Pixelation

Critique => Pixel Art => Topic started by: Ryona on December 17, 2007, 05:43:16 am

Title: TMNT (Ninja Turtles) RPG [WIP]
Post by: Ryona on December 17, 2007, 05:43:16 am
Hi all. Been away for a long time, and I'm sad to say that I haven't done a whole lot of pixel work. I've been making alot of texture images for 3D meshes in the past couple of months (not mine. I don't know how to make 3D meshes), and working on my own personal projects (one which may be published in the near future. So yeah, I've been busy.
Also I'm finding that making pixel art on MS Paint can get real tedious. The process is just too sllllooooowwww. >.<
I really need to get the advanced program that most pixel artists use. What was it called again? 'Promation' is it?

Anyway, here's some old stuff I've updated. Some new sprites and stuff. Constructive critiquing and opinions are always good.
This is still work in progress, so be aware of that. Enjoy!

(http://img2.freeimagehosting.net/uploads/2ac0e8f62c.png)

(http://img2.freeimagehosting.net/uploads/d7828c81b9.png)

(http://img2.freeimagehosting.net/uploads/dde00c2bc7.png)


And here's some heads I made based off of characters from an anime called Martin Mystery.

(http://img520.imageshack.us/img520/4074/martinmysteryspritesgw7.png)



I really don't have much stuff worth showing. Just alot of unfinished sprites. lol

I have made a pixel webcomic series that's actually on a website. I would post it here, but it's rather sexual adult humor. Sorry.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Sherman Gill on December 17, 2007, 07:06:14 am
Welcome back, ma'am
Cosmigo's Promotion is the program. Though I prefer GraphicsGale personally.

Quote
I have made a pixel webcomic series that's actually on a website. I would post it here, but it's rather sexual adult humor. Sorry.
Is that a problem? I don't think that's a problem here, so much as it's got like, a warning above it.

It seems like the sprites are a little low contrast, but it depends. Need to see 'em in action to judge, y'know.
There's also no up view for the henchmen? Are those just yet to be made?
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: madPXL on December 17, 2007, 01:12:04 pm
love the chara design of your turtles, very funny.

So, I've just made an edit of one of those to do a better optimisation in colors contrast...and little correction on the anatomy.
I think that my edit speak itself.

I'm using 11 color.

(http://www.madsk8tard.info/pixel/turtle.png)

and yes, cosmigo promotion is THE software.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Ben2theEdge on December 17, 2007, 02:22:30 pm
T-U-R-T-L-E powah!!!

I love 'em. My only comment is that with the turtle's skin being so close to neutral gray it may be frustrating to draw backgrounds that these guys stand out against. MaDsk8tard's edit is a little too detailed for my taste but he did a good job of fixing the contrast issues.

And on the subject of programs, at our studio we've got a pretty even mix of Promotion and Graphics Gale affectionados. Personally I prefer Graphics Gale since it's extremely streamlined and almost every feature in the program is extremely useful. Promotion does some sweet stuff but I can't figure out how the heck to use it.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Luzeke on December 17, 2007, 03:16:54 pm
These are kickass!

Though the dead animation make the turtles look more like they are balancing on their toes.

I made an edit to show what I mean. The standing and dead animations are to the left and center and my edits are on the right.

(http://i79.photobucket.com/albums/j135/mr_norris/leo-1.gif)
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Hyrule_SwordsMan on December 17, 2007, 04:14:58 pm
awesome.
I recommend you adding at least 1 more frame of waking and make a right and left attack animation (i hate when a game has mirrored sprites lol) attacks animations looks really cool. You might add some frames to the spin attacks.
Good job!
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Ryona on December 19, 2007, 02:01:46 am
Thanks for the comments, guys.  :)

I tried to fiddle with the colors and contrast while trying not to deviate too much from my design. As a result, I lowered the color count, which is great.
Your edit is really nice, MaDsk8tard. I made an attempt to play with the tones like you did, but I tried to keep mine from looking as vibrant. I prefer more of a subdued color pallet for them.

