Pixelation

Critique => Pixel Art => Topic started by: SirSami on November 10, 2007, 03:18:27 pm

Title: Some Graphics for my RPG game.
Post by: SirSami on November 10, 2007, 03:18:27 pm
Hello! I drawed some sprites for my role-game and I need some criticue. Thease two creatures are some demons first one is Wizzard and second one is Knight.  ;) (http://img222.imageshack.us/img222/7475/darkcreaturesxd3.png)

Here is enviroment graphics too what I made today (houses and logs)
(http://img218.imageshack.us/img218/2606/talotvalmiitiy7.png)



Title: Re: Some Graphics for my RPG game.
Post by: eck on November 11, 2007, 01:52:00 pm
i thought i remembered 'zoso' doing some tiles that were VERY similar to these, but i cant seem to find them. 

as im not 100% sure the tiles are yours, i wont bother critiquing, but i will critique the sprites.
the sprites are pillowshaded, and you have to many colors. both of them read better at 2x+ and in the second one, the dithering makes it to messy.  try for simpler shapes and adjusting the contrast to establish a top down lightsource.

another issue im having is that the sprites are disproportionate  in comparison to the doors to the houses, and there are a few perspective issues (fence, trees)
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 11, 2007, 02:24:02 pm
i thought i remembered 'zoso' doing some tiles that were VERY similar to these, but i cant seem to find them. 

as im not 100% sure the tiles are yours, i wont bother critiquing, but i will critique the sprites.
the sprites are pillowshaded, and you have to many colors. both of them read better at 2x+ and in the second one, the dithering makes it to messy.  try for simpler shapes and adjusting the contrast to establish a top down lightsource.

another issue im having is that the sprites are disproportionate  in comparison to the doors to the houses, and there are a few perspective issues (fence, trees)

You can be sure that thease tiles are made by me...
I have worked 3 months for whole tileset ;)

Here is some pictures of my second house:

(http://img229.imageshack.us/img229/6482/talo2hahmotelmauv2.png)

(http://img232.imageshack.us/img232/7731/talo2seintic3.png)

(http://img233.imageshack.us/img233/1291/valmisbq0.png)

Oh. The doors are too small for characters. Have to fix them.
Title: Re: Some Graphics for my RPG game.
Post by: Kon on November 11, 2007, 02:26:16 pm
3 months for a tileset?
What the...?!
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 11, 2007, 02:31:41 pm
3 months for a tileset?
What the...?!

Yeah. But that because I am begingger.. and I've drawed many times same tile until I got good tile ready. And I didin't make tileset on everyday.

BTW. Here is my first version of house. :D I drawed it 2 moths ago.

(http://img219.imageshack.us/img219/7731/houseonekh9.png)
Title: Re: Some Graphics for my RPG game.
Post by: ndchristie on November 11, 2007, 05:50:52 pm
you just think you've seen it before because you have in SirSami's previous thread (which there was no reason for not continuing...?)

right now, your piece suffers from a lack of originality or cohesion like many SNES rpg's.  It has all the necessary elements and they are identifiable, the issue is that none of them look particularly nice, new, or even for the same game.  Watch out with your contrasty texture/patterns.  I suggest going back to the basics and asking yourself, why am I making this tileset?  where IS this place, and why would there be a game there?  If the answers come easily, you need to think harder.  Atmosphere is the most important part of an RPG and these lack it.
Title: Re: Some Graphics for my RPG game.
Post by: eck on November 11, 2007, 06:05:15 pm
Ahha.  thanks for clearing that up Adarias.

apologies for false accusations.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 12, 2007, 04:54:00 pm
Hello! I am making attack moves for my chars and I need help with them.

This Animation is for characters who is using shield: (http://img215.imageshack.us/img215/7317/ukkolykilpiyt3.png)

And this is for those who don't:
(http://img220.imageshack.us/img220/1912/ukkolykilpieiif6.png)

How it looks like?

And By the way that character template body is not drawed by me but it is from free resource.

PS. How Can I get those images to animated GIF form?

