Pixelation

Critique => Pixel Art => Topic started by: smiker on October 17, 2007, 09:11:12 am

Title: Tuthankhamon
Post by: smiker on October 17, 2007, 09:11:12 am
i washed up this old game yesterday, i'm planning to recode it and  make a nice remake.

(http://img521.imageshack.us/img521/8126/tuta0003aj9.gif)

and i'll bump this post when i get some updates ^^
Title: Re: Tuthankhamon
Post by: Panda on October 17, 2007, 09:25:24 am
Looks too blurry. Put less buffer, and actually pixel the stuff having in mind what they are made out of.
Also, the things you added under some blocks, if it is meant to be the bottom, it looks really off angle.
Title: Re: Tuthankhamon
Post by: smiker on October 17, 2007, 12:39:37 pm
i dont understand you very well, sorry,
can you explain me what did you mean with 'pixel the stuff having in mind what they are made of?

i really dont understand what do you wanted to say with that.

off angle...that is disscusable, this is not a platformer, that 'thing' is the walls...the bigger ones are the roof blocks, as i understood that game.

have you ever played it?
Title: Re: Tuthankhamon
Post by: Panda on October 17, 2007, 01:08:29 pm
What I meant is that you should have in mind the materials things are made out of when pixelling and apply that knowledge to your stuff.
For example, rock bricks, unless polished and being gem-like, they wouldn't be so shiny and blurry like yours. Look at some references:


Now, do your blocks look anything like that?

Also, what I meant with the off angle was this:
(http://img529.imageshack.us/img529/7118/thisri5.png)
I couldn't read what they are meant to be when looking at them, so I guessed they were the bottom side of the blocks.

Anyway, if you still don't understand, I can explain it in Spanish next time, if that's better for you.
Title: Re: Tuthankhamon
Post by: baccaman21 on October 17, 2007, 03:28:59 pm
I'd add that you should be focusing also on the glphs, as it's these that place it in egypt... in the inititial image the glyphs were far more pronounced, whereas in the updated version you appear to have pushed them so far that they're nonreadable as glyphs.