Pixelation

Critique => Pixel Art => Topic started by: vierbit on May 01, 2008, 06:45:27 pm

Title: Tileset and Animations
Post by: vierbit on May 01, 2008, 06:45:27 pm
Hello

After absent for a (too)long time i post some stuff i worked one.
(http://hometown.aol.de/Fabian%20HBS/pixel/mockup01.png)
(http://hometown.aol.de/Fabian%20HBS/pixel/mockup02.png)
(http://hometown.aol.de/Fabian%20HBS/pixel/ingame01.png)
There are ~150 tiles for this. Also sprites, eventually i add some more later(stupid graphicsgale wont save gifs >:( ).
(http://hometown.aol.de/Fabian%20HBS/pixel/stand.png)
(http://hometown.aol.de/Fabian%20HBS/pixel/lauf.gif)
(http://hometown.aol.de/Fabian%20HBS/pixel/saege.gif) (http://hometown.aol.de/Fabian%20HBS/pixel/treffer.gif)
(http://hometown.aol.de/Fabian%20HBS/pixel/ameise.gif) (http://hometown.aol.de/Fabian%20HBS/pixel/ameise_a.gif)
(http://hometown.aol.de/Fabian%20HBS/pixel/geier.gif) (http://hometown.aol.de/Fabian%20HBS/pixel/geier_a.gif)
(http://hometown.aol.de/Fabian%20HBS/pixel/muenze.gif)
(http://hometown.aol.de/Fabian%20HBS/pixel/wespe.gif) (http://hometown.aol.de/Fabian%20HBS/pixel/wespe_a.gif)
edit: some stuff added


Title: Re: Tileset and Animations
Post by: The B.O.B. on May 01, 2008, 06:55:36 pm
   Your background work and tiling never ceases to amaze me, Vierbit. The colors are so bright, and vibrant, which really make the game look fun. I especially like the design of the goofy king in the hockey mask, and the realistic flash on the golden coin. One strange issue I see, however, is dealing with the animated sprites. Mainly the Vulture. It seems as it's wings aren't flapping naturally. Rather than the whole wing flap in unison with all it's bones, like a normal bird, this one flaps it's wings and bends towards the middle kinda' unnaturally; like it's punching it's stomach. I don't know, just thought I'd bring it up.
   Everything else is spot on, though. Seriously, POST MORE ART, PLEASE. (heh)
Title: Re: Tileset and Animations
Post by: I Am Uh on May 01, 2008, 07:33:26 pm
Ahh... So soothing to see your work. My only little crit right now is that in your Mock-Up, it's hard to tell where the foreground meets the background. I think maybe a little less contrast on the B.G would make the foreground tiles more apparent. Great work though!
Title: Re: Tileset and Animations
Post by: ptoing on May 01, 2008, 07:37:18 pm
Really nice stuff. Awesome to see more from you again.

I have to agree with B.O.B about the vulture. The wingflap looks very odd.

About contrast on the mockup I made a small colouredit.

(http://ptoing.net/edit/4bmockedit.gif)

Hope this helps, otherwise it's very nice. Very Henk :)
Title: Re: Tileset and Animations
Post by: Doppleganger on May 01, 2008, 09:09:11 pm
Very beautiful tiles and characters you got there.

I think that ptoing's edit adresses a lot of issues with mockup. I couldn't quite tell what was wrong with it before, but now I can see that everything blended in together a little too well. I would definitely take notice of the changes there.

As for the vulture problems, I think it's got everything to do with the fact that the "arms" attached to the body hardly move at all. A flying bird will extend their wings 90o vertical to their body during the peak up and down strokes. While that's not a 100% positive statement, I've learned that in aviary animation those exaggerated movements definitely help make it more believable.

