Pixelation

Critique => 2D & 3D => Topic started by: Kennethfejer on August 27, 2008, 08:36:47 pm

Title: Lowpoly cars
Post by: Kennethfejer on August 27, 2008, 08:36:47 pm
first post in the new section yay!

here are a few lowpoly cars i made last week.
they are not meant for anything in particular, made them just for fun.
(http://www.kennethfejer.com/images/lowpoly_cars.png)
3dsmax and photoshop

might make a few more, if i get the time.
Title: Re: Lowpoly cars
Post by: Helm on August 27, 2008, 09:14:48 pm
Um, this is still a critique board. Keep it constructive.
Title: Re: Lowpoly cars
Post by: AlexHW on August 27, 2008, 09:33:18 pm
looks nice.. might be interesting to see the triangle geometry, though objects are fairly simple so probably not necessary.
Maybe add some windshield wipers at the base of windshield or add rearview mirrors in the top of windshields? just two suggestions to increase the detail there..
i dunno
Title: Re: Lowpoly cars
Post by: Keizgon on August 28, 2008, 02:17:16 am
It might help on the 3D level if you show us a wireframe. Else you will never be critiqued on the actual design.
Title: Re: Lowpoly cars
Post by: AdamAtomic on August 28, 2008, 03:29:12 am
economical, clean, and readable!  from working on something similar recently, I think it would be good to either not have a blue vehicle or change up the windshield color, the blue-green windshield on the blue van is the only thing that stands out as looking a little unclear or muddy across the bunch.  On my project I opted for a more blue windshield and then did a green vehicle, instead of a blue one I think.

Nice stuff!
Title: Re: Lowpoly cars
Post by: ptoing on August 28, 2008, 11:55:05 am
Very nice stuff. I thought teh same thing about the blue van and the windshield colour, but if you look at the side windows where they have darker outlines, it's not really a big deal, it's just a local contrast issue. I think it would be good to frame the front window a bit as well with the darker blue.

Another thing I would do is put some design on the side of the van, just some abstract shapes to make it look a bit more fancy, or something like an abstract cow or whatever to suggest it's a milktruck for example. And maybe I would hueshift the ramps up a tiny bit.

Looking forward to see more stuff like this in this new section of the forum  :y:
Title: Re: Lowpoly cars
Post by: :beam: on August 28, 2008, 12:15:04 pm
This looks like something that could run on a DS with no problem. Can you please make a tut on how to draw this? Oh, and, I like it :)
Title: Re: Lowpoly cars
Post by: robotacon on August 28, 2008, 02:02:17 pm
Very inspiring, I'm a big fan.

I've drawn lowpoly cars on paper for a while but I'm handicapped when it comes to 3D-modellers.

I like the fact that the shadow below the cars are in the textures but to me the colors are too cartoony.
Title: Re: Lowpoly cars
Post by: Dokozai on August 29, 2008, 03:32:30 pm
I like the models, they're size and color in my opinion give it it's charm.

What's up with the white stripe in the middle of the red car?
That's only part I dislike.
Title: Re: Lowpoly cars
Post by: Fatalis67 on August 29, 2008, 07:02:31 pm
Great work! The van and especially the truck are excellent. I'm not sure about the red car though, the shape looks strange from the front. Maybe make it a bit less curved. I definitely need to check out the program you made this in.
Title: Re: Lowpoly cars
Post by: QuickSilva on August 30, 2008, 06:54:00 am
I agree about the blue van and the windscreen colour, they clash a little bit. Other than that I think they are awesome! I love seeing these from you, they are always great. Please keep them coming.

Jason.