Title: Re: Some Graphics for my RPG game.
Post by: TrevoriuS on November 12, 2007, 05:18:23 pm
First get your standing character template fixed before rushing into animations.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 12, 2007, 05:24:23 pm
I have them already also walking animation. And now I am making attacks. Fix? What Do I have to fix ? Standing template ?
Title: Re: Some Graphics for my RPG game.
Post by: TrevoriuS on November 12, 2007, 05:35:50 pm
I am not giving crits on the animation but I want to see the 'stand still' sprite so I can crit that cause it's clearly wrong regardless of any style choices.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 12, 2007, 05:40:29 pm
Here you go: (http://img217.imageshack.us/img217/6183/templatecharacteraj1.png)

Should I make new own template ?
Title: Re: Some Graphics for my RPG game.
Post by: TrevoriuS on November 12, 2007, 08:00:15 pm
what thats not your own?
Title: Re: Some Graphics for my RPG game.
Post by: baccaman21 on November 12, 2007, 09:14:15 pm
I think there's something being lost in translation here guys... cut sirsami some slack - his england's a bit squiffy...
Title: Re: Some Graphics for my RPG game.
Post by: Kyle on November 12, 2007, 09:55:18 pm
No it truly isn' his template. It is from a free resource site (as he said) where you pick certain hairstyles and such and it makes and RPG spriteset for you. I searched for the site a little bit but couldn't find it. I have used it way in the past, and I'm sure the thread starter would provide a link.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 13, 2007, 03:01:50 am
http://charas-project.net/charas2/index.php
Here is the link.
I think there's something being lost in translation here guys... cut sirsami some slack - his england's a bit squiffy...

Do you mean me? I am sorry if there is some translation problems but I am not quite good at english ;)
what thats not your own?

Yeah that is not my own as I said before.
i thought i remembered 'zoso' doing some tiles that were VERY similar to these, but i cant seem to find them. 

as im not 100% sure the tiles are yours, i wont bother critiquing, but i will critique the sprites.
the sprites are pillowshaded, and you have to many colors. both of them read better at 2x+ and in the second one, the dithering makes it to messy.  try for simpler shapes and adjusting the contrast to establish a top down lightsource.

another issue im having is that the sprites are disproportionate  in comparison to the doors to the houses, and there are a few perspective issues (fence, trees)

You said about coloring. Should I use 256 color mode instead of true colors (24 bit)?
Title: Re: Some Graphics for my RPG game.
Post by: TrevoriuS on November 13, 2007, 12:37:29 pm
Sorry I completely missed the line where you said it was from a free resource site. Further paletizing to 256 colours won't solve anything because you use less than 256 colours. Nonetheless you use more colours than is actually necessary so you could save some in those. The whole point of pixelart is (most commonly) do more, with less (colours that is).

Now I found that character really ugly so I advise you to make your own (or to at least modify this so it looks better as it's currently depthless and ugly but making your own = advised).
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 13, 2007, 01:23:40 pm
Which part of template is not good? Shapes, geometry or size?

EDIT: I have thought that what is good size for sprite? Now it is 24x24. And tileset tiles are 26x26. Which sizes you guys suggest?
Title: Re: Some Graphics for my RPG game.
Post by: TrevoriuS on November 13, 2007, 03:11:10 pm
Stick to one size (or multples of it, IE tiles of 26x26 and sprites of 26x26 AND 52x52)
Any size is possible, really, but in these modern times any game should be able to handle tiles and sprites far larger than these.

Now for that character, its completely flat and the shape suggests a top/front view combination (I don't see top of head and shoulders but the legs look like they are viewed a bit from top).
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 13, 2007, 03:45:02 pm
Stick to one size (or multples of it, IE tiles of 26x26 and sprites of 26x26 AND 52x52)
Any size is possible, really, but in these modern times any game should be able to handle tiles and sprites far larger than these.

Now for that character, its completely flat and the shape suggests a top/front view combination (I don't see top of head and shoulders but the legs look like they are viewed a bit from top).

What do you meant "26x26 AND 52x52"?
Title: Re: Some Graphics for my RPG game.
Post by: baccaman21 on November 13, 2007, 03:55:12 pm
he's talking in pixel dimensions...
Title: Re: Some Graphics for my RPG game.
Post by: TrevoriuS on November 13, 2007, 05:49:55 pm
You just said it yourself in pixel dimensions as well right?
Anyways, you have more than one sprite so you can vary in sizes between sprites right?
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 14, 2007, 01:46:57 pm
I updated attack animation: (http://img232.imageshack.us/img232/9626/attackanimationln6.gif)

I added some sword template on him and made a bit better outlines. cc please.
Title: Re: Some Graphics for my RPG game.
Post by: TrevoriuS on November 14, 2007, 10:50:36 pm
now why only two frames?
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 15, 2007, 01:50:56 pm
I added one more frame between of those 2. (http://img89.imageshack.us/img89/50/attackanimation2xy1.gif)

Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 19, 2007, 05:36:50 pm
I started to make new Grass and dirt.
(http://img220.imageshack.us/img220/3531/nurmikko2su0.png)

But I Think that colors are not good.

cc are welcome

Title: Re: Some Graphics for my RPG game.
Post by: Anything! on November 20, 2007, 12:34:17 am
Hello! I drawed some sprites for my role-game and I need some criticue.

