Pixelation

General => General Discussion => Topic started by: smiker on May 07, 2008, 04:29:17 pm

Title: New Astounding Linux Pixel Software
Post by: smiker on May 07, 2008, 04:29:17 pm
HI, a few days ago i asked for a source code of a tile editor that i thought it would worth it,
But the answer i got wasn't too friendly, and i couldn't even execute it (I'm a linux user, and i'm using a 4GB Pendrive to work with all i have installed).
Well, i said 'i'll recode my prog' and i'm doing it. The results...may be given by you. So please c&c

And i am currently going to add several fun functions, as tile editor and map editor too.
It'll export the pics in several formats, including C++ include files :D

(http://img356.imageshack.us/img356/355/dumpfo3.png)

--dedicated to Kaczor ;)

yep..colors 18 to 32 are Arne's palette ones. ;)
Title: Re: New Astounding Linux Pixel Software
Post by: PypeBros on May 07, 2008, 05:38:02 pm
a good pixel editor on linux would surely be welcome, but i must admit your screenshot isn't that self-speaking atm :P
Title: Re: New Astounding Linux Pixel Software
Post by: smiker on May 07, 2008, 05:44:25 pm
ok. thnx :) tonight i'll update a new snapshot with all improvements i'll do this afternoon  :hehe:
Title: Re: New Astounding Linux Pixel Software
Post by: Kaczor on May 07, 2008, 06:17:48 pm
Hey, what do you call shitty? That wasn't very nice :(.

Good looking btw. I can see there tile editing tools(?). You're doing much more progress than me :P, I'm kinda lazy person and I'm actually just starting with coding.
Title: Re: New Astounding Linux Pixel Software
Post by: smiker on May 07, 2008, 07:06:55 pm
sorry man, i didn't pretend to be so agressive with you,
hehe no problem i hope, if you want to get some help i'll be by here
and thanks for stopping at this post :P
--peace-- :)
Title: Re: New Astounding Linux Pixel Software
Post by: Xion on May 08, 2008, 01:01:03 am
This looks great. I can't wait. Gimp just ain't cutting it and while GGale works it has some issues on linux.
But,
That palette looks fugly as hell.
Title: Re: New Astounding Linux Pixel Software
Post by: smiker on May 08, 2008, 04:05:35 pm
xion, any suggestion for the colormap?
i tried to do it by making weird algorythms but finally i declined for using simple and imprecise ones.
Do you think i should use the standard colormap? i think this one is different and that's the reason why i'm using it
but you can give your opinion freely...i ask for it to you :)
btw tnx for the cc . They help us a lot to continue coding it ^^
Title: Re: New Astounding Linux Pixel Software
Post by: Frychiko on May 09, 2008, 10:09:23 am
Xion:

Did you forget Wine + Promotion???
Or virtualbox...?
Title: Re: New Astounding Linux Pixel Software
Post by: smiker on May 09, 2008, 11:28:06 am
nope. i didn't forget any of both choices.
you should read better the header of the post.

I'M WORKING ONLY ON A 4 GB PENDRIVE
i installed the system, quake 3, c++ libs and compiler
in only 3,7 Gb, and obviously i cant install wine (150 mb or more)

but stop there, promotion and ggale are WINDOWS PROGRAMS, and we are
talking about a BRAND NEW PIXEL LINUX SOFTWARE for systems as mine,
so you could c+c about the prog and try to be constructive, cause this will
free linux users to be forced to use a windows program to do such decent pixelart in linux.
greets.
Title: Re: New Astounding Linux Pixel Software
Post by: Frychiko on May 10, 2008, 11:01:53 am
Sorry my response was directed at Xion.

