Pixelation

Critique => Pixel Art => Topic started by: dcontell on November 23, 2005, 04:11:15 pm

Title: Pokemon Isometric Game
Post by: dcontell on November 23, 2005, 04:11:15 pm
This is my edited room of the Pokemon gameboy for a isométrico game.

(http://tcontell.ubbihp.com.br/imagem/poke_iso_room.gif)
Of
(http://tcontell.ubbihp.com.br/imagem/poke_room.gif)
Title: Re: Pokemon Isometric Game
Post by: Gil on November 23, 2005, 04:24:01 pm
http://www.wayofthepixel.net/pixelation/index.php?topic=490.msg5701#msg5701

You already posted this before. Why did you create another thread?
Title: Re: Pokemon Isometric Game
Post by: Kazuya Mochu on November 23, 2005, 04:52:49 pm
cause this time its pixel art! :D

looks nice!!! very nice

Kaz
Title: Re: Pokemon Isometric Game
Post by: Gil on November 23, 2005, 11:18:17 pm
Ah, ok then. Still, you should've posted this in the other thread.

Anyway, the proportions are off. The bed is far too small compared to the TV. The TV itself is a little too small (The screen is the right size, the box around it is not). The book shelf's side boards are very thick, and the shelf itself is square instead of rectangle, which I don't like. The desk is too long and too low to sit on, and finally the carpet to the stairs is not the same size as the original.

These things bother me, as right now everything seems at a different scale... I also think that pokemon style wasn't meant to be made isometric, since iso makes it lose the plastic feel and makes it look very grainy. It's the straight lines that create the style in the original. AAing the isometric one might help...
Title: Re: Pokemon Isometric Game
Post by: TKSkater on November 23, 2005, 11:20:54 pm
Fix up what gGil said, cuz its lookin pretty cool. Whats it for anyways? Just fun?
Title: Re: Pokemon Isometric Game
Post by: dcontell on November 24, 2005, 04:04:24 am
Update
(http://tcontell.ubbihp.com.br/imagem/poke_iso_room2.gif)
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News rooms
(http://tcontell.ubbihp.com.br/imagem/poke_iso_room3.gif)
Of
(http://tcontell.ubbihp.com.br/imagem/poke_room2.png)
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Title: Re: Pokemon Isometric Game
Post by: Bo on November 24, 2005, 08:00:33 am
i believe the table is supposed to be one of those low japanese tables. thats atleast what it looks like in the original screenshot.
cut the legs of abit.
Title: Re: Pokemon Isometric Game
Post by: Dusty on November 24, 2005, 10:01:05 am
They don't use chairs to sit at those types of tables.
Title: Re: Pokemon Isometric Game
Post by: Helm on November 24, 2005, 10:03:59 am
plus, since he interpreted the one-pixel-tall legs of the chairs as 3 pixels tall for the iso version, then he correctly interpreted the 2 pixel-tall legs of the table as 6 pixels.

One bit of critique, the floortile has a texture that is extremely busy when interpreted in iso form, might want to simplify in this case, even if it means less authenticity.
Title: Re: Pokemon Isometric Game
Post by: crab2selout.png on November 24, 2005, 07:42:31 pm
I'm gonna second what Gil was saying here:
Quote
These things bother me, as right now everything seems at a different scale... I also think that pokemon style wasn't meant to be made isometric, since iso makes it lose the plastic feel and makes it look very grainy. It's the straight lines that create the style in the original.

I really don't see ISO capturing the feel of pokemon's style. The iso makes everything feel much busier and loses the flat, simplicity from those screenshots. I don't think AA would solve it either as that would bring the ISO style even further from the original where they try to avoid AA as much as they can. The AA would likely further remove remaining flat areas from the rooms.

Something gets lost in the outlines, too.