Pixelation

General => General Discussion => Topic started by: yyboyyy96 on October 24, 2021, 11:44:58 am

Title: Best design Choice for an Inventory
Post by: yyboyyy96 on October 24, 2021, 11:44:58 am
Hi all,

I'm making a top down RPG game (Zelda like) and I'm at the point of making an inventory system.

I usually make it with 16x16 Slots in a scale of 6rows and 4columns. which is fine by itself but for a game that has a limited Pallette (NES Palette) this could be an eyesore with those dimensions and color limitations..

How would you guys design such a system that pleases the eye with those dimmensions?