Pixelation

General => General Discussion => Topic started by: Madgarden on November 22, 2007, 01:58:47 am

Title: Our pixelly retro beat 'em up game
Post by: Madgarden on November 22, 2007, 01:58:47 am
How about a retro-styled beat'em'up in the same vein as Double Dragon, River City Ransom, etc.? But with vegetables...

Tom the Tomato 2!

We (Elias Pschernig and I) just submitted this game for the Allegro "Retrohack" competition, which finished a few nights ago. The restrictions for the competition were based on a library which simulated some old hardware. Such things as limited sprite memory, simplistic sound synthesis, and a restricted colour palette were hard requirements for the game.

DOWNLOAD (http://ratziggurat.googlepages.com/TomtheTomato2.zip)

(http://www.allegro.cc/images/rcache/394a9784f84166fcccd0a693a6f5d83e.png)

It's not the best screenshot, as Tom is getting the beat-down by a couple of carrots, but you get the idea.

I've wanted to explore some beatemup concepts for a while, so this was a fun project. We shared various coding tasks (Elias on the technical-side, and gameplay/animation/sound etc. for myself). And yes, the pixel art is all my doing. :crazy:

Anyhow, enjoy, and feel free to pick away and/or critique if you like. ;)

Paul
Title: Re: Our pixelly retro beat 'em up game
Post by: ptoing on November 22, 2007, 02:27:41 am
Some simple shadows would be nice.

Will try it out tomorrow, now i need to sleeeeeeeep.
Title: Re: Our pixelly retro beat 'em up game
Post by: Madgarden on November 22, 2007, 02:48:35 am
Some simple shadows would be nice.

And how! There's a lot of stuff I didn't get to add, alas. Now that the compo is over, we are free to tweak it up a bit!

You can press TAB though to get a slow-mo debug mode with bounding boxes and a "shadow" that shows zero-ground. Not quite the same, I know. ;)