Pixelation

Critique => Pixel Art => Topic started by: boojiboy on November 05, 2007, 04:15:12 am

Title: Face (WIP)
Post by: boojiboy on November 05, 2007, 04:15:12 am
Hey, my first post. I've never really had an attempt at pixel art so this is my first try. It's pretty amazing seeing so many people here are are just so great at it.

(http://farm3.static.flickr.com/2082/1869208544_a86914af40_o.png)

I'm stuck I don't know what the hell to do from here. I don't even know if I've gotten it right from the start.
Here's the original drawing.

(http://farm2.static.flickr.com/1013/1432376436_4643dc9d91.jpg?v=0)

EDIT: (http://farm3.static.flickr.com/2074/1870642497_5fa49760d2_o.png)
Title: Re: Face (WIP)
Post by: Clarkyboy on November 05, 2007, 08:01:13 am
I would add shading to it.
thats pretty good for a first go too, you are a good drawer.
Title: Re: Face (WIP)
Post by: boojiboy on November 05, 2007, 08:09:41 am
Thanks for the compliment.
Yeah that's where I'm stuck. I had no idea were to start in terms of pixel shading.
But with a bit of perseverance I made an attempt.

(http://farm3.static.flickr.com/2225/1869078821_295ea61691_o.png)

I feel like I've gone in the wrong direction. What do you think?
Title: Re: Face (WIP)
Post by: boojiboy on November 05, 2007, 08:23:02 am
I've made a color scheme that is a bit more realistic and less eggplanty. I'm happier with it but there's still more to work on, if I only knew in which places.
(http://farm3.static.flickr.com/2169/1870029782_0060165f61_o.png)
The outline looks really jagged. Is this because the ratio is too small? Or is there a way to make it look better?
Title: Re: Face (WIP)
Post by: baccaman21 on November 05, 2007, 08:55:13 am
anti alias is the key to 'de-jagging' do a search on this forum or check out google...

nice start though... good character... nice lines
Title: Re: Face (WIP)
Post by: boojiboy on November 05, 2007, 09:48:08 am
hahaha. The character is actually me. But yes, I am quite a character.
So yeah, I know about anti-aliasing and I'll have a go. I just remember hearing somewhere to not do any anti-aliasing on the outside of the lines. Is that correct or is that specific to sprites?
Title: Re: Face (WIP)
Post by: Panda on November 05, 2007, 10:07:03 am
It just depends on whether the image is staying on a fixed background (or backgrounds with similar values) or on top of different objects (detailed backgrounds, other sprites, tiles etc, with various colors).
If it is the first one, AAing the outside part of the outlines will make it smooth and will work just fine.
If it is the later, unless you use alpha transparency there is no universal AA that works on everything, so you will be seeing random pixels over the things the AA doesn't work on.
Title: Re: Face (WIP)
Post by: boojiboy on November 05, 2007, 10:35:10 am
Ok I had a go at AAing it. I probably didn't do it enough or in the right places.
(http://farm3.static.flickr.com/2074/1870642497_5fa49760d2_o.png)
Now since it's transparent the background I've been working it into is white, but if I were to put a different color background on it I would have to redo the AAing on the outside correct?
Title: Re: Face (WIP)
Post by: Kazuya Mochu on November 05, 2007, 11:04:18 am
best would be do have "selout" instead of AAing. Selout helps your image look good on any background. I wouls fiz some part of the shaing first thoug. right now it looks like your character is made of clay also, might wanna think about new colors.
Title: Re: Face (WIP)
Post by: boojiboy on January 14, 2008, 06:40:05 am
(http://farm3.static.flickr.com/2202/2191268687_46f1a2e024_o.png)
anyone think this is an improvement?
Title: Re: Face (WIP)
Post by: Sherman Gill on January 14, 2008, 08:22:27 am
Random white pixels!
Also, something is bugging me about the top left of the cap.
 I don't think those darker pixels should extend past the band-part on the light side of the cap?
Title: Re: Face (WIP)
Post by: boojiboy on January 14, 2008, 09:00:03 am
update: (http://farm3.static.flickr.com/2231/2192581306_ea2239696a_o.png)

Have I overdone the dithering? I think I'm starting to look like a lego man.
Title: Re: Face (WIP)
Post by: Helm on January 14, 2008, 03:40:22 pm
Yes you've overdone the dithering. Dithering is used to show texture and bridge between two colors and as a very very abstract and generic rule of thumb, all things considered, should occupy one third as much as solid areas of color occupy in the piece, max. I would define the volumes more in your piece and worry about smoothing things out with dithering later.