Sorry for being offtopic, but I just need to say this:

'I have drawn [drew] some sprites for my role-playing game and I need some critique.

I don't think English is your first language. English isn't my first language either, so I try to make sure, as much as I can, that people around me speak as intelligently as they can. :>

Title: Re: Some Graphics for my RPG game.
Post by: BG on November 20, 2007, 12:48:15 am
Yes, those collors aint working for me (ok, it could work for a night setting, I guess). I have a hard time telling what is dirt and what is grass.

It sort of reminds me of Earthbound for the snes.
(http://i6.photobucket.com/albums/y234/bgren/EarthBound_SNES_ScreenShot4.gif)
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 20, 2007, 02:10:08 am
Update: (http://img134.imageshack.us/img134/4053/valmisjn8.png)


I tried to make it more like your example. I also toke colors from that your picture.
Title: Re: Some Graphics for my RPG game.
Post by: TrevoriuS on November 20, 2007, 11:54:45 am
Isn't this copy paste?
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 20, 2007, 12:08:04 pm
It looks like copy paste but it isn't straight copy.
Title: Re: Some Graphics for my RPG game.
Post by: BG on November 20, 2007, 12:16:22 pm
Well, it might not exactly be copy-pasta but, way too close for comfort...

I didn't show you this picture so you could copy it right off, SirSami. To go for a similar style is ok, but you shouldn't copy something straight off. And defenently not take colors direct from official stuff (that's stealing, you know). You should, instead, study the graphics from Earthbound (if that's the style you're going for) and give it you own style.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on November 20, 2007, 12:55:52 pm
Well, it might not exactly be copy-pasta but, way too close for comfort...

I didn't show you this picture so you could copy it right off, SirSami. To go for a similar style is ok, but you shouldn't copy something straight off. And defenently not take colors direct from official stuff (that's stealing, you know). You should, instead, study the graphics from Earthbound (if that's the style you're going for) and give it you own style.

Okay. Sorry for that I copied colors  ??? . Here is newest ones. (http://img222.imageshack.us/img222/4791/vaihtoehdotfp6.png)
I made three of them each one with different palette.
Ground parts are so difficult to make good-looking  :'( definitely grass and dirt
BTW is there any tutorials for ground tiles?

And again sorry for my english skill.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on December 27, 2007, 10:15:28 am
Update:
I added some water tiles and made new grass-dirt tiles.
(http://img247.imageshack.us/img247/2/demolampies7.png)

Started to work with intro screen:
(http://img147.imageshack.us/img147/6281/alkukuvasj8.png)

it is hard to make clouds...

Title: Re: Some Graphics for my RPG game.
Post by: SirSami on January 02, 2008, 03:49:56 pm
Now working with cliff:
(http://img88.imageshack.us/img88/2583/kukkula2hw5.png)

I also made attack animation better:
(http://img84.imageshack.us/img84/3475/ukkolyetelnoz6.gif)

And finally I ask how to make some details to water ? I have tried lots of times...

EDIT: Is it good if I use same template for females and males?
Title: Re: Some Graphics for my RPG game.
Post by: Leaf on January 02, 2008, 05:41:38 pm
I also made attack animation better:
(http://img84.imageshack.us/img84/3475/ukkolyetelnoz6.gif)


It kinda looks like he is twitching. Make more parts of his body move.
Do the motion yourself in the mirror and study your movements and try to imitate the movements in the animation.
Title: Re: Some Graphics for my RPG game.
Post by: infinitegames on January 03, 2008, 02:44:12 am
The grass is totally textureless. It should have some depth to it, and the things that are in the grass just look like they're floating over a green floor or something. I think the final edit is quite good, it just needs some refinement. I like the color choices pretty well in that one too. Good luck.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on January 03, 2008, 03:48:28 pm
OKay. I made new details to the cliff tiles,
Here is 2 versions of it: (http://img146.imageshack.us/img146/9837/kukkula5wl5.png)
, (http://img223.imageshack.us/img223/64/kukkula6la5.png)

I think that I will make it more smoother. CC and color suggestions are welcome ;)
Title: Re: Some Graphics for my RPG game.
Post by: Code_wizard on January 03, 2008, 04:03:00 pm
The texture is very concentrated (for lack of a better word), almost look like wood. I think the phrase, "Less is more" applies here.
Title: Re: Some Graphics for my RPG game.
Post by: Leaf on January 03, 2008, 09:36:09 pm
You should define the individual blades of grass more defined.

