Pixelation

Critique => Pixel Art => Topic started by: Stained Glass on July 25, 2008, 05:57:58 pm

Title: C64 (sort of) High-Res Mockup
Post by: Stained Glass on July 25, 2008, 05:57:58 pm
(http://img525.imageshack.us/img525/7610/beatlemockupwx7.png)

It's a C64 High-Res mockup, and I think I followed the High-Res rules, but I know I broke them for the robots (done on purpose).  Let me know if there is any other violations.  Comments are appreciated, especially about the building.  Been working on it sparatically for the past 3 days in GraphicsGale.  Best viewed at 2X.
Title: Re: C64 (sort of) High-Res Mockup
Post by: PypeBros on July 26, 2008, 11:21:40 am
when you say "hi res C64", you mean "one BG color and one FG color per 8x8 tile", right ?
I do not spot flaws, but you could clearly benefit from more "sand-to-water" transition tiles (e.g. rounded dither rather than just blocks of dither) ... Unless you're already reaching the 256 caracters limit, of course ;)

Quote
I know I broke them for the robots (done on purpose)
You've got a friend working on a 4-bit sprites enhancement to the VIC ?  :P