However great progress thus far, interested to see where this one ends.
Title: Re: Face (WIP)
Post by: boojiboy on January 15, 2008, 04:49:19 am
Should I start from the beginning at line art? I'm finding it really hard choosing a good color combination.
Anyone know an appropriate palette for this type of drawing?
Title: Re: Face (WIP)
Post by: boojiboy on January 15, 2008, 05:31:47 am
update:
Before I go any further, how do you think this is turning out?
(http://farm3.static.flickr.com/2258/2193882759_ae1c4a5d9c_o.png)
Title: Re: Face (WIP)
Post by: Terley on January 15, 2008, 06:50:12 am
wow you're sure determained to get this right, im liking your views on this you obviously have the vision for what you want it to be but are just trying to find out the right way to do it. You really just need more concentrate on your forms, its like you're placing colours without full thought to how a face would react to light..

I like the version that was overdithered, apart from it being overdithered its got a lot of promise, the latest one is hitting some complicated lighting which really messes with the volumes. I think if you just blobbed everything out it would be simplier to construct and you'd be able to adjust the palette accordingly and make full sense of why you're doing it. I'll make an example just for kicks and giggles;

Im most likely going for a different approach than you but I'd stick to your style of mind, work out a set of colours that steadily drop to black, with no jumps or dramatic changes in hue. And place in your shades using the palette to build the characters form, very roughly done mind you. no fancy dithering or AA, just keep in mind your light source and trying to think 3 dimensionally, I'd also use your shades to replicate the beard from your sketch by bleeding the skin into the beard making way for hair detailing later, dont be afraid to break out of just colouring in the lines.

(http://farm3.static.flickr.com/2258/2193882759_ae1c4a5d9c_o.png) (http://img156.imageshack.us/img156/2472/editfacety7.png)

If you want hue shifts and dramatic lighting work on the form first and then work in alternative colours and trial new things.

Any dithering or AA should be done when you're happy with your forms, AAing mostly for finalising then whatever changes you need to make.
Title: Re: Face (WIP)
Post by: boojiboy on January 15, 2008, 11:50:19 am
Great advice man, thanks heaps. Especially with the beard, that's exactly what I wanted but I didn't even thinking of doing it like that.
Even with drawing I jump too far ahead and start adding detail too early. I'll take your advice and work on a new approach soon.
Title: Re: Face (WIP)
Post by: ilkke on January 15, 2008, 12:01:23 pm
How about?
(http://ptoing.net/ilkke/pxl/blabla.png)
On a side note, I noticed that when you opt to change the light suddenly all your volumes change (f.ex. cheeks). Try to make it look like the same face.
Title: Re: Face (WIP)
Post by: boojiboy on January 15, 2008, 01:43:26 pm
Looks great ilkke, that's exactly what I'm going for. Reminds me of A scanner darkly.
Assuming I understand what you mean about the volumes, it was intentional. When I changed the colors I wanted to change the volumes so that it resembled myself a little more.
Title: Re: Face (WIP)
Post by: boojiboy on January 17, 2008, 05:59:48 am
update:

(http://farm3.static.flickr.com/2258/2199425068_57fe528ba5_o.png)
How's it looking?
Title: Re: Face (WIP)
Post by: ilkke on January 17, 2008, 10:19:40 am
Not bad. You need a bit more contrast around the mouth IMHO
Title: Re: Face (WIP)
Post by: willfaulds on January 17, 2008, 07:05:43 pm
i think 2 areas that you've currently over looked are the eyes and glasses. the eyes need a more realistic shading in my opinion and you could do alot with glare/reflection on the glasses.

however before you do that i think you need to define some really dark areas on the face giving it volume. perhaps with a darker shade.
Title: Re: Face (WIP)
Post by: boojiboy on February 12, 2008, 02:51:26 am

Update:
(http://farm3.static.flickr.com/2167/2258850699_955316a3e3_o.png)

Updated the eyes a little, it's hard to make them look realistic.
Tried to fix the mouth, looks better but it's also hard to make look realistic.
Title: Re: Face (WIP)
Post by: brianskywalker on February 12, 2008, 03:54:37 am
I'd say the dark outline around the eyes (eyelashes?) is a bit strong, maybe a lighter color would work better.
Title: Re: Face (WIP)
Post by: boojiboy on February 12, 2008, 05:46:03 am
(http://farm3.static.flickr.com/2241/2259197369_be719017c5_o.png)

Better?