I'm pretty sure that what I'm saying is a little redundant of previous posts, but those are the only crits that come to mind off-hand.
Title: Re: Tileset and Animations
Post by: vierbit on May 01, 2008, 10:27:32 pm
Thanks for c&c

As for the birds movement, yeah i know it looks a little odd. This is actually the second version, in the first one
it looked anything but flying.
Hm... your edit works indeed better ptoing, i only think that the rocks now are a little oversaturated, to bad this game is
already released :P.
@B.O.B  I had not much time last year compared to now, so I WILL POST MORE ART.
Title: Re: Tileset and Animations
Post by: madPXL on May 02, 2008, 12:26:00 pm
very henk and nice :)
you are very good in backgrounds, you must post other stuffs :)

Thanks for c&c

As for the birds movement, yeah i know it looks a little odd. This is actually the second version, in the first one
it looked anything but flying.
Hm... your edit works indeed better ptoing, i only think that the rocks now are a little oversaturated, to bad this game is
already released
:P.
@B.O.B  I had not much time last year compared to now, so I WILL POST MORE ART.

what is the name of this game?
Title: Re: Tileset and Animations
Post by: vedsten on May 02, 2008, 01:21:38 pm
Fuck that's hot. Only crits i have are allready mentioned.

I WILL POST MORE ART.

You better :p
Title: Re: Tileset and Animations
Post by: Ben2theEdge on May 02, 2008, 02:19:07 pm
I actually disagree with Ptoing's color edit. If this were a standalone art piece, it would definitely help punch up the details a little bit. But as a game background, that's such a high contrast, combined with the details, that the characters will be completely lost and forgotten in it. Plus it throws away all those beautiful colors! I'd keep it the way it is.

The animations do need some work though. Do you start with rough keyframes and then pixel over them, or do you copy/paste/modify the character one frame at a time?
Title: Re: Tileset and Animations
Post by: Shrike on May 02, 2008, 02:27:59 pm
i have to agree with Ben. the colors are amazing, leave them be.
but what is the name of the game? i'd love to play it.
you should do a remake. but this is fantastic. very inspiring.
Ahh... So soothing to see your work. My only little crit right now is that in your Mock-Up, it's hard to tell where the foreground meets the background. I think maybe a little less contrast on the B.G would make the foreground tiles more apparent. Great work though!

i would say its harder to tell where the foreground meets the middleground. you know, whats walkable and whats not. maybe make that a little clearer?

Great work!  :y:
Title: Re: Tileset and Animations
Post by: vierbit on May 02, 2008, 04:27:33 pm
Game title: Kings Kväst
http://www.audmobile.com/game-details.htm?game=236 (http://www.audmobile.com/game-details.htm?game=236)

@Ben
I know the animations are not perfect, i also find it often boring to do some.
For animating i use both, rough keyframes(the runcycle for example) and copy/paste.
Animating more technical stuff is far more easier for me though.
Title: Re: Tileset and Animations
Post by: Draco9898 on May 04, 2008, 03:44:08 pm
wow, great work. Trully inspired. I have nothing more to say. I like the edited pallete and the non-edited pallete for some reason
Title: Re: Tileset and Animations
Post by: AdamAtomic on May 06, 2008, 05:44:09 pm
I agree that the tileset should stay lower-contrast, like it is now.  However, the characters I think need a LOT more contrast, they all seem to blend quite a bit into the background, maybe this is not so much a problem when they're in motion?

Really fun tiles, very...Amiga/Megadrive to me, not sure why :)  Nice job!
Title: Re: Tileset and Animations
Post by: PypeBros on May 07, 2008, 07:45:33 am
impressive artwork. i'm just not quite convinced by the vulture attacking (won't he fall if he stops flapping wings when doing the attack ?) and by the "walking with chainsaw" animation (where the chainsaw seems not be not that solid. Maybe sub-pixel or AA would have help'd us into believe that this is actually a rigid chainsaw oscillating.
Title: Re: Tileset and Animations
Post by: robotacon on May 07, 2008, 08:41:37 am
It looks fantastic, but at this size it could look even better with more subpixel consideration.
Currently you're moving pixels around relying too much on copy/paste.

Study Ben2theEdge's latest animations (or his avatar) for some great examples.
Title: Re: Tileset and Animations
Post by: Conzeit on May 07, 2008, 01:48:56 pm
Ditto with B.O.B on your tiling, jawesome  :D

Dont even think of changing the contrast of that background! it has a godly awesome arcade platformer feel to it that is worth it's bits in gold :p
I think however low the contrast is (and I think it's fine) the platforms are flat and obvious enough that realistically nobody playing it could feel confused. I'd hate to change the mockup, but if I absolutely had to I'd just light up the foreground platforms, there's just something soooo beautiful about those uncontrasted shadows

However, you MUST do the kind of upped contrast Ptoing suggested for the background on the characters instead. They just blend in way badly.

