Pixelation

Critique => Pixel Art => Topic started by: Snovind on March 24, 2008, 11:16:22 pm

Title: Game project
Post by: Snovind on March 24, 2008, 11:16:22 pm
Long time since I last pixeled something
for some time I've been working on some graphics for a game I wanted to make.

Mock Up

(http://img175.imageshack.us/img175/2940/mockuppngla1.png)

Main character

(http://img237.imageshack.us/img237/1449/maincharactered6.png)

Dino wip

(http://img214.imageshack.us/img214/8365/dinowipanimationyb5.gif)

Dino run animation

(http://img171.imageshack.us/img171/7376/dinorunanimation2dm1.gif)
The fear factor is like zero XD

Please C&C
Title: Re: Game project
Post by: brianskywalker on March 26, 2008, 12:05:06 am
The problem with your "running" animation is that it isn't a running animation. For your dinosaur to be running, it needs both feet off the ground for most of the animation. You should also cut down on frames quite a lot.
Title: Re: Game project
Post by: Snovind on March 29, 2008, 06:33:46 pm
Update on the walking animation

(http://img99.imageshack.us/img99/8726/dinorunaq9.gif)

Can somewon give me some advices on how the head and arms should move, however any advice would be appreciated.
Title: Re: Game project
Post by: Jiisuki on March 30, 2008, 11:19:26 pm
Update on the walking animation

(http://img99.imageshack.us/img99/8726/dinorunaq9.gif)

Can somewon give me some advices on how the head and arms should move, however any advice would be appreciated.

I would say the opposite as the legs. That's kind of how you walk yourself  :P
Title: Re: Game project
Post by: Snovind on April 17, 2008, 09:26:30 pm
Big update:

Character walking:

(http://img166.imageshack.us/img166/1572/characterwalkinganimatipw6.gif)

New mock-up:

(http://img158.imageshack.us/img158/9192/newmockuprw7.png)

Dino walking:

(http://img231.imageshack.us/img231/9610/flatpt5.gif)

C&C
Title: Re: Game project
Post by: Corsair on April 18, 2008, 05:37:40 am
Big update:

Character walking:

(http://img166.imageshack.us/img166/1572/characterwalkinganimatipw6.gif)

edited using some of the tips found here - http://www.idleworm.com/how/anm/02w/walk1.shtml (I'm 100% certain this has been posted here recently in some other thread; I used it for my own animations.)
(http://img442.imageshack.us/img442/6122/characterwalkinganimatiux2.gif)
rough edit.

AS it is, he's walking rather unusually, and not to rag on it, but his legs look like they're attached to splints preventing him from properly bending his knees. I don't see much wrong with the arm rocking, except his black arm bends the wrong way.

I think you're on the right track with the body bobbing up and down but it's bobbing at the wrong time, i think, unless you're going for a 'skipping' motion, in which case it would seem to make sense.

I also made his hair bob a little bit but that's not really that important.