Pixelation

Work => Portfolios => Topic started by: Sokota on October 30, 2007, 04:05:56 am

Title: Sokota's Portfolio
Post by: Sokota on October 30, 2007, 04:05:56 am
Hey, I'm looking for paid work. I'm good at mainly platform sprites, but I could do many other things, if need be.

Name: Andrew Miller
Age: 15 [Does this matter, though?]
Payment: Depends on offer?
Quality: Depends on time needed

Here are a few examples of my work:

(http://img85.imageshack.us/img85/2959/previewol0.png)
A current game project for my team, SkyFire. Its a near futuristic soldier.

(http://img512.imageshack.us/img512/5548/usbcassualtparachuteoneue3.png)
Same soldier, with a parachute.

(http://img86.imageshack.us/img86/8530/euassualtstandry8.png)
An enemy soldier, one of many in development. *No arms because this is a mouse-aiming game.

(http://img89.imageshack.us/img89/8857/tumbleweedmonsterqi0.png)
A monster in another project called West. Its an evil Tumbleweed, so beware!

(http://img89.imageshack.us/img89/2939/casualtybluewalkstrippq3.png)
Another monster from West, called Blue Casualty. A walking strip. *No arms because this is a mouse-aiming game.

(http://img152.imageshack.us/img152/9123/ajoneavihd0.jpg)
Me. And yes, I sprited that! Just kidding. But really, how'd you know?

Well, I hope you like my work. I would like to work on a Paid project because I need funding for my own Game Dev. Hope you hire me!

Sokota

For more info either PM me or Email me! But you can comment on work here. :D
Title: Re: Sokota's Portfolio
Post by: rabidbaboy on November 09, 2007, 10:16:03 am
You would have a hard time looking for someone who's willing to pay for that kind of quality.

Personally, I wouldn't hire someone whose work is not the same quality as existing games.
Sure, there are probably some desperate programmers, but I'm just saying there won't be much demand for this kind.

Also remember that sprites you make for work generally will be less in quality compared to sprites you made "for fun/leisure".

Why not post in the Pixel Art section of this forum and get some feedback on your work first? ;)
Title: Re: Sokota's Portfolio
Post by: Sokota on December 06, 2007, 06:08:41 am
Is it really that bad? It's a cel-shaded style, not supposed to be surrealistic..

Sokota
Title: Re: Sokota's Portfolio
Post by: Frychiko on December 06, 2007, 08:23:41 am
Yes, take rabidbaboy's advice. Your art only shows a severe lack of skill in art. I would suggest building up your skills for several years before even attempting looking for paid work.
Title: Re: Sokota's Portfolio
Post by: Hideo on January 04, 2008, 12:56:27 pm
I think stupidity - purely Russian disease, but it surprised me.
Title: Re: Sokota's Portfolio
Post by: Elder on January 06, 2008, 04:52:15 pm
Also remember that sprites you make for work generally will be less in quality compared to sprites you made "for fun/leisure".

Strange, but that's one of the most interesting remark I've read :)
Title: Re: Sokota's Portfolio
Post by: Elder on January 06, 2008, 09:58:01 pm
Anyway, believe it or not, as a freelance worker I can easily confirm that most of employers pay very badly, so why not, sakura’s art is worthy in such context, and he could improve with time at worst.
Title: Re: Sokota's Portfolio
Post by: Sokota on January 13, 2008, 10:33:05 pm
Thanks for the encouragement, Elder. But its "Sokota", not sakura. Haha. Oh well. Anyways, I'm better at smaller sized things, and not generally that good at humans...which may be my downfall. Does anyone have any suggestions on how to improve to my work? I mean, I feel like I've reach a point where I can improve; that I've leveled out my skill. Anyone got any suggestions...Also note, that those were made in MS Paint. I don't know anything about dithering or alpha channels or anything of that. But, I guess I should learn huh?

Sokota
Title: Re: Sokota's Portfolio
Post by: Feron on January 13, 2008, 11:23:02 pm
Does anyone have any suggestions on how to improve to my work? I mean, I feel like I've reach a point where I can improve; that I've leveled out my skill. Anyone got any suggestions...

Make some more stuff, post it in the pixel-art section and get critique and feedback and then just keep practising.

Quote
Also note, that those were made in MS Paint. I don't know anything about dithering or alpha channels or anything of that.

I would suggest reading what dithering is.  It requires no more software than the MS paint pencil tool.  Alpha channels are not needed for pixel-art.

just generally do more stuff, thats the only way to improve.
Title: Re: Sokota's Portfolio
Post by: Sokota on January 23, 2008, 06:55:23 am
Ok, I will take your advice, and just practice I guess. Is it better to specialize in one area, or be good at lots of different things?

Sokota
Title: Re: Sokota's Portfolio
Post by: Badassbill on January 23, 2008, 12:59:59 pm
Depends on the employer, but I'd say you can't go wrong with a range of skills.
Title: Re: Sokota's Portfolio
Post by: Sokota on March 14, 2008, 06:16:35 am
I guess thats true..

Sokota