Pixelation

Critique => Pixel Art => Topic started by: Aelyrin on November 22, 2007, 09:45:43 am

Title: Some stuff by me
Post by: Aelyrin on November 22, 2007, 09:45:43 am
Admittedly, I waited until my last thing went off the front page just so I could post more.
But then I never actually finished anything I wanted to post.
>>
<<

Uh, anyways.
So I saw a couple isometric collaborations, and I thought they were so cute. :D But there hasn't been one in like a year, what's up with that? Anyways, as much as I would love to be in one, I don't think I'm exactly up to par, so I'm doing my own. :D
Currently I only have this tree, though. ^^;;;
(http://i9.photobucket.com/albums/a54/t3h_m3w/trees.png)
I can't seem to get from green to purple without using a gross blue. @__@ And as you can see here, I failed. It took me a while to get the leaf thing going on, and I think it looks not too bad. :D
So I'd like to hear what you think and such. I'd especially like to know how to do the purple thing...
I included the one on the right in case you wanted to see the lineart, or something like that. ^^;; lolll

(Took "iso" out of the title, because I have stuff I want crit and stuff on, but don't really want to make more topics for little things.)
Title: Re: Some iso stuff by me
Post by: dkh on November 22, 2007, 11:51:20 am
What makes you think that your work is in isometric-perspective? It's not, the tree is drawn from a side-perspective.

The texture of the tree (ie. the leaves) are drawn nicely, in my opinion. About the purple "back-color": I don't see it working. Maybe try to make it darker (less brightness) or change the hue to blue (blue works quite nicely in that position on vegetation).
Title: Re: Some iso stuff by me
Post by: ndchristie on November 22, 2007, 02:52:05 pm
i think the purple can work, but my advice on what colors you can get away with shouldn't necessarily be taken to heart :P.

The tree really isn't in isometric perspective, in a while i'll post a sample of how to work when i find out how to scan or pixel from here (what kind of computer doesn't even come with paint???)
Title: Re: Some iso stuff by me
Post by: Aelyrin on November 22, 2007, 11:54:06 pm
Yeah, I don't really know how to make a tree look isometric, I guess. @__@

Anyways, here's a few more things~
(http://i9.photobucket.com/albums/a54/t3h_m3w/miscisostuff.png)
I think I'll go with the bigger flowers. :3
The lights aren't lit (hence why they're shaded, lolll). I'll be making some lit ones, though... after I do a bit of research on how.
Title: Re: Some iso stuff by me
Post by: Terley on November 23, 2007, 12:20:25 am
well think about it, isometric is a looking down view.. with your tree you can see up it. I'd roughly see your tree at this view to make it isomertric.

(http://img413.imageshack.us/img413/449/isotreexc5.png)

lol I used mspaint colours, im so crazy.
Title: Re: Some iso stuff by me
Post by: Aelyrin on November 23, 2007, 01:03:40 am
(http://i9.photobucket.com/albums/a54/t3h_m3w/trees2.png)
I'm not getting it, am I? @__@
I lowered the leaves, then kinda extended them up a bit. And I tried to round the bottom downward, but not sure how that turned out. :\
And I just scribbled the shading in here, but I find it looks better than my last. D: What's up with that?



Edit:
I should probably finish a project before moving onto another. xD;; Buuuut~
I'm working on a platformer. :D I got inspiration from a few threads around here, and got an idea for my own.
In any case, here's a wip walking ant. Well, supposed to be an ant. xD; But it's be a pain to animate more legs. And there's currently no arms because I want to get the legs right first.
There's something weird going on, though. @__@ The peaks of his walk are so close together, then there's a few level frames. Uh. My grammar should be shot. But you can kinda tell where the peaks are by the antennae flopping. They flop just as he lands back down. lol I think those kinda need to be fixed. xD;;
(http://i9.photobucket.com/albums/a54/t3h_m3w/wipantwalk.gif)
Title: Re: Some stuff by me
Post by: Zolthorg on November 23, 2007, 12:38:07 pm
Moving the highlighted area of the brush down a few pixels would probly help portray it as isometric
i'd remove the black outlineso n the chunks of foliage contained within the object
(on on the outside too, but that's stylistic preference, and dependant on the importance of trees in whatever this graphci is for)
Title: Re: Some stuff by me
Post by: Aelyrin on November 24, 2007, 03:25:25 am
(http://i9.photobucket.com/albums/a54/t3h_m3w/trees3.png)
@__@...
I tried rounding the bottom more and extended the highlight down.
One with and one without the clumps because I just don't think they're working.