Also, I love that you pointed out the problems with the K.Oed sprites, Luzeke! I never thought of making them look more sprawled on the ground. Great idea.  :)

Sorry about the mirrored sprites, Hyrule. Practicly all of the sprites are symmetrical, so I figured why not? Oh, and there's three walk frames. The idle one is included.

Check out the updates, guys! Oh, and keep in mind that the game is viewed at 2x

(http://img209.imageshack.us/img209/6591/beforeaftermf3.png)


Oh, and here's a few animations I had done with them some time ago...

(this walking one is pretty old, but it allows you to see the animation)
(http://img505.imageshack.us/img505/1507/tmntxwalkfk3.gif)

(http://img206.imageshack.us/img206/4308/1leopowerattackvy8.gif)

(http://img254.imageshack.us/img254/4825/aurapowerupleowg4.gif)





Quote
I have made a pixel webcomic series that's actually on a website. I would post it here, but it's rather sexual adult humor. Sorry.
Is that a problem? I don't think that's a problem here, so much as it's got like, a warning above it.

It's nothing really special anyway. More like pixel line-art colored in with no AA. And it's a really weird sexual webcomic anyway. Funny! But weird.
If you're curious, I'll send you a link through PM if you want.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: HTD on December 19, 2007, 02:25:21 am
Whoa thats the coolest thing I've seen.
I know long time turtles fans would love to see a game like this be made.
I really hope to see the technodrone or turtle van/blimp sometime. :y:
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Ryona on January 10, 2008, 05:45:16 am
Thank you for the compliment. ^_^

I'll definetly be making the turtle van soon enough.


Here's a little update. I've improved the colors of the characters, as you can see the comparison from the ones before and the ones after the edit.
I also started making scene areas.
There's a map of the playable areas, and I completed the jumping sprites.

Let me know what you think. Especially on the game-screen chamber.


(http://img49.imageshack.us/img49/2630/beforeafter2sd2.png)
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: sharprm on January 10, 2008, 06:52:39 am
Raph looks a little too thin at arms compared to other turtles.

I like the top wall of chamber. The side walls have a weird kind of curve. Also, the grey bottom stones should be an extra pixel tall, to match the top wall. Did you hand pixel that screen, or is it texture mapped in a game engine?
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Ryona on January 10, 2008, 08:16:13 am
hmm I'll see what I can do about Raph's arms, though I figured that because his arms are crossed, they would be more inward in the fold than outward.

About the sidewalls, yeah, I noticed they look weird. I tried to space all the bricks exactly the way they should be, but it resulted in those weird curved lines. I'm going to try to fix that.

And yes, I made everything on MS Paint.


Thankies for the crits. I'll get to work on them.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Faktablad on January 10, 2008, 12:56:37 pm
I think the sprites are just great, and I love how you've overemphasized the tie of their masks.  One thing I think you could do would be to make them a little more green.  A less saturated green would work for larger sprites, but (depending on some aspects of gameplay) I think you would want to have the turtles be instantly recognizable on-screen.  If you kick up the saturation a little more, it'll scream "TURTLE!"

This is a cool project, you're doing a great job.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: HTD on January 10, 2008, 08:32:51 pm
I love these sprites.
Its ashame you find 2D slow as I would love for you to complete these so that someone might use them to create a great turtle game.
Okay one slight comment here, its about Raphs face... I think his smile should be made to reflect more Anger as thats kinda how it works for his personality.
You got Leo's serious perfectly, donnies kindness and mikes carefree attitude down.
I think Raph just looks to similar to mikes smile and needs a little tweaking to reflect that stubborn shrude attitude we all know him and love him for.

Really love this post :y:
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Terley on January 10, 2008, 09:52:15 pm
I love TMNT  :crazy: awesome you're doing this, Im liking your sprites I think they read pretty well and the larger versions look very well done. My only concern is it all seems a bit flat and desaturated, theres just something that tells me everything could be that much more bolder, the character should look crisper and over all more defined. I've tried to illustrate how I mean but looking at a lot of your previous work it seems you are very clued up about this stuff but something just seems lacking with these particular characters. I've tried my hand at a small edit of Raph just to illustrate, I have no idea if you're working to a restricted palette or anything I really just think you could do with more contrast, bolder colours and making full use of your palette.