Animationwise, they all look quite evidently boxed in, the vulture most of all. it seems as if they KNOW they're inside a ## by ## field and wont move too much so as to not exceed that limit. I think you went overboard with taking advantage of all your space and didnt leave room for your actions...hope you learnt your lesson you little punk, you  :crazy:

Dude, I like the feel of the background so much...but I cant place what it reminds me of. Did you think of any specific game as you drew it?
Title: Re: Tileset and Animations
Post by: Opacus on May 07, 2008, 02:17:15 pm
Ditto with B.O.B on your tiling, jawesome  :D

Dont even think of changing the contrast of that background! it has a godly awesome arcade platformer feel to it that is worth it's bits in gold :p
I think however low the contrast is (and I think it's fine) the platforms are flat and obvious enough that realistically nobody playing it could feel confused. I'd hate to change the mockup, but if I absolutely had to I'd just light up the foreground platforms, there's just something soooo beautiful about those uncontrasted shadows

However, you MUST do the kind of upped contrast Ptoing suggested for the background on the characters instead. They just blend in way badly.

Animationwise, they all look quite evidently boxed in, the vulture most of all. it seems as if they KNOW they're inside a ## by ## field and wont move too much so as to not exceed that limit. I think you went overboard with taking advantage of all your space and didnt leave room for your actions...hope you learnt your lesson you little punk, you  :crazy:

Dude, I like the feel of the background so much...but I cant place what it reminds me of. Did you think of any specific game as you drew it?


I reminds me of Henk Nieborg. Perhaps that's who you were thinking of?
Anyway, this is completely awesome. Sorry, I don't have anything usefull to say furthermore. I just love it.
Title: Re: Tileset and Animations
Post by: [High Templar] Tassadar on May 07, 2008, 03:42:18 pm
it all looks very pretty to me  :), only thing i find a bit strange is the animation of the chainsaw when he's running: it looks a little bit wobbly (as if it's falling apart) beautiful stuff elsewise and post more!

edit: oh, OH! it's swedish! mouahahahaha!
Title: Re: Tileset and Animations
Post by: Elk on May 07, 2008, 05:25:54 pm
this is very very nice :D good work
the original with the brown as darkest color of the tree is better one, really awesome ^^
the ambience of the jungle can be felt :D

btw i use a similar technique now...
my art professor told me to avoid using black in colors :p (did that when drawing a casper david friedrich-like "ice" tempra painting, but i used black
for snowshading and it looked so dirty ^^
you didnt use any black <3 ^^
i love it
Title: Re: Tileset and Animations
Post by: vierbit on May 07, 2008, 07:42:10 pm
Thanks for the comments guys.

Tileset, Colors
(http://hometown.aol.de/Fabian%20HBS/pixel/tileset.png)


@[High Templar] Tassadar
yeah i know the issue with the chainsaw, my goal was actually to show it tilting, doesnt work in the right way.

@Elk
Iam surely not an art professor nor do i painted much in the past, but attleast in pixelart black has its use, imo.
Would blue not better suited for snowshading? Oh and black is actually not a color ;) afaik
Title: Re: Tileset and Animations
Post by: PypeBros on May 08, 2008, 08:38:50 am
@[High Templar] Tassadar
yeah i know the issue with the chainsaw, my goal was actually to show it tilting, doesnt work in the right way.
I'd try to tilt not only the horinzontals, but also the vertical stripes of the chainsaw. It's not that easy with your palette (and my limited skills), but you may also want to fade more gradually along the horizontals.
(http://139.165.223.2/~martin/scene/saege.gif)  <-- yours -- edit --> (http://139.165.223.2/~martin/scene/saege-edit.gif)

(hmm. not much convincing, i admit).
Title: Re: Tileset and Animations
Post by: Elk on May 10, 2008, 07:52:15 pm
Quote
@Elk
Iam surely not an art professor nor do i painted much in the past, but attleast in pixelart black has its use, imo.
Would blue not better suited for snowshading? Oh and black is actually not a color ;) afaik

yea but i used gray, but i used blue then when she told me ^^
pure blue+white with cyan

when it comes to art, black is a color :p

i admire how you did the leaves so well without any highlights :D (or atleast not many)

mach weiter so ;p