But the most important part of turbo's edit for me was that you shouldn't render every strand of hair on the rat individually, that you should go a bit more abstract.I think that if there's enough space to render all that detail, there's no need for abstraction. I also like how the fur turned out so far and I think it is already a lot more abstract than it was in version 1. However, even with that being said I will try to make it more abstract (thinking of cleaning out the whole fur texture and redoing it from scratch) to see whether I'm not missing an opportunity to make it so that I like it even more.
More imprtantly (IMO) the rat seems kind of...blank? I think it lacks a clear expression on it's face. Are you trying to make it look ridiculous? or are you seriously trying to make the rat threatening?
The rats head looks sort of like you wanted a view that makes the head look like its slightly tilted backwards, but the body looks out of view in comparison. Still looks nice though.The head is not supposed to be tilted into any direction. It is seen a bit from below only because of the camera being located so far below it. Maybe the perspective is a little too strong for such small scale object like that? Please mark the exact place(s) in which you think it is off and explain this some more, because frankly I can not see where it is wrong or out of view.
The strap going around his body and over his shoulder should have an effect on the fur like have fur over lapping the strap or displaced fur as a result of the strap.I'll keep that in mind when I redo the fur.
Thinking about it though, I am now aware of the fact that the background is hopelessly under-detailed in comparison to the rat, maybe that's even the whole issue: too much abstraction in one place and not enough of it in another, thus creating an inconsistency that is displeasing to view?
2008 | 2011 |
(http://www.dennisbusch.de/shared/weaponrat2008.png) | (http://www.dennisbusch.de/shared/weaponrat2011_full.png) |
...three years later... made many changes, some radical, some less radical but all for the better I think.
2008 2011 (http://www.dennisbusch.de/shared/weaponrat2008.png) (http://www.dennisbusch.de/shared/weaponrat2011_full.png)
2011 b | 2011 a |
(http://www.dennisbusch.de/shared/weaponrat2011_full2.png) | (http://www.dennisbusch.de/shared/weaponrat2011_full.png) |
2011 c | 2011 b |
(http://www.dennisbusch.de/shared/weaponrat2011_full3.png) | (http://www.dennisbusch.de/shared/weaponrat2011_full2.png) |
2011 e | 2011 d |
(http://www.dennisbusch.de/shared/weaponrat2011_full5.png) | (http://www.dennisbusch.de/shared/weaponrat2011_full4.png) |
2011 g | 2011 f |
(http://www.dennisbusch.de/shared/weaponrat2011_full7.png) | (http://www.dennisbusch.de/shared/weaponrat2011_full6.png) |
Hi, I think in terms of composition, your image is verrrrry static! The application of pixeltechniques is fine though!
I doodled around with the impressions, dont mind the colorful areas, they are not supposed to be green/blue, its just a little game for imagination!
At the bullets, I could have done a little more so the perspective shows... but meh :D i think youd get a hang for it! Also changed the Lightsource a little and added a lenseflare (cooooool lol) aswell as the placement of the animal itself was changed, so it's not totally centered, you also had the horizon set at 50/50 vertically! Usually one would say that is not so appealing... so, heres a little concept edit!
(http://dl.dropbox.com/u/18369116/img/composotion.jpg)