Pixelation

Critique => Pixel Art => Topic started by: Beelketh on April 15, 2008, 01:41:48 pm

Title: Guardian
Post by: Beelketh on April 15, 2008, 01:41:48 pm
Hi everyone  :)
I'm new on this forum and my name is Beelketh.

I'm looking for advice for this sprite, since I can't see how to improve it :

(http://raversoft.free.fr/projectangel/images/artworks/Astrian/Gardien.png)

I used this drawing of mine as reference : there (http://raversoft.free.fr/projectangel/images/artworks/Astrian/Tuto/T7.jpg) and Fil_Razorback was cool enough to correct the mask and belt for me.

Thank you very much :)
Title: Re: Guardian
Post by: ninjascience on April 15, 2008, 03:56:38 pm
first of all, that's a very cool concept piece!  I love the mask and head especially

it's not translating well to pixels though.  I imagine that some of that has to do with the creature itself rather than your pixeling skills, which seem pretty good.

Without looking at the reference piece I had no idea what was going on besides the chest and arms.  The mask looked like a white beard that got flipped up into it's face, and I had no idea what was
going on with the legs.  The shading on the lower arms doesn't seem to match what the arm shape should be.

EDIT: you may want to modify your webserver settings if you don't want folks poking around the rest of your files  ;)
which I did  :D  I think one of the other poses you did might translate better to a standalone pixel piece  ???
Title: Re: Guardian
Post by: Beelketh on April 16, 2008, 10:24:19 pm
Thanks  :)

I tried a new version on the same line with another light orientation in order to make the chest and arms more readable.

(http://raversoft.free.fr/projectangel/images/artworks/Astrian/Gardien2.png)

I'm not sure that is much better and I have a problem with the lines (don't know if I must insist on them or if I must erase them  :mean:).
Edits are welcome  ;D
Title: Re: Guardian
Post by: sharprm on April 17, 2008, 12:33:07 pm
Welcome to pixelation :)

Great lineart. Don't think its translating well yet. I suggest using outlines more. Your first one was shaded better. Maybe it had too many highlights (i used to put in shi*tloads myself but you should save them to draw attention and for metal, shiney things).

(http://i39.photobucket.com/albums/e199/sharprm/freak.gif)

Mucked around with the pallete a bit. The other guys will know more about this. Basically made shadows more saturated for skin. Also, tried to share colors (like mask is now a bit green). Physics reason: light reflected from green skin will hit mask so it will get the green tint. Maybe there is another reason for doing this also.