Pixelation

Critique => Pixel Art => Topic started by: Oltar on August 27, 2008, 01:49:59 pm

Title: Barrel
Post by: Oltar on August 27, 2008, 01:49:59 pm
A barrel done for a car game (reference used).
(http://farm4.static.flickr.com/3135/2802396627_f9fa6def0e_o.gif)
(http://i60.photobucket.com/albums/h8/Iluanor/Pixel%20Art/barril.jpg)
Title: Re: Barrel
Post by: ndrake on August 28, 2008, 12:49:24 pm
looks really good!
I would add some more colors for shading and use less dither to make it look more realistic.
Title: Re: Barrel
Post by: Oltar on August 28, 2008, 04:35:04 pm
Well... I did this barrel with a restricted pallete to practise dithering and I like the old school look.
Thank you for the comment  :)
Title: Re: Barrel
Post by: Destiny on August 28, 2008, 04:54:00 pm
I don't get the old school thing, but:
I think the barrel could look smoother, i know its supposed to look old, and beat up, but the barrel's dithering is a bit too much. The yellow skull symbol shouldn't be outlined imo. I also think having less contrast between the brightest shade you have now and the rest of the piece would be a good idea. Maybe you could use that shade for rust?
Also, where is the lightsource on this exactly?
Over all its not bad.
Title: Re: Barrel
Post by: joe123 on August 28, 2008, 05:47:08 pm
As Destiny stated, where is the lightsource?

I think.. from the shading, that it's coming from behind the Barrel, maybe make the lightsource come from the left of the picture?

Be more interesting, i think.

Good luck  ;)
Title: Re: Barrel
Post by: Indigo on August 28, 2008, 05:49:37 pm
General guideline:  Post links to your references when you use them.  That would allow us to critique you much better