene is meant to make us feel what the characters are feeling, then move us closer to the characters, show us the scene from their perspective, show that huge fist coming at them, with the creature in the background. For the kiss, consider using multiple shots, so that we can see both of the characters' expressions. If the girl wants the kiss, have her reciprocate by embracing him or at least leaning in, right now it looks like the guy is kissing a statue. The medium shot is very neutral, it's good to establish what's about to happen, but for the kiss itself, I'd probably zoom in.

The dragon scene is pretty cool, but I'd pull the camera lower to the ground so that it's eye-level with the character, I think that'll make the dragon seem scarier. The view is currently more objective, which makes the dragon seem smaller and weaker than it's probably intended to be.

If you want to do an isometric scene in pixel art, then you only really have one good option: something like the last example, with 1:2 slope lines. Anything else is either going to give you jaggy lines, or it's not going to be isometric.
Title: Re: [Feedback] [CC] Fantasy iso 1bit-BW Mockup
Post by: Ma3vis on November 19, 2021, 03:35:00 pm
Scenes 2 (campfire), 4 (bridge smash), and 6 (kiss) feel boring, the compositions don't really communicate any energy or emotion.

Still working on the other stuff, but I did add some edits to these. What is your opinion of these:

(https://i.imgur.com/PLd7RyT.gif)  (https://i.imgur.com/LPwxkzQ.gif)  (https://i.imgur.com/byPmMx4.png) (https://i.imgur.com/YoBYTUq.png)

I tried to "zoom in" with additional frames on the campfire, bridge smash, and romance scenes.

(https://i.imgur.com/ljx4Wm9.gif) (https://i.imgur.com/iZNFP9Z.png) (https://i.imgur.com/krxDM7f.gif)