As for C+C.. it looks okay.. The gui toolkit you're using scares me though.. any reason for not going with a standard GUI?
Title: Re: New Astounding Linux Pixel Software
Post by: surt on May 11, 2008, 03:25:06 am
xion, any suggestion for the colormap?
i tried to do it by making weird algorythms but finally i declined for using simple and imprecise ones.
Do you think i should use the standard colormap? i think this one is different and that's the reason why i'm using it
Are you using your HSL/RGB conversion functions to render it? It looks like it's just been approximated with some Gouraud blended tris.

It's looking rather GG-like (which is very good), but I'd personally prefer a standard toolkit (Qt/GTK+) than Allegro (I'm guessing), for better desktop integration.

Will it be FOSS licensed?
Title: Re: New Astounding Linux Pixel Software
Post by: smiker on May 17, 2008, 09:24:21 am
i have been using c & allegro as they said, but i am coding it to make it easily portable. It will be open source of course.
The GUI was designed by me, but will be replaced by a modern manager.
Frame & Layer system does work now, but i havent a beta yet, coming soon.
about the colormap: yeah, they are sturdy aproximations, but no problem there , i know now how to do it :)

Xelados: if you need help with the code, don't hesitate to ask for some!

it would be a great idea to do a pixelart app for the ds, no need then to buy a tablet (lol)
thanks for the c+c so far!!

the will be more news about this stuff.
Title: Re: New Astounding Linux Pixel Software
Post by: PypeBros on May 19, 2008, 06:55:25 am
it would be a great idea to do a pixelart app for the ds, no need then to buy a tablet (lol)
thanks for the c+c so far!!

I'm on it ;) (http://sylvainhb.blogspot.com/search/label/sprite%20editor) ... I just need to work out color edition tool ... encoding #rrggbb values with the D-pad is no fun :P
Title: Re: New Astounding Linux Pixel Software
Post by: Beoran on June 19, 2008, 01:02:42 pm
Looks very nice. I hope it will become open source, perhaps I'll even help you with programming it, then.
So, please set it up on Sourceforge or such.

However, as an aside, I wanted to ask you if you knew about mtpaint? I'm a C and Ruby programmer (I know C+++ but I dislike it, it's a beast)
and I wanted to do my own sprite editor for my game too, until I found mtpaint. I looked at mtpaint's source and it's all relatively clean
and portable C, split up nicely in over the c files, using the GTK toolkit. Because mtpaint already has a lot of nice featured, but is also a relatively small
program, I feel that it would be more easy and quick to extend mtPaint to make it more useful as a sprite and tile editor, than to start from scratch.
Basically, the main thing lacking in mtpaint now is are a tile/sprite list like in the bottom of your mockup, and a multi-column display for the palette.
Title: Re: New Astounding Linux Pixel Software
Post by: smiker on June 23, 2008, 08:36:27 am
Some UPDATES on the Software:

yeah, i could need sme help, so if anyone wants to help me with this prog, it will receive the same credit as me, the code is going to be released under GPL.
PS: it's nice to know there is a tool help relying on mtpaint :D
Title: Re: New Astounding Linux Pixel Software
Post by: Beoran on June 24, 2008, 07:16:04 am
If you are serious about releasing the code under the GPL, please set up a project under Google Code or Sourceforge open source project hosting web site, upload the C code you have to that rpoject,  and post the link here. I will contact you through your project. I'm willing to help you out if you're willing to show that you're serious and have the stamina needed to work on such a hard project.

Also, I really recommend to enhance mtpaint. It takes one person at least 3 years to make a paint program from scratch, if the code has to be clean and relatively bug-free. So while it's very brave to try to start from scratch, I think it will take way too long. I'll contact the maintainer of mtpaint to get his opinion on this.
Title: Re: New Astounding Linux Pixel Software
Post by: Riskyproductions on June 26, 2008, 01:26:55 pm
This would be really nice, I finally switched to Linux a couple weeks ago and have been looking for a nice (hopefully free) pixelling program. I tried the Gimp once, but it was a bit heavy for my needs.

I wish I could help program it but I use 3rd party programs to make games, no REAL coding involved.