(http://img72.imageshack.us/img72/2765/turtle02ie8.png) >> (http://img178.imageshack.us/img178/821/turtle01xr2.png)

very quickly done and incomplete but hope it helps atall..  :ouch:
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: TrevoriuS on January 10, 2008, 10:44:44 pm
The outlines on the left got a little too dark (and all outlines with that colour) in there, but the edit says it all, nice one Terley.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Phlox on January 11, 2008, 10:41:45 pm
I'm a huge TMNT fan so i would love to see this game actually be made i think you should try and get a play able version out even if it is only w few levels. Maybe hire a programmer or find someone who would like to help you make it for free.  But i love the art its amazing the effects and stuff are great far better than i could do ever.This really looks like it could be  a legit gameboy game, its amazing.   :y: :D
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: ndchristie on January 12, 2008, 04:24:00 am
the perspective breaks down on your side walls.  try making them measure up a bit better to the front one which is quite nice.  you'll need to bust out some sub pixel but it will be worth it.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: surt on January 12, 2008, 04:35:55 am
The viewing angle of the character sprites doesn't seem to fit in with that of the walls.
The camera angle of the characters seems lower even then that of the northern wall, when ideally it would sit in the middle of those of the north and south walls.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Ryona on June 18, 2008, 04:37:17 pm
Yeah, I know... I'm reserecting a dead thread from the grave. Bad Ryona! BAD! >.<

If you'll all forgive me, I got some new goodies to show you all...

I know it's not much of an update, but I got more stuff in the works that I'm not ready to show yet. Also, I got other projects and other stuff going on in my life, so It's not often I work on this.

Anyway, let me know what you think! ^_^
(Oh, and those familiar with my works from the past will notice something "trademark" of mine. lol)

Oh, and also I had decided to make characters able to move, jump, attack, etc in diaginal directions too rather than just north/west/south/east, so yeah, it's taking a while... -_-

(http://img291.imageshack.us/img291/6230/wipspritesez3.png)




I love these sprites.
Its ashame you find 2D slow as I would love for you to complete these so that someone might use them to create a great turtle game.
Okay one slight comment here, its about Raphs face... I think his smile should be made to reflect more Anger as thats kinda how it works for his personality.
You got Leo's serious perfectly, donnies kindness and mikes carefree attitude down.
I think Raph just looks to similar to mikes smile and needs a little tweaking to reflect that stubborn shrude attitude we all know him and love him for.

Really love this post :y:

Good point about Raph, but I'm actually going with more of the Raphael from the original series, where he didn't have his anger-management issues. lol
Old-school Raph is my fave type. I like how he's cool, sarcastic, witty, and a dependable team-player... unlike the other Raph... haha



I love TMNT  :crazy: awesome you're doing this, Im liking your sprites I think they read pretty well and the larger versions look very well done. My only concern is it all seems a bit flat and desaturated, theres just something that tells me everything could be that much more bolder, the character should look crisper and over all more defined. I've tried to illustrate how I mean but looking at a lot of your previous work it seems you are very clued up about this stuff but something just seems lacking with these particular characters. I've tried my hand at a small edit of Raph just to illustrate, I have no idea if you're working to a restricted palette or anything I really just think you could do with more contrast, bolder colours and making full use of your palette.

(http://img72.imageshack.us/img72/2765/turtle02ie8.png) >> (http://img178.imageshack.us/img178/821/turtle01xr2.png)

very quickly done and incomplete but hope it helps atall..  :ouch:

Oh that's a nice edit, Terley.  :)
I've taken your suggestion and am working on rendering the large image sprites with some depth and stuff. ^_~



the perspective breaks down on your side walls.  try making them measure up a bit better to the front one which is quite nice.  you'll need to bust out some sub pixel but it will be worth it.

Yeah, I noticed the problem, and I've already taken care of it. I'll post new background scenes later.
Thanks for the head's up.  :y:
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: wah_wah_69 on June 19, 2008, 06:53:15 pm
This is looking really nice!

I offer my help programming this in case you need someone.

You thought about balancing the power of each character, raphael has one point extra in his power up and one less in his normal attack.

Do you have in mind the structure of the game? I mean,length of the game,levels , bosses, etc...

