Pixelation

Critique => Pixel Art => Topic started by: Karies on February 17, 2008, 05:11:29 am

Title: How to improve this
Post by: Karies on February 17, 2008, 05:11:29 am
Hi people!
I want to know if there is some way to improve this.  I know it's too bad, but I only want to know some tricks for improve face and body simetry. Note he has a mutilated arm

(http://jksierra.googlepages.com/mocho2.bmp)
Title: Re: How to improve this
Post by: Karies on February 19, 2008, 02:28:46 am
Nobody ???  :'(

Now I see my post wasn't replied I only want to add something I did some months ago. You can see I'm not an artist. But I want to get some basic skills enough to satisfy my needs (game development)

(http://jksierra.googlepages.com/building.bmp)
Title: Re: How to improve this
Post by: pixelaro on February 20, 2008, 12:03:02 am
Your shading and texture in the second image is ok. but the windows need shading to show form. Also i think the building will look better with a reddish dark color. Heres an edit showing what i mean.
(http://i22.photobucket.com/albums/b344/pixelarooo/window.png)
Your first image looks kind of strange. Is he like walking against us? his shirt hanging out on one side is really hard to make readable on a 32*32sprite, same is a mutilated arm. you need to do it simple. if he has a mutilated arm you give him a stereotypical hook or something. Or you make one arm way shorter than the other. Also diss the chesthair. wont be readable in such a small sprite. The angle is also kind of screwed. His head is seen directly ahead but his feet seem to be seen from a 45 degree angle above. I don't think I'll edit this as it would have been very little left of the original image if i did. Just try to get it somewhat symmetrical and then pick a light source and shade it. Good luck
Title: Re: How to improve this
Post by: Karies on February 20, 2008, 04:32:41 am
First attempt to fix the character:
(http://jksierra.googlepages.com/mocho.bmp)