I did part of it just to explain it better.

(http://img166.imageshack.us/img166/4178/grasseditjl9.png)

However, I only defined the blades hanging off. You should define the ones on top too. I'm too lazy too.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on January 06, 2008, 11:48:11 am
I am still working with the cliff: (http://img225.imageshack.us/img225/6631/cliffkg6.png)
Title: Re: Some Graphics for my RPG game.
Post by: pixelaro on January 06, 2008, 04:07:41 pm
(http://i22.photobucket.com/albums/b344/pixelarooo/dsa-1.png)
Started this edit some time ago and it doesn't really fit with the flat grass and such but i think maybe theres something you can learn from it still, mostly that having some kind of light source is always good. even if you totally break it like i did it still looks better than when its just flat and pillow shaded. I think you need to watch more refferences, I'm not telling you to go rip everything you see, but you have to decide for a style you want to use. When you just copied the earthbound grass-to-earth transition every other grass tile looked out of place. Also, I love Earthbound but using it as an example to copy isn't really that great since it's one of the ugliest rpgs there is.
regarding your intro scene you need to use some references, google image "sea sky" or "sea sky dramatic".
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on January 06, 2008, 04:54:41 pm
Ok. I am trying to add some light source when I am ready with the cliff. BTW awesome Tree edit.
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on January 07, 2008, 05:22:20 am
Hi! Now I am ready with cliff :) I used many hours to do it and my own opion is that it is fine.
Here it is: (http://img233.imageshack.us/img233/9463/kukkulademovm7.png)
I made it by using vedsten's tutorial, thx for u ;)

Now I am working with grass... It needs some texture.

EDIT: I made texture to grass and changed dirt texturing CC welcome:
(http://img232.imageshack.us/img232/1918/grassdirtuy6.png)

EDIT2: Mocup:
(http://img86.imageshack.us/img86/8956/grassdirtcliffxj8.png)

and grass dirt tiles: (http://img220.imageshack.us/img220/4470/grassset2az5.png)



Title: Re: Some Graphics for my RPG game.
Post by: SirSami on June 10, 2008, 04:46:00 pm
Again, back in a project! I am now trying to improve that character animation that I before posted here.

Here is the animation without any extra things: (http://img236.imageshack.us/img236/7884/animcharaub6.gif)

And here is animation with sword and shield: (http://img73.imageshack.us/img73/1587/wepanimoq4.gif)

C+C and some suggestions are welcome.
Title: Re: Some Graphics for my RPG game.
Post by: Joseph on June 11, 2008, 05:15:24 am
so now...why haven't you created your own character yet?
Title: Re: Some Graphics for my RPG game.
Post by: TeamQuiggan on June 11, 2008, 03:00:01 pm
your attack animations are a little stiff, your character needs a little more movement for the rest of his body

Youtube is full of dudes who can swing a sword:
http://www.youtube.com/watch?v=LGv7_6TjuCY (http://www.youtube.com/watch?v=LGv7_6TjuCY)
http://www.youtube.com/watch?v=fXD0sfcnEQo (http://www.youtube.com/watch?v=fXD0sfcnEQo)

I'm also assuming that this is a turn based RPG(Lufia, FF), because having your weapon on the sprite makes your range of attack weird for an action RPG(Zelda, Lagoon)
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on June 11, 2008, 04:26:54 pm
The game is coming to be action RPG, like Zelda and Secret of mana. So I should improve the range of weapon too. I've been thought that I am going to make own template but it is hard to find perfect image dimension. 32x32 Should be good but I think that it is easier to draw sprites which are 24x24 sort. And btw. 24x24 and smaller sprites are more cute than bigger ones  :lol:

EDIT:

Here is a new forest guard sprite: (http://img215.imageshack.us/img215/8026/guardforestuz9.png)
Title: Re: Some Graphics for my RPG game.
Post by: Crow on June 11, 2008, 07:53:25 pm
24*24 for an action rpg? Want to go even smaller, 8*8 maybe?
Basically, I think that you shouldn't decrease the size any more. And if you want your game to be an action rpg, you should decrease the frames of your attack animation, since it usually doesn't work well if your character needs 3 seconds to swing his/her sword ;)
Title: Re: Some Graphics for my RPG game.
Post by: SirSami on June 14, 2008, 07:24:38 pm
Now working with a new character template: (http://img61.imageshack.us/img61/3227/characteraj5.png)
I know, shading sux  ;D I am going to complete shapes before going to shade it perfectly ; )