Pixelation
Critique => Pixel Art => Topic started by: Beelketh on April 15, 2008, 01:41:48 pm
-
Hi everyone :)
I'm new on this forum and my name is Beelketh.
I'm looking for advice for this sprite, since I can't see how to improve it :
(http://raversoft.free.fr/projectangel/images/artworks/Astrian/Gardien.png)
I used this drawing of mine as reference : there (http://raversoft.free.fr/projectangel/images/artworks/Astrian/Tuto/T7.jpg) and Fil_Razorback was cool enough to correct the mask and belt for me.
Thank you very much :)
-
first of all, that's a very cool concept piece! I love the mask and head especially
it's not translating well to pixels though. I imagine that some of that has to do with the creature itself rather than your pixeling skills, which seem pretty good.
Without looking at the reference piece I had no idea what was going on besides the chest and arms. The mask looked like a white beard that got flipped up into it's face, and I had no idea what was
going on with the legs. The shading on the lower arms doesn't seem to match what the arm shape should be.
EDIT: you may want to modify your webserver settings if you don't want folks poking around the rest of your files ;)
which I did :D I think one of the other poses you did might translate better to a standalone pixel piece ???
-
Thanks :)
I tried a new version on the same line with another light orientation in order to make the chest and arms more readable.
(http://raversoft.free.fr/projectangel/images/artworks/Astrian/Gardien2.png)
I'm not sure that is much better and I have a problem with the lines (don't know if I must insist on them or if I must erase them :mean:).
Edits are welcome ;D
-
Welcome to pixelation :)
Great lineart. Don't think its translating well yet. I suggest using outlines more. Your first one was shaded better. Maybe it had too many highlights (i used to put in shi*tloads myself but you should save them to draw attention and for metal, shiney things).
(http://i39.photobucket.com/albums/e199/sharprm/freak.gif)
Mucked around with the pallete a bit. The other guys will know more about this. Basically made shadows more saturated for skin. Also, tried to share colors (like mask is now a bit green). Physics reason: light reflected from green skin will hit mask so it will get the green tint. Maybe there is another reason for doing this also.