Pixelation

Critique => Pixel Art => Topic started by: llshadow on September 17, 2007, 08:52:26 am

Title: some robots[latest updated: Sep. 20]
Post by: llshadow on September 17, 2007, 08:52:26 am
some robots
C&C will be appreciated

(http://photo.store.qq.com/http_imgload.cgi?/rurl2=9805d8644367e490ed8e50cd624f5cc1e13893953a7d5643893953df09720579b7ea80d4c464928d4b50d47eb47f658a7ccc9d25064dab628ccc2f77f91a4a199bfe72342f7acdf645e1b866a65ff5101e087111)
Title: Re: some robots
Post by: baccaman21 on September 17, 2007, 12:24:52 pm
I'd be interested to see the component parts that these are built from?

Any chance of a screen dump?
Title: Re: some robots
Post by: Stwelin on September 17, 2007, 02:11:53 pm
Looks pretty rad. reminds me of that game Metal Warriors.

Concerning the back legs and arms, et cetera; You shouldn't reduce the opacity or luminosity of all the colors systematically to make the leg or arm appear further from the viewer, instead, change the huge a little bit, maybe colder, like adding a little blue, sublty, and making it darker, with less contrast. Right now it looks like you pasted the same leg behind the robot's torso and reduced it's opacity in photoshop.
Title: Re: some robots
Post by: llshadow on September 18, 2007, 03:06:13 am
 :lol:
yes, I just place the same leg and arm with some luminosity reduced.
a little laaaaaazy... :P
Thanks for Stwelin's advice and I'll try it !
Here is the component parts~
(http://photo.store.qq.com/http_imgload.cgi?/rurl2=8452c7d55ad4e23f369266878a7b506e51eb14baa30369fc41e19cccf8e4cabebf8de4cd4a5ebcc31a21a8540b06a12eae0d6d8dec9c5e17342ed98a06c7266120998d47ef9ee268a7e310c733f93a09538ad011)
Title: Re: some robots
Post by: infinity+1 on September 18, 2007, 03:47:18 am
this totally makes me want to goof around with your 'parts' and make my own bots just for fun.
Title: Re: some robots
Post by: llshadow on September 18, 2007, 05:19:09 am
that would be very interesting!
just do it!
I animate some
check it out~!
 ;D
(http://photo.store.qq.com/http_imgload.cgi?/rurl2=6c119087038692487c0fa28f292b8cdb1ec92c03611a3d2ae76b50e59fe8fca612fcbbd9d5f62f2c7a0fb5bf0577fe09504041e632fa5ed1a1e40116089606c90c757034ff51e0e4b10dedcb3c78006211401f54)(http://photo.store.qq.com/http_imgload.cgi?/rurl2=9175d64164a934c5b151f6388fe31446474da7ae9a8d3a6b4cfc3765b11e8cb5a139ed2c95ead5bca4a9e2fc0343c328aded9b383d59a96f41d8638ddfb13edbc78ec305f06ef4c84d59e4ec0f80d2662a902e47)
Title: Re: some robots
Post by: llshadow on September 20, 2007, 04:01:28 am
make another views of them...
they will be used in map view, I thought.
(http://photo.store.qq.com/http_imgload.cgi?/rurl2=c6b43d5d9f4f6ef7635a551815e449a38c73715452eb1fc9df70b9432fede4a615d2201259a656f42c8e75fcd1277667822e7735779cbdfe83c0b1e75ab6ca25dd3a8a0beaac0c8fadb4e7d60ec1a33e2d294fdf)
Title: Re: some robots[latest updated: Sep. 20]
Post by: BlueCheer on September 20, 2007, 07:29:51 am
Wow this is so awsome, but is it actually based on metal warriors i always wonted something like this for a comic but then i was like hey wait a minute ima go and not do that :D. but yea its really really good (MAKE A GAME)
Title: Re: some robots[latest updated: Sep. 20]
Post by: llshadow on September 22, 2007, 03:47:44 am
well
I show them to some friends and they say the same thing
but I really made them on my own
in another word that means I did a good job,right? :P
he he~

Title: Re: some robots[latest updated: Sep. 20]
Post by: ndchristie on September 22, 2007, 04:13:33 am
want to know who just earned my love? i think it might be YOU.

