Pixelation

Critique => Pixel Art => Topic started by: Code_wizard on March 24, 2008, 05:54:26 pm

Title: [WIP][Help] Tileset for a top down game
Post by: Code_wizard on March 24, 2008, 05:54:26 pm
I'm working on some tiles for my top-down shooter game, but I am having a hard time with it, ANY C&C appreciated.

First:
(http://www.virtuallegend.com/pixelart/stonetile.bmp)

Update: I think I made progress with this latest edit:
(http://www.virtuallegend.com/pixelart/stonetile2.bmp)

Update: Made a quick color edit:
(http://www.virtuallegend.com/pixelart/stonetile3.bmp)

Update: Started on a grave, looks a bit too much like a bed now, maybe random specs of the light and dark would help? Any help appreciated:
(http://www.virtuallegend.com/pixelart/grave.bmp)

Update: Started on a stone brick floor:
(http://www.virtuallegend.com/pixelart/stonebrickfloor3.bmp)

Update: Added a fourth color:
(http://www.virtuallegend.com/pixelart/stonetile4.bmp)

 :) Thank you
Title: Re: [WIP][Help] Tileset for a top down game
Post by: Code_wizard on March 27, 2008, 06:28:58 pm
Updates ^
Title: Re: [WIP][Help] Tileset for a top down game
Post by: tocky on March 28, 2008, 02:34:44 pm
your grave/bed problem is something you might not be able to fix with pixel manipulation.  I think that you would necessarily need some symbol, a tombstone or whatever, to convey that somebody is buried there. Mounds of dirt, even in real life, don't necessarily give off a grave vibe, not even the ones that actually are graves. In the event that the corpse scrambles out to attack you, it becomes clear, and I mention this only because you mentioned that this is for a shooter, so I figure that it might happen - but before that point, the player probably won't be sure of what they're looking at.
Title: Re: [WIP][Help] Tileset for a top down game
Post by: Hyrule_SwordsMan on March 28, 2008, 05:05:21 pm
well, first of all u've chosen some awkward colors :S
the other thing that is not a tomb/bed... what is it? rocky ground?
i think checking some real images of objects may help you as well as a good pallet tutorial

(http://img220.imageshack.us/img220/6736/tombcopyon9.gif)
Check this one Check the colors and the ground texture
also, the stone block mustn't be at 90º from the ground so well, hope its helpful :)
Title: Re: [WIP][Help] Tileset for a top down game
Post by: ndchristie on March 28, 2008, 05:10:01 pm
a good edit hyrule, and good hue choices, though the values could be pushed a bit farther apart I think.  Nothing about that right now tells me that the gravestone would be an obstacle to my player.
Title: Re: [WIP][Help] Tileset for a top down game
Post by: Hyrule_SwordsMan on March 28, 2008, 05:18:36 pm
a good edit hyrule, and good hue choices, though the values could be pushed a bit farther apart I think.  Nothing about that right now tells me that the gravestone would be an obstacle to my player.
Thanks! ^^ that made me happy xD lol

well, as he says, maybe some "value pushing" would be ok :P
and, to pup-up the tomb a bit, for the playing knowing that its an obstacle, be sure to use a dark color for the ground. Eather that or use a bright color for the tomb. The point is making contrast with the obstacle and the ground. You can also make the shadow extended to the stone-ground and not just the ground of the tomb.... not sure if i'm understandable :o
Title: Re: [WIP][Help] Tileset for a top down game
Post by: Code_wizard on March 29, 2008, 05:20:33 am
well, first of all u've chosen some awkward colors :S
the other thing that is not a tomb/bed... what is it? rocky ground?
i think checking some real images of objects may help you as well as a good pallet tutorial

(http://img220.imageshack.us/img220/6736/tombcopyon9.gif)
Check this one Check the colors and the ground texture
also, the stone block mustn't be at 90º from the ground so well, hope its helpful :)


I have a lot of problems picking colors, seems to be one of my bigger weaknesses. Thank you for the advice, since there were no comments about the other stuff I assume that the other tiles are good then?
Title: Re: [WIP][Help] Tileset for a top down game
Post by: Hyrule_SwordsMan on March 29, 2008, 05:46:57 pm
I have a lot of problems picking colors, seems to be one of my bigger weaknesses. Thank you for the advice, since there were no comments about the other stuff I assume that the other tiles are good then?
Well, there actually were, or was:
well, first of all u've chosen some awkward colors :S
the other thing that is not a tomb/bed... what is it? rocky ground?
i think checking some real images of objects may help you as well as a good pallet tutorial

The colors and the "texture".
(http://www.andypryke.com/twiki/pub/Andypublic/BlogMay2007/tory_island_road.jpg)
Check that image out.
You can see mud between the rocks. There are some stones lighter than others. You'll also find some fang signs, grass...
The lightning on your road makes the rocks look like bubbles. They should seem flat.

Okay, just post some edits and ill tell u