Pixelation

Critique => Pixel Art => Topic started by: tomblifter on July 31, 2008, 07:03:07 pm

Title: Grass
Post by: tomblifter on July 31, 2008, 07:03:07 pm
I decided to try to draw some grass, maybe make a tileset out of it.
This is what I currently have:
(http://i2.photobucket.com/albums/y31/tomblifter/grasspix2-2.png)
I think it looks decent, but I'd like some professional opinions and advice.
Title: Re: Grass
Post by: Dusty on July 31, 2008, 07:07:18 pm
Post it as PNG or GIF first.
Title: Re: Grass
Post by: crab2selout.png on July 31, 2008, 07:10:22 pm
Whoops, you got yourself a jehpeg. Photobucket auto saves BMPs as jehpegs so make sure to save as png or gif before uploading.

One thing I will say about grass tiles is that it's usually a bad idea to do a grass tile alone. Most of the time you end up having to rework the grass because it's too contrasty, detailed and lots of other things. It's a background graphic which is a fact that usually gets forgotten if you don't have some NPCs, trees or buildings to remind you. Doesn't look taht'll be a problem with this though can't be too sure because of the jehpeg. Post back soon
Title: Re: Grass
Post by: tomblifter on July 31, 2008, 07:21:26 pm
I noticed that the moment I posted it, corrected it already.

Don't worry about the rest, the grass tile is just a start. I'll make other things soon enough.
Title: Re: Grass
Post by: $ymbol on August 01, 2008, 12:22:06 pm
While grass is made of individual blades, it's usually not a good idea to just use dots to represent them.

I suggest to look at how people around here sprite grass, as well as on PixelJoint.