edit~
(http://i9.photobucket.com/albums/a54/t3h_m3w/wipantwalk2.gif)
I think I fixed the thing with its antennae... Do ants even have those? .__o;;;
Anyways, I coloured the legs and added the arms. But when I colour them, I can't really see them. @__@
Title: Re: Some stuff by me
Post by: Sherman Gill on November 27, 2007, 02:08:03 am
(http://msnbcmedia3.msn.com/j/msnbc/Components/Photos/051116/051116_ants_hmed_11a.hmedium.jpg)
They also have six legs and 3 body segments. :D
Title: Re: Some stuff by me
Post by: ndchristie on November 27, 2007, 03:55:20 am
hexapods everywhere are grateful to you, sherm.  I was about to say the same thing :P

about the legs and arms - one of the main reasons cartoon characters end up with big gloved hands is to help this exact thing.  you dont need gloves, but put in large, obvious hands and the arms will be less important.
Title: Re: Some stuff by me
Post by: Aelyrin on November 27, 2007, 04:35:36 am
I want my ants to stand like people. >:
I suppose I could try to add in two more legs...
Okedoke, I'll give him hands.


edit:
How's this, then? :3
(http://i9.photobucket.com/albums/a54/t3h_m3w/walkerwip.gif)
Title: Re: Some stuff by me
Post by: Larwick on November 27, 2007, 10:06:13 am
I want my ants to stand like people. >:


You could still have that, just add a small abdomen and give him 4 arms.  :y:

I'm not very keen on the one with 4 legs.
Title: Re: Some stuff by me
Post by: ndchristie on November 27, 2007, 02:33:31 pm
yeah, particularly since in all insects the legs branch every one of them from the thorax  :-[
Title: Re: Some stuff by me
Post by: Aelyrin on November 27, 2007, 11:35:55 pm
But in the picture Sherman posted, the big ant has the hind legs coming from the back part. o3o;
But uhhh... is there really enough room to add more arms? .__o I'm not so sure...
Title: Re: Some stuff by me
Post by: Larwick on November 28, 2007, 02:07:35 am
Hmm, you could have the impression that it only has 2 arms by having the lower arms connect to the upper ones, perhaps holding his wrists or something. May be hard to do on a small scale, and may only be possible with a walking anim (may even work to have his arms doubled in width, until he does some other action where they split). Another idea would be to simply have his other arms hang down... but unfortunately it could cause alot of mess on the sprite. Then there's always making the sprite bigger.. but meh.

Good luck anyhows.  :y:
Title: Re: Some stuff by me
Post by: thedaemon on December 03, 2007, 05:17:01 am
Ok, I'm just going to critique your actual walkcycle.

Frame 1 is your contact pose. It looks fine, you base your whole walk off of this pose.
Frame 2 is your down pose. You have the body going up instead of down. It also looks off balance.
Frame 3 is your passing pose. I would put the body in the same vertical location as the contact pose here.
Frame 4 is your up pose. You have the body up, good job.
Frame 5 is an extra pose. You should remove this frame.

The rest of the frames are for the other side of the body.

Right now he looks as if he is skipping, is that what you are going for?

The antenna should go down on the passing pose and go up on the extra pose. What is happening is overlapping action, after the body goes down the antenna should still be going down as the body begins to rise. I suggest making the antenna go down after the down pose, and up after the up pose. This will give you a nice overlapping action. It's getting late and I'm tired or I would do an edit. I hope this helps. :y:
Title: Re: Some stuff by me
Post by: Aelyrin on December 04, 2007, 05:02:53 am
Actually, I fixed the walk cycle up a tad but didn't post it yet. :D
Still trying to figure out how to do the arms, is all. @__@
I think I fixed the antennae thing too, not sure.
Title: Re: Some stuff by me
Post by: thedaemon on December 05, 2007, 03:02:57 am
I made some examples of arms real quick to demostrate how the overlapping action works. I used 7 frames here. Obviously adjust the speed by how fast your character is moving. This speed looks like a fast walk. Notice how the upper arm leads? Notice how the forearm lags behind? Hope this helps some.  :)

(http://www.brandonayers.com/pixelart/swingingarm.gif)(http://www.brandonayers.com/pixelart/swingingarmanim.gif)