Pixelation

Critique => Pixel Art => Topic started by: mozzy on August 15, 2008, 10:39:46 pm

Title: Greek/Roman mythology inspired
Post by: mozzy on August 15, 2008, 10:39:46 pm
Hello all, joined a while back, but this is my first post.
Im working on a game inspired by Greek and Roman mythology and (but Im not using any exiting myths and stuff). Going for a simple style with no shading, only AAing.
(http://i154.photobucket.com/albums/s268/mozzymuradyasin/AtilusTiles.png)
I'm no where near as good as any of you guys so forgive the poopyness ):
I need help mostly with the colors, they just seem so off, and the hair too. But any help at all would be greatly appreciated though.
Thanks.
Title: Re: Greek/Roman mythology inspired
Post by: TomF on August 16, 2008, 07:04:52 am
Good start, looks interesting. The character on the right is suffering some contrast/colour issues, the skin colour being too close to his hair and wings. Even at 2x zoom I can barely tell there's an arm there. You might want to separate the hair from the face with a darker shade.
Title: Re: Greek/Roman mythology inspired
Post by: HMC on August 16, 2008, 04:11:56 pm
It seems like there's too much going on in too little of a space. I would try simplifying them a little bit, and bringing more contrast to the important features, as they don't seem to read very well at 1x. Like TomF said, I almost didn't notice the blond guy had an arm there.
Title: Re: Greek/Roman mythology inspired
Post by: mozzy on August 17, 2008, 04:27:10 pm
(http://i154.photobucket.com/albums/s268/mozzymuradyasin/roto.png)
better?
Also, running, legs only so far. for the wingless man.
(http://i154.photobucket.com/albums/s268/mozzymuradyasin/bsa-1.gif)
any help would be appreciated, editing is fine by me too.
Title: Re: Greek/Roman mythology inspired
Post by: PypeBros on August 17, 2008, 08:49:10 pm
i'd consider using a second (darker) shade for the hair, that would be used near hair/skin transitions, e.g. used as a shadow. The hair is a bit "flat" without it.