If only I were 9 years old again and have all the time in the world to play this...

ps: Love your avatar.
Title: Re: Old TMNT RPG work with new updates (and other stuff)
Post by: Ryona on June 24, 2008, 01:45:38 pm
I might need help with programming it, so I'll keep you in mind.  ;)

As for the length of the game, I'm trying to keep this one short just for the sake of getting this game done. It'll actually be just one level.
But I do have plans to make more games that will be continuations of the same game... Releasing one short game after another, which are all connected into one story.
In the long run, when the whole series is complete, I'll then connect them all into one complete game package.

The story is based off of the original series from the 80s, and it continues off from the first season. The difference is that this story will replace what happened in the animated series after season 1 with a new continuation story.

I'll be adding tidbits from different universes such as the classic comic book series, the new 2003 animated series, and the movies.  ;D


If anyone has any ideas they'd like to toss in, feel free to do so! ^_^
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: gamingjustin on June 26, 2008, 02:34:33 am
Cool stuff Ryona. Despite them being small you draw very eye pleasing graphics and you retain your style; looking between your avatar and sprites I can easily tell the same person did them.  I guess my only so-called critique would be similar to others': kick up that saturation. Although the turtles are so well-defined I'd still like to see 'em a little brighter-- that's just me, though.

Also, I'll take a PM for a link to those comics you mentioned if that's okay. Although, couldn't you post a link here with a big ole NSFW preceding it?
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: Ryona on June 28, 2008, 09:58:29 pm
A tiny update...

I kicked up the saturation a bit, and I have to say, they do look better. I've always been worried about making them too vibrant in fear that they may start to look "radioactive" with brightness.

(http://img58.imageshack.us/img58/3082/beforeafter3gc4.png)

(http://img56.imageshack.us/img56/1364/rotateleosi7.gif) (http://img102.imageshack.us/img102/3691/rotatedonfd7.gif) (http://img166.imageshack.us/img166/8580/rotateraphwa0.gif) (http://img102.imageshack.us/img102/7602/rotatemikeybd6.gif)


On the side-topic, I'm not really comfortable with posting adult pixel art (or links to adult pixel art) because, well, I don't want to be labled a pervert in the Pixelation community. lol
But I'll definetly send you a link through PM.
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: Luzeke on June 28, 2008, 11:18:21 pm
Nice stuff as always!  :)

Have been on a TMNT rush myself the past couple of weeks (watched through the entire 2k3 series a while ago) and got the urge to make a Shredder sprite in the style of your game. Hope you don't mind. :D (Used your April sprite for size reference)

(http://i79.photobucket.com/albums/j135/mr_norris/shreddy.gif)

It's not 100% spot on. But then again, didn't spend much time on it (about 20 min)
I went for a mix of the 2k3 style and the first live action movie style of Shredder.

Let's face it, Shredder is the coolest villain ever (not counting the inept Shredder from the 1987 cartoon though).

:)

EDIT// Ah! I just noticed I put his hand blades on the wrong hand  :huh: , Shredder is left handed not right handed.
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: Ryona on June 29, 2008, 01:35:53 am
Oh wow! That looks great!  ;D
Love the design. I may very well be inspired by your Shredder when I finally create him.
I really like the mix of 2k3 Shredder with Movie Shredder. Very nice style.  :)

Though, going by the 2k3 style, his claws are on his left hand... Take a look here... http://img166.imageshack.us/img166/8339/shredderten2if5.jpg


Anyway, you got me interested in posting some of my incomplete characters. I just recently designed Leatherhead to add to this post.  ;D

(http://img510.imageshack.us/img510/9215/randomcharacterspn7.png)


Feel free to design more characters, Luzeke. I'd be interested see your personal take on Krang.
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: Luzeke on June 29, 2008, 02:28:54 am
Oh wow! That looks great!  ;D
Love the design. I may very well be inspired by your Shredder when I finally create him.
I really like the mix of 2k3 Shredder with Movie Shredder. Very nice style.  :)
Thank you!  :)

Though, going by the 2k3 style, his claws are on his left hand... Take a look here... http://img166.imageshack.us/img166/8339/shredderten2if5.jpg
Yeah, you're right. I actually wrote wrong there. I'd meant to write that he's right handed and not left handed, but I was really tired when I wrote it (it was about 2AM or something here then)

And btw, he has the claws on the left hand in the 1991 movie as well.  :)


Anyway, you got me interested in posting some of my incomplete characters. I just recently designed Leatherhead to add to this post.  ;D

(http://img510.imageshack.us/img510/9215/randomcharacterspn7.png)


Feel free to design more characters, Luzeke. I'd be interested see your personal take on Krang.