I tihnk though they get a little busy and the colors - even for the typically distopian mech settings - are a bit too dull.  you can be downtrodden without losing visual interest!

Here is my simple edit - not pixelled, but photoshopped and color-reduced :

(http://xs219.xs.to/xs219/07386/NPedit4.png) yours Ummm....strange....should be his image...some mod want to look into this?? nevermind, problem was from my end
(http://xs119.xs.to/xs119/07386/NPedit.png) mine

basically made it so that the light would soften all except for the really defining lines.  A pixel-friendly version of this would be better, it blurred out some things like arm edges that you will want to preserve, but i think that the light here adds a lot of visual appeal, particularly to people who pick games up because they look sweet visually.  even games set in nuclear apocalypse usually don't have people saying, "hey did you see suchandsuch game?  that game was so DRAB i just HAD to BUY IT!!!!!!!!"

you can get a good effect too by doing this with values but leaving saturation low, and keeping some harder edges, to make it seem "gritty"
Title: Re: some robots[latest updated: Sep. 20]
Post by: llshadow on September 22, 2007, 01:48:19 pm
 :-*
thanks a lot Adarias !
Title: Re: some robots[latest updated: Sep. 20]
Post by: pkmays on September 22, 2007, 02:54:18 pm
I must say, I think Adarias' edit isn't an overall improvement. The colors are now giving sort of a peachy pastel happy feel to the mechs. Totally inappropriate. Also, the high degree of contrast between the light and shadow is really harsh. I think llshadow pretty much hit it dead on in the first version.

Maybe use the higher contrast on the metal parts though. The blue mecha's gun does pop better in the edit. But the rest of the armor looks much better with the flat low contrast scheme.
Title: Re: some robots[latest updated: Sep. 20]
Post by: ndchristie on September 22, 2007, 03:34:04 pm
you can do whatever you want with the colors, but it needs to be softened or simplified in some way, there are unbelievable priority issues that have to be addressed.

a simple palette change and they are gritty as anything:

(http://xs219.xs.to/xs219/07386/NPedit4.png)
(http://xs119.xs.to/xs119/07386/NPedit.png)
(http://xs119.xs.to/xs119/07386/NPedit5.png)

in terms of contrast, not only do the originals have too much competition for attention, but they appear flat as a kansas cornfield.  something more is needed before they are visible.

lastly, when it comes to games, people like shiney things.  The shinier the better.  the more interesting the light plays off the figurepieces the more interested the player is.  players also like simple over busy, so reducing the forms to strong lights and deep shadows sculpts the figures better, makes them more attractive, and makes them easier to look at.
Title: Re: some robots[latest updated: Sep. 20]
Post by: Opacus on September 22, 2007, 04:48:20 pm
A bit more contrast might be good, but I think your edits are going a bit to far Adarias. Those colours are nearly burning, especially the last one, and I don't find them attractive to look at with those colours at all.
I think they look fine currently. Perhaps a more interesting colour scheme would do good, but not more contrast. That just makes the robots look like they're made of plastic.
Pehaps something like this?
(http://img162.imageshack.us/img162/741/edit59tl4.gif)
Title: Re: some robots[latest updated: Sep. 20]
Post by: Helm on September 22, 2007, 04:57:05 pm
I am sorry to not be able to offer much pro-actively, but I have to say I find these edits to be major steps down in terms of clarity. It's pixel art because every pixel counts. These resamples blur everything and the palettes burn. This is the sort of effect I wouldn't wish on my pixel art ever. If the artist finds these edits useful, great, but it makes me fear for your immortal soul.
Title: Re: some robots[latest updated: Sep. 20]
Post by: pkmays on September 22, 2007, 05:51:09 pm
Opacus, nice edit. The colors are a bit too fleshy for my taste. A little less hue shifting through the color ramp would keep it looking mechanical.

