Pixelation
Critique => Pixel Art => Topic started by: dcontell on November 23, 2005, 04:11:15 pm
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This is my edited room of the Pokemon gameboy for a isométrico game.
(http://tcontell.ubbihp.com.br/imagem/poke_iso_room.gif)
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(http://tcontell.ubbihp.com.br/imagem/poke_room.gif)
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http://www.wayofthepixel.net/pixelation/index.php?topic=490.msg5701#msg5701
You already posted this before. Why did you create another thread?
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cause this time its pixel art! :D
looks nice!!! very nice
Kaz
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Ah, ok then. Still, you should've posted this in the other thread.
Anyway, the proportions are off. The bed is far too small compared to the TV. The TV itself is a little too small (The screen is the right size, the box around it is not). The book shelf's side boards are very thick, and the shelf itself is square instead of rectangle, which I don't like. The desk is too long and too low to sit on, and finally the carpet to the stairs is not the same size as the original.
These things bother me, as right now everything seems at a different scale... I also think that pokemon style wasn't meant to be made isometric, since iso makes it lose the plastic feel and makes it look very grainy. It's the straight lines that create the style in the original. AAing the isometric one might help...
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Fix up what gGil said, cuz its lookin pretty cool. Whats it for anyways? Just fun?
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Update
(http://tcontell.ubbihp.com.br/imagem/poke_iso_room2.gif)
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News rooms
(http://tcontell.ubbihp.com.br/imagem/poke_iso_room3.gif)
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(http://tcontell.ubbihp.com.br/imagem/poke_room2.png)
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i believe the table is supposed to be one of those low japanese tables. thats atleast what it looks like in the original screenshot.
cut the legs of abit.
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They don't use chairs to sit at those types of tables.
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plus, since he interpreted the one-pixel-tall legs of the chairs as 3 pixels tall for the iso version, then he correctly interpreted the 2 pixel-tall legs of the table as 6 pixels.
One bit of critique, the floortile has a texture that is extremely busy when interpreted in iso form, might want to simplify in this case, even if it means less authenticity.
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I'm gonna second what Gil was saying here:
These things bother me, as right now everything seems at a different scale... I also think that pokemon style wasn't meant to be made isometric, since iso makes it lose the plastic feel and makes it look very grainy. It's the straight lines that create the style in the original.
I really don't see ISO capturing the feel of pokemon's style. The iso makes everything feel much busier and loses the flat, simplicity from those screenshots. I don't think AA would solve it either as that would bring the ISO style even further from the original where they try to avoid AA as much as they can. The AA would likely further remove remaining flat areas from the rooms.
Something gets lost in the outlines, too.