Pixelation
Critique => Pixel Art => Topic started by: gamingjustin on July 01, 2008, 11:52:20 pm
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Of all the pixel art I have ever done (which isn't much) the largest I've ever worked was maybe 64 x 64. I decided to be ambitious and kick it up a notch. I plan to draw three of these ancient, stoic-faced individuals (from different angles). Each head will be worked in a 200 x 200 pixel field. By the end I hope to have them all interacting with each other somehow. As far as a background goes, I have not yet decided.
Here's my main concern: Color choice. I think what I'm looking for is a selection of dull, earthy tones... but I don't want to just choose one color and ramp it from light to dark. All right, onto the pictures! ;D
(http://img385.imageshack.us/img385/9700/firstprojectwiplinerw7.png) (http://img385.imageshack.us/img385/9325/firstprojectwipcolorwy3.png)
(http://img385.imageshack.us/img385/2475/firstprojectwiplinecolojj5.png)
EDIT: Just showin' my drawing process up above.
(http://img74.imageshack.us/img74/213/firstprojectnewep0.png)
THANKS for the tips! A big help. I think I conjured up a pretty decent 12-color palette which I'll implement rather soon. I'll keep y'all posted.
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Look how you're delegating slots to the value range. Which is the range you need most? The dark half, the middle half or the bright half? Expand the middle range!
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This is really good advice. Too often I've faced a large area to color with only a few shades, when I really should've just changed the palette to reflect the piece's needs. The good news for you is that you're still in a beginning stage of the piece; it gets tough once you're attached to the colors or the rendering on smaller, less important parts of the work.