(http://xs119.xs.to/xs119/07386/NPedit5.png)

You've done the same thing as before, but instead of being bright peach and blurry it's now bright orange and blurry. That's not gritty. That's orange and shiny.

lastly, when it comes to games, people like shiney things.  The shinier the better.  the more interesting the light plays off the figurepieces the more interested the player is.

Where are you getting this from? Saying players like shiny simple graphics is a criminally broad generalization. We're talking about the aesthetic value of these sprites, and these sprites alone. As I said before, I think your overly colorful and specy edits are inappropriate. Inappropriate for the subject matter. These are big tuff military machines, not super deformed pimped out turtle waxed sports cars.

Anyway, talk is cheap.

(http://img216.imageshack.us/img216/6397/robotedit2uz9.png)
(http://img217.imageshack.us/img217/5139/roboteditsr4.png)
(http://img236.imageshack.us/img236/7760/robotedit1kp4.png)
(http://img217.imageshack.us/img217/3343/robotedit3oy5.png)
Title: Re: some robots[latest updated: Sep. 20]
Post by: ndchristie on September 22, 2007, 06:07:29 pm
to each their own i suppose, i still see a bunch of flat, gray, shapeless forms covered in extremely jagged and busy lines.  Cross your eyes on my edits, the important forms are still clear as day, do that with the rest and it looks like nothing
Title: Re: some robots[latest updated: Sep. 20]
Post by: Helm on September 22, 2007, 06:21:15 pm
I don't have to cross my eyes when I look at your edits, they're blurry and out of focus to begin with. I think you're applying a rule that 'sounds right' to produce an effect that you should exercise more judgement on and realise it uh, kinda sucks. You say what your edits achieve, but at what cost? warmth/coolness balance is gone, they're overexposed, and they're blurry! The detail is gone! These are machines, detail makes geometric boxes look like boxes stuffed with machinery, you know?
Title: Re: some robots[latest updated: Sep. 20]
Post by: ndchristie on September 22, 2007, 06:33:44 pm
no, i wholeheartedly agree with everything I said, the fact that you disagree doesn't mean I can't see what i'm talking about.  the detail is a total bitch on all the others, i can't even look at them. crispness to the point of dizziness is not the same as clarity!  the ones i made are the only ones here with any range of values - the rest are all of the same region, about half of what i would consider bare minimum for establishing depth.  the originals even blend into this forum's background, i feat i thought was impossible - this background has complimented almost every piece i've seen since the color was chosen.
Title: Re: some robots[latest updated: Sep. 20]
Post by: Scuba Steve on September 23, 2007, 03:34:24 pm
I tried playing around to see how I could make them less "busy".  Part of it might be that the parts of the figure in the background are just duplicates of the foreground recoloured.  Maybe redrawing the rear legs or adding another hue might help separate them.  Or what about black/dark outlines to the major limbs?  I know most people are against outlining... but it might help set it apart.  I also tried adjusting the colours of the background limbs.  I think it really helped to bring the contrast down and use the darker colours from the foreground.  I dunno... it seems a little less busy... but they do look nice, regardless.

(http://www.doomworld.com/gbd2/misc/gobot.png)

Edit: Is there something I should know about posting images...?

Edit2: Yeah, post the correct link :P
Title: Re: some robots[latest updated: Sep. 20]
Post by: ndchristie on September 23, 2007, 04:17:31 pm
finally had my monitor properly calibrated and wow:

COMPLETELY DISREGARD ALL PREVIOUS POSTS REGARDING CONTRAST AND SATURATION!!!!!!!!
Title: Re: some robots[latest updated: Sep. 20]
Post by: Opacus on September 23, 2007, 04:33:44 pm
finally had my monitor properly calibrated and wow:

COMPLETELY DISREGARD ALL PREVIOUS POSTS REGARDING CONTRAST AND SATURATION!!!!!!!!
Hahaha. Already wondered if there wasn't something wrong :P
Title: Re: some robots[latest updated: Sep. 20]
Post by: Helm on September 23, 2007, 06:04:45 pm
Alright. I thought I was going crazy.