Cool! I dig the Leatherhead and casey Jones sprites. There are so many characters you can throw in, especially if you mix the different series. Triceratons, Professor Honeycutt, Ancient One (he would be an awesome sprite, all small and chubby) etc. Although I do prefer the Utroms over Krang. And let's not forget the Rat King http://upload.wikimedia.org/wikipedia/en/7/71/TMNT405EpisodeGuide.png

 ;D
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: robotacon on June 29, 2008, 06:20:16 am
Since I don't like RPGs I'd like to see a top-scroller with this graphics instead
kind of like "Nightmare" on MSX.
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: Ben2theEdge on June 29, 2008, 12:15:12 pm
I really like these... the only thing that bothers me is the color choice. You've gone with a very cute style but the colors on the turtles are kind of depressing. I think the color needs to pop a little more.
I boosted the contrast, and then boosted the saturation on the skin to show what I mean:
(http://i48.photobucket.com/albums/f230/ben2theedge/NinjaTurtles.png)

I think it makes everything a lot more readable and more pleasant on the eyes as well.
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: Antago on June 29, 2008, 06:15:49 pm
I agree, if Ben would let you just go with the colors he chose. They pop far superiorly and make me happy :)
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: Ryona on June 29, 2008, 08:52:35 pm
Youch, that's bright! Like, "staring into the sun" bright!

*puts on sunglasses*

lol, I tease, but really, I'm trying to go with a realistic level of saturation for their skin tones.
I'm trying to stay away from pure saturated colors like these...
(http://img403.imageshack.us/img403/5994/toobrightjz8.png)
And your edit is awfuly close to that.

I'll see about kicking up the saturation a bit more, but I want to keep a natural tone of green for the TMNT.

I appreciate the edit, but that's just really too NEON for my liking. ...even if they do pop out more.

My backgrounds aren't going to be very bright either, so the sprites will stand out.
Also, the actual size of the game screen will be x4

:MODIFIED:

Here's an example...

(http://img369.imageshack.us/img369/7333/gameplaytz4.png)
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: weaselpa on June 30, 2008, 06:41:29 pm
Hello to everyone here, once again... Hello to you, Ryona...
I'm watching this thread very closely these last weeks and finally decided to comment...
I must say i'm not a fan of 'chibi' art therefore the idea of seeing baby TMNT annoyed me in the beginning... However the great work you've done so far has made me wanna see this game finished... It would be unfair not to comment on the animation you've done for the characters...
I'm also a fan of desaturated and even dark palettes but i do not know if it looks good on chibi characters... Personally i'd go for a more Zelda-like coloring. Also, i'd like to see more detail in the backgrounds although i must admit i like the walls so far... Again something Zelda-like... The following ( http://www.wayofthepixel.net/pixelation/index.php?topic=6021.0) is a good example of what i'm talking about...
Anyway, don't ever think of leaving this project unfinished... As you can already tell, a lot of people would like to see it come true...
You have my admiration for you're the first girl that treats TMNT as a faithful boy fan would...
Keep posting...
Title: Re: TMNT (Ninja Turtles) RPG [WIP]
Post by: tehwexxl0rz on July 01, 2008, 01:01:00 am
Even if you're going for a dark, natural look, I think your pallet would benefit from some more contrast....

Edit:
(http://img369.imageshack.us/img369/7333/gameplaytz4.png)>>(http://img299.imageshack.us/img299/690/tmntjo7.gif)

The walls in my edit are too saturated I think (not totally sold on the multicolored bricks thing...), but the characters "pop" better and the floor detail is brought out.


Whoops, the shuriken also got kinda jacked, but the color edit was intended for the HUD. :P